real_tabasco_sauce Posted July 12, 2022 Report Share Posted July 12, 2022 On 10/07/2022 at 11:09 AM, Stan` said: On 10/07/2022 at 9:12 AM, real_tabasco_sauce said: It looks like the mace crossbow's range was reduced to 50. Was this intentional? I don't think it is a good balance decision, they were fine at 60. Could be the changes for the han crossbowmen @wowgetoffyourcellphone any clue? I couldn't find any patch or ticket involving this change, so I assume it must have been. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 12, 2022 Author Report Share Posted July 12, 2022 7 hours ago, Gurken Khan said: I thought I saw something being done about the worker's elephant problem to enter the CC from the corner; unfortunately it's still an issue. Merely talked about it. See #6531. @wraitii might be the only one that can fix it for now. 6 hours ago, Gurken Khan said: Y no flag? @Langbart Fixed. r27005 7 hours ago, Gurken Khan said: Edit: The worker ele lacks an acknowledging sound when ordered to build; if I have it selected together with inf they also won't make a sound when being ordered to build. Fixed: r27006 6 hours ago, Gurken Khan said: One of the things I noticed was the unit icons; did they all get an overhaul? That would be @wowgetoffyourcellphone 6 hours ago, real_tabasco_sauce said: I couldn't find any patch or ticket involving this change, so I assume it must have been. This one [Diffusion] rP26469 (wildfiregames.com) Reduced max range for all crossbow units. Does the macedonian crossbowman need a hotfix? 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 12, 2022 Report Share Posted July 12, 2022 9 hours ago, Stan` said: This one [Diffusion] rP26469 (wildfiregames.com) Reduced max range for all crossbow units. Does the macedonian crossbowman need a hotfix? I think the problem is that the Mace "crossbow" is supposed to be conceptualized as more of a siege weapon. I suggest perhaps champion crossbows get a bit of a range boost closer to the old range and maybe +5 crush damage. That way they feel more special. Something different from a champion archer. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted July 12, 2022 Report Share Posted July 12, 2022 10 minutes ago, wowgetoffyourcellphone said: I think the problem is that the Mace "crossbow" is supposed to be conceptualized as more of a siege weapon. I suggest perhaps champion crossbows get a bit of a range boost closer to the old range and maybe +5 crush damage. That way they feel more special. Something different from a champion archer. They already function differently. They are more of a single shot killer with lower reload rate but quicker shot. Cross bows are a little under used right now because pikes are OP and merc cav is OP. Personally, I like the crossbow men and hope the a26 changes will make them more used. If the crossbow was conceptualized as a siege weapon then I think that mark was missed as they aren't good at crush and they're way inferior to bolts. I always thought they trained in the siege factory for some "differentiation" purpose, but I don't actually know. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 12, 2022 Report Share Posted July 12, 2022 1 minute ago, chrstgtr said: If the crossbow was conceptualized as a siege weapon then I think that mark was missed as they aren't good at crush and they're way inferior to bolts. I always thought they trained in the siege factory for some "differentiation" purpose, but I don't actually know. Yeah, Gastraphetes were largely relegated to siege operations (because they are quite unwieldy), not used so much in field battles. My stat suggestions were just spit balling, to rustle up some conversation. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted July 12, 2022 Report Share Posted July 12, 2022 (edited) 3 minutes ago, wowgetoffyourcellphone said: Yeah, Gastraphetes were largely relegated to siege operations (because they are quite unwieldy), not used so much in field battles. My stat suggestions were just spit balling, to rustle up some conversation. Yeah, if that was the intention then I think something along the lines of your suggestion makes sense Edit: mace crossbows are currently quite unwieldy...Very effective when used well, but that is quite hard to do Edited July 12, 2022 by chrstgtr Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 12, 2022 Report Share Posted July 12, 2022 4 minutes ago, chrstgtr said: I always thought they trained in the siege factory Reminds me: the tooltip for the arsenal still has "Train Champion Infantry Crossbowman" regardless what civ you're playing; I think it should only say than when playing mace. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 13, 2022 Report Share Posted July 13, 2022 17 hours ago, Stan` said: This one [Diffusion] rP26469 (wildfiregames.com) Reduced max range for all crossbow units. Does the macedonian crossbowman need a hotfix? yes, I think so. range: 60 -> 50 prepare time 200 -> 600 spread 0.8 -> 3 speed 120 -> 80 ^This is a massive nerf when there really was no nerf necessary. I think the champion crossbow parent template should be reverted to a25 values, and the Han xbows adjusted accordingly if needed. The cavalry champion crossbow template could remain as is, since shooting the xbow from horseback would be inaccurate (and for balance reasons). 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 13, 2022 Report Share Posted July 13, 2022 On 11/07/2022 at 8:49 AM, Stan` said: Langbart provided 2? Only Quote modify the function GetTechnologyDataHelper is a fix, but not really quick and introduces quite some duplication. ^^ Quote Link to comment Share on other sites More sharing options...
Obelix Posted July 13, 2022 Report Share Posted July 13, 2022 On 11/07/2022 at 3:36 AM, andy5995 said: @Obelixwhat desktop environment were you using? I am using Windows Desktop on Windows 10. Quote Link to comment Share on other sites More sharing options...
Obelix Posted July 13, 2022 Report Share Posted July 13, 2022 (edited) The Han Minister can't enter/get into the market. Edited July 14, 2022 by Obelix typo Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 14, 2022 Report Share Posted July 14, 2022 5 hours ago, Obelix said: The Han Minister can't get enter/get into the market. Should they? I doubt it makes much sense that I can turn a captured Han CC into an Imperial Court. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 14, 2022 Author Report Share Posted July 14, 2022 6 hours ago, Gurken Khan said: I doubt it makes much sense that I can turn a captured Han CC into an Imperial Court. Is this a different issue? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 14, 2022 Report Share Posted July 14, 2022 1 hour ago, Stan` said: Is this a different issue? I guess. If other civs aren't supposed to have an Imperial Court then they shouldn't be able to convert a captured Han CC into one. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 14, 2022 Author Report Share Posted July 14, 2022 @wowgetoffyourcellphone does the engine support tech restrictions for upgrades i remember something like that for the xiongnu Quote Link to comment Share on other sites More sharing options...
nifa Posted July 14, 2022 Report Share Posted July 14, 2022 When a formation is idle, the number of idles workers shown in the right down corner of the minimap seems to be buggy. It switches between including the formation and excluding it few times per second. Tested with svn version, most recent commit 27006. I think it's easy to reproduce in every game. Is that bug known? Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 14, 2022 Report Share Posted July 14, 2022 11 hours ago, Gurken Khan said: Should they? They prevented setting the rally point of a market on a market, IIRC. 11 hours ago, Gurken Khan said: I doubt it makes much sense that I can turn a captured Han CC into an Imperial Court. https://code.wildfiregames.com/D4733 1 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted July 14, 2022 Report Share Posted July 14, 2022 On 7/12/2022 at 2:53 PM, wowgetoffyourcellphone said: Yeah, Gastraphetes were largely relegated to siege operations (because they are quite unwieldy), not used so much in field battles. My stat suggestions were just spit balling, to rustle up some conversation. A bonus against champion units and less xp to level up would be interesting in my opinion. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 14, 2022 Author Report Share Posted July 14, 2022 2 hours ago, nifa said: When a formation is idle, the number of idles workers shown in the right down corner of the minimap seems to be buggy. It switches between including the formation and excluding it few times per second. Tested with svn version, most recent commit 27006. I think it's easy to reproduce in every game. Is that bug known? @Langbart Quote Link to comment Share on other sites More sharing options...
alre Posted July 14, 2022 Report Share Posted July 14, 2022 On 12/07/2022 at 7:53 PM, wowgetoffyourcellphone said: Yeah, Gastraphetes were largely relegated to siege operations (because they are quite unwieldy), not used so much in field battles. My stat suggestions were just spit balling, to rustle up some conversation. I think the problem is that, if one wanted to follow history strictly, gastraphetes should probably not even exist as independent units, they should just be actors that shoot bolts from walls and siegeworks, because they were never ever employed in the field. Quote Link to comment Share on other sites More sharing options...
Obelix Posted July 14, 2022 Report Share Posted July 14, 2022 4 hours ago, Freagarach said: They prevented setting the rally point of a market on a market, IIRC. If this is a work around, i am okay with that. But the ability of ministers to lower the cost of technology research in markets would be great as well. Quote Link to comment Share on other sites More sharing options...
nifa Posted July 14, 2022 Report Share Posted July 14, 2022 7 hours ago, nifa said: When a formation is idle, the number of idles workers shown in the right down corner of the minimap seems to be buggy. It switches between including the formation and excluding it few times per second. Tested with svn version, most recent commit 27006. I think it's easy to reproduce in every game. Is that bug known? idlebug.mp4 I hope it's possible to see, the number of 4 idle workers below the minimap is blinking as soon as they get into a formation @Stan` @Langbart Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 15, 2022 Report Share Posted July 15, 2022 13 hours ago, nifa said: Is that bug known? Yeah, it is known for a while: https://trac.wildfiregames.com/ticket/6279. 1 Quote Link to comment Share on other sites More sharing options...
Edwarf Posted July 15, 2022 Report Share Posted July 15, 2022 Quick feedback on SVN 27003: (RC2) Persian don't have "conscription" and "levy" anymore, is it done in purpose ? Persian Cav archer champs are exactly the sames as Persian chariots champs. And for the same unlock price when you unlock persian cav archer champs you get also spear cav champs. Ptolemies are moved in the fort, it is no the same for seleucid, is it on purpose ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 15, 2022 Author Report Share Posted July 15, 2022 @maroder @Langbart @real_tabasco_sauce @borg- @Freagarach @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
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