wackyserious Posted May 4, 2019 Report Share Posted May 4, 2019 Stronghold AD.. FTW! 1 2 1 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted May 4, 2019 Report Share Posted May 4, 2019 Wow!(wolf whistle) Thiis is really good(still) keep it up!!!!!!! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2019 Report Share Posted May 4, 2019 On 04/05/2019 at 2:08 AM, Bigtiger said: Things have moved quicker this week, but for a release i'm not sure when. I want two factions to be well balanced and the rest to be polished enough to be enjoyed by the community. One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built. example: Reveal hidden contents Expand Very nice work ! Add some flags and banners maybe ? Also maybe some props 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 4, 2019 Report Share Posted May 4, 2019 On 04/05/2019 at 8:03 AM, stanislas69 said: Very nice work ! Add some flags and banners maybe ? Also maybe some props Expand Yeah, shields, stacked weapons, crates, barrels, cooking fires, etc. 2 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted May 6, 2019 Report Share Posted May 6, 2019 On 04/05/2019 at 2:08 AM, Bigtiger said: One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built. Expand You could consider allowing the construction of middle-tier, double-sided stone walls to provide something between the palisades and the well established fortress walls. Not required, just a thought. AoE3 had three tiers of walls: palisades, stone walls (double-sided), and fortress walls (single-sided, scenario editor only). BFME2 had two tiers: extra strong, one-sided, prebuilt walls (like shown in your picture) that could be repaired but not rebuilt, and smaller double-sided stone walls that could be built by the player. (Units could walk on the large prebuild walls, but not on the player-built stone walls.) Would be nice if the fortress walls could be used in random maps for randomized fortress designs. 3 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 7, 2019 Report Share Posted May 7, 2019 If I might suggest an option, as you probably are aware, in the middle ages, most castles were first wooden motte-and-bailey designs that were later renovated and expanded as subsequent rulers came through. This especially apparent in Northern Ireland, which first had the castles built by John de Courcey and then remodelled by Hugh de Lacey. There could perhaps be a mechanic for a similar aspect in your mod. Any expansion to the walls begins as simple wood, which can be replaced by stone, that is further developed by things such as hoardings and machicolations. 4 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted May 7, 2019 Author Report Share Posted May 7, 2019 On 07/05/2019 at 3:02 AM, Thorfinn the Shallow Minded said: There could perhaps be a mechanic for a similar aspect in your mod. Any expansion to the walls begins as simple wood, which can be replaced by stone, that is further developed by things such as hoardings and machicolations Expand Having walls able to upgraded to have machicolations would be a nice feature. On 06/05/2019 at 11:01 PM, WhiteTreePaladin said: You could consider allowing the construction of middle-tier, double-sided stone walls to provide something between the palisades and the well established fortress walls. Not required, just a thought. Expand Maybe a stone wall which can be built is needed. 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted May 21, 2019 Author Report Share Posted May 21, 2019 A picture on some changes that have come with the units, which include more accurate armor textures from the 13th century to late 13th century. Reveal hidden contents 9 3 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted July 28, 2019 Report Share Posted July 28, 2019 @BigtigerWhat is going on currently with this atm? Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted July 30, 2019 Author Report Share Posted July 30, 2019 @JamesWright Hello james, It's still in the works. 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 30, 2019 Report Share Posted July 30, 2019 On 30/07/2019 at 12:55 PM, Bigtiger said: @JamesWright Hello james, It's still in the works. Expand Wanted to ask if you have it on github or gitlab repository somewhere or privately (the mod)? Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted July 30, 2019 Author Report Share Posted July 30, 2019 Currently it isn't on github or gitlab. Its also had some delay as other projects and other things come first. 1 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted August 1, 2019 Report Share Posted August 1, 2019 On 30/07/2019 at 12:55 PM, Bigtiger said: @JamesWright Hello james, It's still in the works. Expand @Bigtiger Ok just checking cause i haven't been on here in awhile and hadn't seen any new posts and was concerned something happened. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 On 01/08/2019 at 8:25 PM, JamesWright said: @Bigtiger Ok just checking cause i haven't been on here in awhile and hadn't seen any new posts and was concerned something happened. Expand Happens with some mods made by few members. At last isn't abandoned. 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted August 21, 2019 Author Report Share Posted August 21, 2019 Development Update. More decals with improved trees. Reveal hidden contents New body mesh. Reveal hidden contents I apologize for the slow development, as iv'e been learning new things in blender. Hope to have some awesome updates in the future. 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2019 Report Share Posted August 22, 2019 Those unit textures are very cool how did you do the cloth ? For the vegetation and stones still waiting for you to send me the new rocks you made keep up the good work ! The quarry needs to be fixed btw because it looks out of place see: https://code.wildfiregames.com/rP22383 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted August 22, 2019 Author Report Share Posted August 22, 2019 On 22/08/2019 at 6:47 AM, Stan` said: Those unit textures are very cool how did you do the cloth ? Expand The cloth is from 0ad files. Made the new mesh to get a new UV map with more room to expand on. On 22/08/2019 at 6:47 AM, Stan` said: For the vegetation and stones still waiting for you to send me the new rocks you made Expand I'll send you the files as soon as possible. On 22/08/2019 at 6:47 AM, Stan` said: The quarry needs to be fixed btw because it looks out of place see Expand You need a new mesh for it? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 22, 2019 Report Share Posted August 22, 2019 @Bigtiger in case you have levy infantry, i've made some animations of spear whitout shield different to pikeman and they are in the SVN repository. However as attack i leaved the pikeman attack. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted August 22, 2019 Author Report Share Posted August 22, 2019 @Alexandermb Thanks I'll take a look at it. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 22, 2019 Report Share Posted August 22, 2019 On 22/08/2019 at 2:26 PM, Bigtiger said: @Alexandermb Thanks I'll take a look at it. Expand Any request before i close for a while the animation and start baking again ? Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted August 22, 2019 Author Report Share Posted August 22, 2019 On 22/08/2019 at 3:01 PM, Alexandermb said: Any request before i close for a while the animation and start baking again ? Expand I have no request, but thanks for the offer. Your'e doing an amazing work on the current animations! Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2019 Report Share Posted August 22, 2019 On 22/08/2019 at 1:49 PM, Bigtiger said: The cloth is from 0ad files. Made the new mesh to get a new UV map with more room to expand on. I'll send you the files as soon as possible. You need a new mesh for it? Expand If you have time Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 31, 2019 Report Share Posted August 31, 2019 From cyangmou Might be of inspiration 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 31, 2019 Report Share Posted August 31, 2019 On 31/08/2019 at 8:05 PM, Stan` said: From cyangmou Might be of inspiration Expand I can imagine how hot it must have been to wear those armor in the summer. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 31, 2019 Report Share Posted August 31, 2019 On 31/08/2019 at 8:41 PM, Trinketos said: I can imagine how hot it must have been to wear those armor in the summer. Expand They fought in tangas in the summer. 2 Quote Link to comment Share on other sites More sharing options...
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