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13th Century Europe Mod - In Development

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Finished the temperate fora.  

Update on the Teutonic Civic Center.   

Hello 0.A.D. Community, I've been developing a mod for 0 A.D, and i'm wondering if anyone would be interested in seeing a mod which focuses on the time frame during the 13th - 14th century. This

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Well in their home lands Full armor was not to difficult as most knights are from the more northern and cooler areas such as Britain, France, and Germania so for the most part full armor was not a real problem. But when it was really hot out or if they were on crusade in the east they could not wear plate armor as they would be more likely to die of heat stroke long before they saw the enemy. Instead most medieval knights would wear chain mail armor instead. It would still be hot but they would be able to cope, knights were tough fighters and a little heat wouldn’t stop them.

I’ve wear a full plate in a Spanish sunny day:

Truth is, it helps to dissipate heat. Of course, if you are all the time in the sun, you’ll have a problem (but then again, the same happens without armour) . But, if you are moving, armour keeps you cooler: is a big @#$% heat sink.

Generally speaking, you’ll be always cooler in plate, because is a huge @#$%ing dissipator.

Is much worst in cold climate, because… is a huge @#$%ing heat sink. You need a lot of clothes under the Armour if it’s cold outside.

Chain mail is even better, I don’t know why, but is even cooler. Maybe it dissipates heat and also generates some kind of air insulation between the rings, but is even better.



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About presets building




Since now we can mix command queues between gather and build and walk, I would like to request something to make saved presets to queue build orders. For example, it would very helpful if we could have a set of buttons we could save our custom presets to. That way it will be much faster than designing them during a game. I’ve attached some screen shots as examples of building layouts which can be time consuming during a competitive game, but if they were saved and done quickly they could be very useful in the right place on the map. Protecting a resource or location. Late game making a TC with farms and walls and gates to use some of that stockpiling wood. Each user would have unique presets so it would make for some interesting strategies.

The custom preset build queues would be accessed by selecting a villager, clicking “custom buildings” just like we currently select “buildings” or “military buildings”. Then a screen showing just numbers of presets… no preview needed. Thanks! You guys are awesome!


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3 minutes ago, Warlord Knight said:

Is this mod still in progress? I saw it on google just by chance and realized there was this free game, 0 AD, this was the mod that made me want to get involved and I hope that it's still being worked on!

Yes it is. @Bigtiger is currently redoing some stuff.

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