alre Posted August 29, 2022 Report Share Posted August 29, 2022 do han halberdiers need to be on pikeman class? ji are not pikes, and they have different stats anyway. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 29, 2022 Report Share Posted August 29, 2022 On 25/08/2022 at 5:11 PM, Stan` said: According to @vladislavbelov silhouettes have always been buggy at best. Yeah, seems so. Never noticed a problem with that in these RCs, up to and including RC3; didn't change any settings, but today: Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 29, 2022 Report Share Posted August 29, 2022 btw: is there a reason why as Gaia I can select any resource, but when I select multiple and there's meat in there it only selects the meat? Why doesn't it just select all resources? I find that very inconvenient. Spoiler When I'm not sure if I want to play a map, I save, exit, load replay, change to Gaia and do an estimate on the wood (I don't like "hunger games" with scarce wood). Already not very convenient. I usually do that estimate with an area selection, but as soon as there's an animal in the area I only see the animal(s)... *frustrated grunt* Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 29, 2022 Report Share Posted August 29, 2022 4 hours ago, Gurken Khan said: Yeah, seems so. Never noticed a problem with that in these RCs, up to and including RC3; didn't change any settings, but today: What a nice ambush. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 30, 2022 Report Share Posted August 30, 2022 (edited) @Gurken Khan are the silhouettes consistently off for you or do they flicker? For me, they have been consistently off for all test versions since the winter testing bundle. Edited August 30, 2022 by BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 30, 2022 Report Share Posted August 30, 2022 4 hours ago, Gurken Khan said: Yeah, seems so. Never noticed a problem with that in these RCs, up to and including RC3; didn't change any settings, but today: 12 minutes ago, Lion.Kanzen said: What a nice ambush. just a way to ambush yourself lol, everyone can see but u. 1 3 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 30, 2022 Report Share Posted August 30, 2022 @Gurken Khan do you have a large screen? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 30, 2022 Report Share Posted August 30, 2022 (edited) 46 minutes ago, BreakfastBurrito_007 said: are the silhouettes consistently off for you or do they flicker? I'd say they're consistently on for me*. Didn't notice anything off so far; after that incident I opened up a save from the previous game and the silhouettes showed. Opened an earlier save from that "ambush" game: *Except that "ambush". I believe I'd notice silhouette issues and that they were fine, and then they were suddenly not anymore when I went up that "ambush" hill. Edit: 10 minutes ago, real_tabasco_sauce said: @Gurken Khan do you have a large screen? Nope. 1920x1080. Edit2: I saved when I was running up that hill, seems only that location is cursed: Edited August 30, 2022 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 30, 2022 Report Share Posted August 30, 2022 Earlier in this discussion, I posted that they flickered in RC2, but were mostly present. (using a small laptop computer). I have had no problems in RC3, however even on the same map. I wonder if anyone else with a big monitor has issues? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 30, 2022 Report Share Posted August 30, 2022 13 hours ago, Gurken Khan said: I saved when I was running up that hill, seems only that location is cursed: I wonder if it's just because the hill is elevated. Perhaps try zooming in and out or panning around away from the hill. In any case, it seems like @BreakfastBurrito_007's issue is more severe, but they might not even be related. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 30, 2022 Report Share Posted August 30, 2022 11 minutes ago, real_tabasco_sauce said: I wonder if it's just because the hill is elevated. Perhaps try zooming in and out or panning around away from the hill. I wouldn't know how the elevation could play into this. No matter the zoom or angle, the silhouettes stay off on that hill; something's even cutting them from units on lower ground: I'm attaching that save, maybe someone could check if they can reproduce, or inspect that hill. 25 minutes ago, real_tabasco_sauce said: In any case, it seems like @BreakfastBurrito_007's issue is more severe, but they might not even be related. I'm guessing it's two separate issues. savegame-1171.0adsave Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 30, 2022 Report Share Posted August 30, 2022 50 minutes ago, Gurken Khan said: I'm attaching that save, maybe someone could check if they can reproduce, or inspect that hill. 1 hour ago, real_tabasco_sauce said: In any case, it seems like @BreakfastBurrito_007's issue is more severe, but they might not even be related. I'm guessing it's two separate issues. savegame-1171.0adsave 899 kB · 0 downloads Ok i reproduced, I think its just because the trees on those hills are not gaia. They are not resources, and are instead part of the map. Not a huge issue IMO, but I agree @BreakfastBurrito_007's issue is different. 1 Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted August 30, 2022 Report Share Posted August 30, 2022 1 hour ago, real_tabasco_sauce said: Ok i reproduced, I think its just because the trees on those hills are not gaia. They are not resources, and are instead part of the map. Is the hill with trees an actor, ie. a static model? Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 30, 2022 Report Share Posted August 30, 2022 (edited) A torrent I'm seeding, it's an AppImage I created of the latest 0ad dev snapshot at svn rev 27077 magnet:?xt=urn:btih:b53d14f9027859128e38a238d219c29fd3c0f4ba&dn=0ad-a26-27077-x86_64.AppImage magnet:?xt=urn:btih:e33ed5ec968a5b31ddb3a36fc623b357db4c2f10&dn=0ad-a26-27077-x86_64-2.AppImage Edited August 31, 2022 by andy5995 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted August 31, 2022 Report Share Posted August 31, 2022 This is as soon as I start a normal 1v1 game. If I did this on full-screen the Xbox Game Bar would instantly stop recording immediately when black bars or flickers appear at random times. Begins when doing a snap-in at opposing center, was about to go back to my base to actually place the house somewhere around mine. 0 A.D. 2022-08-30 21-49-28.mp4 commands.txtmetadata.json Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 31, 2022 Report Share Posted August 31, 2022 3 hours ago, Carltonus said: This is as soon as I start a normal 1v1 game. If I did this on full-screen the Xbox Game Bar would instantly stop recording immediately when black bars or flickers appear at random times. Begins when doing a snap-in at opposing center, was about to go back to my base to actually place the house somewhere around mine. Could you make a screenshot via F2? Does it contain black bars? Also could you attach your system_info and hwreport (you might find them by paths from https://trac.wildfiregames.com/wiki/GameDataPaths#VistaWindows10)? Is freezing reproducible? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2022 Report Share Posted August 31, 2022 On 29/08/2022 at 7:08 AM, alre said: do han halberdiers need to be on pikeman class? ji are not pikes, and they have different stats anyway. They originally had different stats, but then those different stats were stripped out. I made them (IIRC) have slightly higher attack and speed, but a couple less pierce armor (no shield). This was not liked, apparently Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2022 Report Share Posted August 31, 2022 @Carltonus https://code.wildfiregames.com/D4780 2 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 31, 2022 Report Share Posted August 31, 2022 18 minutes ago, wowgetoffyourcellphone said: They originally had different stats, but then those different stats were stripped out. I made them (IIRC) have slightly higher attack and speed, but a couple less pierce armor (no shield). This was not liked, apparently I feel like rather than trying to change these melee units' stats, we should just make formations useful and give more pierce armor to certain units when in certain formations. That would help solve the melee vs range debate and would also historical lend accuracy. But I digress... 2 Quote Link to comment Share on other sites More sharing options...
alre Posted August 31, 2022 Report Share Posted August 31, 2022 1 hour ago, wowgetoffyourcellphone said: They originally had different stats, but then those different stats were stripped out. I made them (IIRC) have slightly higher attack and speed, but a couple less pierce armor (no shield). This was not liked, apparently at current revision, they do have different stats from other pikemen, but they still have the pikemen class. 1 hour ago, chrstgtr said: I feel like rather than trying to change these melee units' stats, we should just make formations useful and give more pierce armor to certain units when in certain formations. That would help solve the melee vs range debate and would also historical lend accuracy. But I digress... you do, changing the role of formations in the gameplay would require a lot of work and the effects are not knowable until then. that's no alternative to just changing some stats now, it's not even comparable. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2022 Report Share Posted August 31, 2022 (edited) 54 minutes ago, alre said: at current revision, they do have different stats from other pikemen, but they still have the pikemen class. Nice. I thought that was taken out. I see no reason why every pikeman needs the exact same stats. Nor does every spearman need the same stats (e.g. Hoplites vs. "regular" spearmen). Just the same role. Edited August 31, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2022 Report Share Posted August 31, 2022 2 hours ago, chrstgtr said: I feel like rather than trying to change these melee units' stats, we should just make formations useful and give more pierce armor to certain units when in certain formations. That would help solve the melee vs range debate and would also historical lend accuracy. But I digress... Formations were originally supposed to do this, but put on the back burner for many years. I am not sure how difficult it would be to allow formations to have auras, since formations are templates like units are, can have actors, etc. Such an aura would probably use the "formation" "type", applying to all units within it. I agree with @alre though that for now, simple unit template stat changes are all we have. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 31, 2022 Report Share Posted August 31, 2022 (edited) 22 minutes ago, wowgetoffyourcellphone said: Formations were originally supposed to do this, but put on the back burner for many years. I am not sure how difficult it would be to allow formations to have auras, since formations are templates like units are, can have actors, etc. Such an aura would probably use the "formation" "type", applying to all units within it. I agree with @alre though that for now, simple unit template stat changes are all we have. I would’ve thought that this would already be possible because of the Athens hero already does it. But maybe not because I would propose that units like spears, which have a shield, would get a pierce armor boost while units like archers, which have no shield, would not get a boost the current unit stat adjustment method just doesn't make a ton of sense. And formations right now don’t really have much purpose aside from making micro easier Edited August 31, 2022 by chrstgtr Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2022 Report Share Posted August 31, 2022 1 minute ago, chrstgtr said: I would’ve thought that this would already be possible because of the Athens hero already does it. The aura is generated by the hero, not the formation though. You don't want to have every unit in the formation generating auras, you want the formation itself to generate 1 aura that applies to units within it. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 31, 2022 Report Share Posted August 31, 2022 1 minute ago, wowgetoffyourcellphone said: The aura is generated by the hero, not the formation though. You don't want to have every unit in the formation generating auras, you want the formation itself to generate 1 aura that applies to units within it. Got it. Yeah, I simultaneously revised my comment as you wrote this. What I would want wouldn’t even be every unit. It would just be those that actually have shields. Quote Link to comment Share on other sites More sharing options...
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