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13th Century Europe Mod - In Development


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Finished the temperate fora.  

Update on the Teutonic Civic Center.   

Hello 0.A.D. Community, I've been developing a mod for 0 A.D, and i'm wondering if anyone would be interested in seeing a mod which focuses on the time frame during the 13th - 14th century. This

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12 hours ago, stanislas69 said:

To improve the look you should into look into smoothing groups :)

if you need help for baking ao maps let me know.

I'm not familiar with baking ao. How do I go about doing that? 

(Something like this?https://blender.stackexchange.com/questions/13956/how-do-you-bake-ambient-occlusion-for-a-model)

Edited by Bigtiger
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10 minutes ago, stanislas69 said:

If I may suggest another improvements, you should try to maximize the contrast between textures to make them less bland to look at. Like mixing the bricks and the white wall textures.

I appreciate any suggestions you have stanislas69! That is what i started to do with the market, which has me thinking about caring that design into most of the Teutonic buildings, but while trying to stay true to most German, Polish architecture.

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8 hours ago, Bigtiger said:

I appreciate any suggestions you have stanislas69! That is what i started to do with the market, which has me thinking about caring that design into most of the Teutonic buildings, but while trying to stay true to most German, Polish architecture.

Show me your reference.

You need stop doing plain and appreciate imperfection, copy the imperfection.

Is similar to Stan said but in other color.

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26 minutes ago, wackyserious said:

Do you use a Github repository? I would want to test your mod and keep track of your latest developments. Keep it up, you are doing awesome work.

At the moment I don't have a Github repository, but will likely start one in the future when finishing the Teutonic Order Faction and the game play design. 

 

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22 hours ago, Bigtiger said:

Update: textures retouched.

Currently working on special structures that will generate resources.

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screenshot0034.thumb.png.c212a865c9a42870da158920871b7fa0.png

 

Lovely progress. 

Aesthetics Hint: Try to avoid flat plain, bare walls like the side of the barracks. Break it up a bit with some bevels, windows, buttresses or other architectural elements or props.

Edited by wowgetoffyourcellphone
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