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JamesWright

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Everything posted by JamesWright

  1. Why not name it X. Here are some Latin words: xenium, xenii means gift, xenodochus, xenodochi means one who receives strangers, There was an Xeres who was son of Darius, King of Persia 485-465 BC, I know that someone said something about Persian names(this is in Latin) but maybe it could work.
  2. Alpha 24: Amanishakheto I think its should be focused maybe on something not many people know about which in turn makes then want to look it up and therefore they learn something, like my previous suggestion even though I probably butcherd the name. And she checks a lot of boxes for all the politically correct people out there.
  3. Well I totally understand how hard it can be to do on the side, cause bleep happens and takes time away and you have done an amazing job for a free time activity. Thank you for answering my question and keep up the work I know for sure I can't do what you've done.
  4. @Bigtiger I know you said you did not want Templars and I know you were gonna do Polish, Baltics(Prussians, Estonians, Lithuania) but are going to do any Mongol factions or Russians or Swedish or even the Germans/Holy Roman Empire?
  5. Hi I'm from the USA. So your saying we could add native american tribes from North America?
  6. Where do I get this It looks awesome? Or is this the 0ad=0.0.23 as in my screenshot?
  7. This sounds a little like my problem a couple of months ago, here is url if you want to look at it https://wildfiregames.com/forum/index.php?/topic/25604-my-password-doesnt-work-anymore/. Hope it helps.
  8. That would be very bad, some civs need to be different to have certain advantages and disadvantages leaving diverse building costs makes some civs have advantage like especially the ptolemies who have no house cost because they need fast pop growth to make metal production cause you need metal unless you want an army of women and sprearmen/pikeman.
  9. Well no like if it was a store house style building that you could build in Village or Town phase. Like it could be a rougher less elegant version of the Athenian gymnasium with a pit in the middle, and a crane of course, and be able to garrison workers inside to gather the resource at 10 of the resource per 10 sec, which as I figure/have counted, is what it takes now, maybe you could have a sparkling effect like already there for metal mines to indicate a place where metal is present maybe even in a slot as @wowgetoffyourcellphone mentioned as where all other places would be stone. This is mo
  10. I got another one here you go. Name is Vector0101. commands.txt metadata.json
  11. I reduced max gatherers to 4. Since you have to overlap the quarried objects, the pathing can really only allow about 4 units to gather from the individual blocks without lots of bad bumping into each other and shuttling glitches. These are starting to look really nice. For cliff ones, I wish they were taller/extended further downward. It would also be nice if every hill could be mined into as in like having a mine entrance or something as a build able structure in
  12. Here is another quitter. Name is Dantirius. He acknowledged his loss, said good game then closed and did not resign. commands.txt metadata.json
  13. I'm fine with a mug or shirt we can't see that but it's things like upgrades like what @thankforpie had said that I believe is not good but I still think we should just leave it alone, ever heard of if ain't broke don't fix it?
  14. I think wfg has built an amazing game, but adding monetization where will it end I'd probably stop playing cause well you would see ads all the time and I don't think that monetized game are played as often and then there are those of us who have no money to buy these things and would be jealous of those who had them and would most likely stop playing. So I say leave it alone.
  15. @wowgetoffyourcellphone That is a great idea and is interesting, like if you go into atlas there is Roman units that are simply not trainable the actual game like the centurion which during the occupation of Israel by Rome was the leader of 100 soldiers. Like with citizen soldiers you could have ranks with the champions maybe with a limit to how many can rank up as your population grows. As to flagship some civs already have that like the ptolemies' Juggernaut or the Iberian Fire Ship. And for admirals the Athenians have marines maybe we could add a type of marine for all civs and have one
  16. I have realized some of you might need a xml file instead or with the xmb file so here is an xml file and a pmp. Sporades Islands Update.xml Sporades Islands Update.pmp
  17. And the Romans have no naval hero when they were one of the greatest naval empires up unto the crusades began in 1091 AD, that should be updated too.
  18. I reduced max gatherers to 4. Since you have to overlap the quarried objects, the pathing can really only allow about 4 units to gather from the individual blocks without lots of bad bumping into each other and shuttling glitches. These are starting to look really nice. For cliff ones, I wish they were taller/extended further downward. It would also be nice if every hill could be mined into as in like having a mine entrance or something as a build able structure in like Village or Town Phase.
  19. The instructions might not work for some OS, I use linux(fedora) and that is what I based the instructions off of. If you do download it and the instructions don't work but you figure it out please leave your OS and how u made it work.
  20. I found a solution for all linux users there is a how-to at, https://fedoraproject.org/wiki/How_to_debug_Wayland_problems Hope this helps in the future.
  21. I have edited some maps, this one is a play on Sporades Islands, download it and reply if you all like it. Sporades Islands Update.xml.7b89f62b1f016a6b.xmb I recommend moving your new file to the ".cache" file then "0AD" inside of that then to the "user" then "maps" then "skirmishes " and leave it in there. Hope you like it!
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