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Everything posted by JamesWright

  1. Another quitter name is eye15 commands.txtmetadata.json
  2. Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod.
  3. Another quitter, Gani rating = 1249 as of 7/3/19 commands.txtmetadata.json
  4. Ok a). what do you mean 13th faction, b). I love the idea of a Scythian civ cause as @wowgetoffyourcellphone and @Sundiata were saying there are multiple Scythian related units throughout the game based on what I have seen there are is a chariot, an archer unit and I believe a couple more units could be found, or heck maybe like the civ they are currently a champion mercenary archer they could have some thracians to fill their ranks.
  5. Very true but, what king of fish are u pulling out of a fishing boat's net? Mullet and Sardines and lots of other bait fish you're not catching tuna in a net unless its small ie. a baby or juvenile
  6. this is an amazing idea ik that where i live tree farms are pretty common true then again shouldn't fish be infinite cause ik for sure that they have been fishing the grand banks in nova scotia for at least 500 years and there is still fish there, also there are many other places around the world where they have been fishing for long periods of time
  7. Ok so I wanted to ask before playing them, is this mod a). playable and useful; and b). is it playable as the fgod for example where the other players in multiplayer do not have to add it themselves like with borg mod
  8. Ok I have tried this and it is quite an issue it barely works and the cav showed up before palisades were finished and the archers were unable to defeat 15 cav(i made 100 archers) only thing that kept the 9 remaining cav from killing me was i had placed about ten champ archers behind with 5 priests as a last resort
  9. @Bigtiger Ok just checking cause i haven't been on here in awhile and hadn't seen any new posts and was concerned something happened.
  10. I believe they are too op cause u can mass produce them or even make a small number it creates an unstoppable force that can kill absolutely anything in the game.
  11. Well here is another one. Name is UsmanK current rating at time of game. (1222)It's kind of sad I mean if ur losing then resign don't be a poor sport and quit.commands.txt metadata.json
  12. They have weak armour, so I mean drawback is there. Now I do know that the supposed counter for slingers is skirmishers but the skirmishers are slaughtered unless you have a 3 to 1 or even 5 to 1 odds or some siege weapons supporting your men. But if the slingers have support such as basically any other unit then your screwed.
  13. well yeah but so does athens and i've seen recently less celts. And if you need that much stone then mine it its not that hard. It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game.
  14. Wow!(wolf whistle) Thiis is really good(still) keep it up!!!!!!!
  15. Wow this is amazing hate to say it but this might beat the regular game!!!
  16. And this is big problem with Anglo-Saxons on Millennium AD mod(when playing against ai) the ai just spam produces stables and no houses cause stables make more pop than house, 8(stable)>5(house) which with brits the barracks are not like that.
  17. And the Athenians have slingers too as do Ptolemies and the Carthaginians, and the Iberians so do you turn them down to or just the celtics?
  18. What formations? They dissolve in seconds after seeing enemy units(when not following an order). And that just sucks it happens to me alot.
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