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13th Century Europe Mod - In Development


Bigtiger
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5 hours ago, Bigtiger said:

Things have moved quicker this week, but for a release i'm not sure when. I want two factions to be well balanced and the rest to be polished enough to be enjoyed by the community.

One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built.

example:

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screenshot0148.thumb.png.0d2a5671451c81afb56911e6bb5ce4b1.png

    

Very nice work ! Add some flags and banners maybe ? :) Also maybe some props :)

 

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On 5/3/2019 at 9:08 PM, Bigtiger said:

One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built.

You could consider allowing the construction of middle-tier, double-sided stone walls to provide something between the palisades and the well established fortress walls. Not required, just a thought.

AoE3 had three tiers of walls: palisades, stone walls (double-sided), and fortress walls (single-sided, scenario editor only).

BFME2 had two tiers: extra strong, one-sided, prebuilt walls (like shown in your picture) that could be repaired but not rebuilt, and smaller double-sided stone walls that could be built by the player. (Units could walk on the large prebuild walls, but not on the player-built stone walls.)

Would be nice if the fortress walls could be used in random maps for randomized fortress designs.

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If I might suggest an option, as you probably are aware, in the middle ages, most castles were first wooden motte-and-bailey designs that were later renovated and expanded as subsequent rulers came through.  This especially apparent in Northern Ireland, which first had the castles built by John de Courcey and then remodelled by Hugh de Lacey.  

There could perhaps be a mechanic for a similar aspect in your mod.  Any expansion to the walls begins as simple wood, which can be replaced by stone, that is further developed by things such as hoardings and machicolations.  

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9 hours ago, Thorfinn the Shallow Minded said:

There could perhaps be a mechanic for a similar aspect in your mod.  Any expansion to the walls begins as simple wood, which can be replaced by stone, that is further developed by things such as hoardings and machicolations

Having walls able to upgraded to have machicolations would be a nice feature.

 

13 hours ago, WhiteTreePaladin said:

You could consider allowing the construction of middle-tier, double-sided stone walls to provide something between the palisades and the well established fortress walls. Not required, just a thought.

Maybe a stone wall which can be built is needed. :)

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6 hours ago, Stan` said:

Those unit textures are very cool how did you do the cloth ?

The cloth is from 0ad files. Made the new mesh to get a new UV map with more room to expand on.

6 hours ago, Stan` said:

For the vegetation and stones still waiting for you to send me the new rocks you made

I'll send you the files as soon as possible. :)

7 hours ago, Stan` said:

The quarry needs to be fixed btw because it looks out of place see

You need a new mesh for it?

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