Jethew Goldgrub Posted August 2, 2022 Report Share Posted August 2, 2022 (edited) 24 minutes ago, Stan` said: https://trac.wildfiregames.com/wiki/Manual_Cheats I mean offline in-game Manual. BTW, will you replace Atlas online manual to offline? IDK, maybe .txt version. Something indepensent, because online only manuals are uncomfortable. Wesnoth's in-game manual will the best example. Edited August 2, 2022 by Jethew Goldgrub 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted August 4, 2022 Report Share Posted August 4, 2022 It seemed to me that such locations as savana/desert and sea coasts were sparsely populated by fauna. How about adding some ostriches and scorpions to the savana/desert Spoiler and some cranes and sand crabs to the empty coasts? Or some herons to swamps? Spoiler Quote Link to comment Share on other sites More sharing options...
Manimal Posted August 14, 2022 Report Share Posted August 14, 2022 On 05/09/2010 at 6:20 PM, superhafizh said: Trap... It would be good if there's trap system. Some troops accidentally burned down, or paralized, is good to see on the screen http://www.wildfiregames.com/forum/uploads//emoticons/default_smile.png I would suggest an explosion trap if this game is, at least set on medieval age. But there's no explosion in classical era unfortunately http://www.wildfiregames.com/forum/uploads//emoticons/default_wink.png First of all, sorry for digging out this old suggestion which might have been forgotten since. I've just found this very old post before suggesting the same idea. I like the use of traps in Stronghold Crusader 1. I'd suggest no explosion trap but rather pitch traps that could be lit by bowmen with flamming arrows. Other spike traps could be whole with spikes in their bottoms. Another trap could be simply a large hole in the ground where units (running cavs ?) would fall into, then one could kill them from above with arrows/arbalests. Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted August 18, 2022 Report Share Posted August 18, 2022 On 04/08/2022 at 8:12 AM, Stitch said: It seemed to me that such locations as savana/desert and sea coasts were sparsely populated by fauna. How about adding some ostriches and scorpions to the savana/desert I've noticed that a lot of the randomly generated maps don't have enough wildlife myself. And these maps never seem to have predators lurking about. It makes the wilderness feel empty and barren IMO. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 18, 2022 Report Share Posted August 18, 2022 (edited) 19 minutes ago, Tyrannosaurus said: I've noticed that a lot of the randomly generated maps don't have enough wildlife myself. And these maps never seem to have predators lurking about. It makes the wilderness feel empty and barren IMO. There is a serious effort here to make maps way more lively: https://code.wildfiregames.com/D3995 I sincerely hope it can be included in A27. @maroder Edited August 18, 2022 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 18, 2022 Report Share Posted August 18, 2022 2 hours ago, wowgetoffyourcellphone said: There is a serious effort here to make maps way more lively: https://code.wildfiregames.com/D3995 I sincerely hope it can be included in A27. @maroder I think it would be really nice if there was a customizable map that had all features on a sliding scale. For example, it would have options like amount of food, amount of wood, amount of metal, amount of water, amount of elevation, etc. It could also have an option for amount of distribution of features that impacts the clumsiness of features, where perfectly even distribution results in 0 forests and all trees equally space and no distribution results in one large forest and no other trees. It would also be nice if we could atomized maps on a scale of 1-8, where 1 distributes features across the entire map and 8 results in features being spread out in 8 slices. In other words, a way to make each player have the same accessibility to resources or a way to make it entirely entirely random. 1 Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted August 18, 2022 Report Share Posted August 18, 2022 3 hours ago, wowgetoffyourcellphone said: There is a serious effort here to make maps way more lively: https://code.wildfiregames.com/D3995 I sincerely hope it can be included in A27. @maroder Is it available to download anywhere? Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted August 19, 2022 Report Share Posted August 19, 2022 9 hours ago, Tyrannosaurus said: I've noticed that a lot of the randomly generated maps don't have enough wildlife myself. And these maps never seem to have predators lurking about. It makes the wilderness feel empty and barren IMO. Will this lead to lag? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 22, 2022 Report Share Posted August 22, 2022 Would it be possible to set observer lag -1 as default? I think this would be a good change. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2022 Report Share Posted August 22, 2022 33 minutes ago, real_tabasco_sauce said: Would it be possible to set observer lag -1 as default? I think this would be a good change. Why? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted August 22, 2022 Report Share Posted August 22, 2022 1 minute ago, Stan` said: Why? In order automatically prevent laggers from interfering with the game. Many new hosts Don't know about it and they are very laggy when 8 specs enter Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 22, 2022 Report Share Posted August 22, 2022 yes, many hosts don't know about it and it seems like a feature that is better off enabled by default in most cases. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 22, 2022 Report Share Posted August 22, 2022 2 hours ago, Stan` said: Why? You never want observer lag. The option should be turned off and set to a default of -1. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2022 Report Share Posted August 22, 2022 I asked @wraitii if there is any counter indication and will make it default for A26 if not. 3 Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 23, 2022 Report Share Posted August 23, 2022 14 hours ago, real_tabasco_sauce said: Would it be possible to set observer lag -1 as default? I think this would be a good change. 13 hours ago, Sevda said: In order automatically prevent laggers from interfering with the game. Many new hosts Don't know about it and they are very laggy when 8 specs enter 11 hours ago, chrstgtr said: You never want observer lag. The option should be turned off and set to a default of -1. For the record, I setup a default of 10 because of @nani's comment here: https://code.wildfiregames.com/D3737#162803 I don't have any strong opposition to changing the max lag to -1. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 23, 2022 Report Share Posted August 23, 2022 7 hours ago, wraitii said: For the record, I setup a default of 10 because of @nani's comment here: https://code.wildfiregames.com/D3737#162803 I don't have any strong opposition to changing the max lag to -1. Ok I see @nani's point. However, usually hosts shouldn't lag behind their own server right? Another point: I have joined more "complicated" games (4v4, late game, many units, lots of fighting) and had to lag up to 8 seconds before I caught up the the action. After that, I didn't lag behind at all. It should definitely be an option, but I think if '-1' is not ideal, something like 50 turns would be fine too. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 23, 2022 Report Share Posted August 23, 2022 I don't mind changing the value but we have to agree on it 9 minutes ago, real_tabasco_sauce said: However, usually hosts shouldn't lag behind their own server right? It can happen. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted August 23, 2022 Report Share Posted August 23, 2022 agree on -1 by default. mostly, hosts prefer to have that setting because it's less hassle. how is it better to kick slow observers rather than having slow observers lag behind? they can leave if they stop enjoing the lagged stream, instead of getting kicked directly. join lag is a different thing entirely. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 24, 2022 Report Share Posted August 24, 2022 https://trac.wildfiregames.com/changeset/27069 Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted August 25, 2022 Report Share Posted August 25, 2022 On 18/08/2022 at 9:24 PM, Mordred said: Will this lead to lag? Not sure it would lead to lag any more than maps that already have predators are prone to lag. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 04/08/2022 at 9:12 AM, Stitch said: scorpions Very small, the only way to get insects/ bugs into the is in swarms. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 31, 2022 Report Share Posted August 31, 2022 (edited) Add more Asian and Romano-Roman music, something similar to clichés, something that does not remind us of epic cinema. military marches always give it a touch. Gregorian chant is from pagan origin. https://www.catholicworldreport.com/2013/01/30/the-hellenic-origins-of-church-music/ https://www.wilmingtonfavs.com/pagan-christianity/the-origins-of-the-choir.html I don't see why not include a little choir. Edited August 31, 2022 by Lion.Kanzen 3 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 11, 2022 Report Share Posted September 11, 2022 suggestions for settings stuff: Allow the user to set scroll/rotate speed in the settings menu (currently this is done in game with a hotkey and resets every game) allow user to choose a resolution that fits their computer best. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 11, 2022 Report Share Posted September 11, 2022 another suggestion: add some boars to 1 or 2 mainland biomes. Some biomes just have deer. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted September 11, 2022 Report Share Posted September 11, 2022 What I really experienced as positive about the AoE2 community on voobly, is that how easy it was to play with modded settings. If someone felt that there was a better way to generate the map, they would install the map and people joining the lobby would automatically download it and be able to play on it. 1 1 Quote Link to comment Share on other sites More sharing options...
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