Hannibal_Barca Posted May 27, 2019 Report Share Posted May 27, 2019 On 27/05/2019 at 8:19 PM, nani said: Expand 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2019 Report Share Posted May 27, 2019 6 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 27, 2019 Report Share Posted May 27, 2019 @Stan`Looks beautiful. Sad thing is, with so much detail it's clearly visible that there are no ways of accessing the walls and towers... 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2019 Report Share Posted May 27, 2019 On 27/05/2019 at 10:11 PM, Gurken Khan said: @Stan`Looks beautiful. Sad thing is, with so much detail it's clearly visible that there are no ways of accessing the walls and towers... Expand Yeah, maybe one day we will have navmeshes when @wraitii is finished with the pathfinder, so we can have bridges, and we can also reuse the celt sloped walls 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 27, 2019 Report Share Posted May 27, 2019 @Stan`Looking forward to that. Another detail: the top floors of those towers are made from stones? So the whole tower up to that height would have to be massive? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2019 Report Share Posted May 27, 2019 On 27/05/2019 at 10:19 PM, Gurken Khan said: @Stan`Looking forward to that. Another detail: the top floors of those towers are made from stones? So the whole tower up to that height would have to be massive? Expand Well they did make massive walls Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 27, 2019 Report Share Posted May 27, 2019 On 27/05/2019 at 10:45 PM, Stan` said: Well they did make massive walls Expand If they're massive I guess it's fine. Obviously I don't know much about those walls, and naively I expected the towers to be 'hollow', housing some stairs or ladders and then the platforms or floors above ground level would probably have to be wooden. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 28, 2019 Report Share Posted May 28, 2019 On 27/05/2019 at 9:59 PM, Stan` said: Expand I really wish we could make wall towers upgradeable (for instance, all wall "towers" just start as connectors and then the player can upgrade them to arrow towers or ballista towers or whatever). It's possible (I've done it with the Roman wall towers because you gave me the un-roofed model), but there is one main problem: the upgraded tower can no longer be used as a wall connector or end point. If we could make the game be able to recognize more than one template as a possible wall connector/joint, then that would be grand. It would allow for upgradeable wall towers and even pave the way for walls to be able to connect to fortresses. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 12:03 AM, wowgetoffyourcellphone said: the upgraded tower can no longer be used as a wall connector or end point. Expand Even if it inherits from the wall tower template ? On 28/05/2019 at 12:03 AM, wowgetoffyourcellphone said: walls to be able to connect to fortresses. Expand In the dwarves mod (unreleased tm) I made the fortress around the long wall piece. You can upgrade the wall into a fortress for a fee. I need to change the foot print code and manage to offset the obstruction and it would work Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 6:09 AM, Stan` said: Even if it inherits from the wall tower template ? Expand Yeah, the wallset template is very specific. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2019 Report Share Posted May 28, 2019 What if you add them to the wallset ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 28, 2019 Report Share Posted May 28, 2019 (edited) On 28/05/2019 at 7:06 AM, Stan` said: What if you add them to the wallset ? Expand <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_wallset"> <Identity> <Civ>athen</Civ> <SpecificName>Teîkhos</SpecificName> <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> </Identity> <WallSet> <Templates> <Tower>structures/athen_wall_tower</Tower> <Gate>structures/athen_wall_gate</Gate> <WallLong>structures/athen_wall_long</WallLong> <WallMedium>structures/athen_wall_medium</WallMedium> <WallShort>structures/athen_wall_short</WallShort> </Templates> <MaxTowerOverlap>0.90</MaxTowerOverlap> <MinTowerOverlap>0.05</MinTowerOverlap> </WallSet> </Entity> You can only specify one specific template for the "Tower." If you upgrade the tower to a new template, then it no longer acts as a wall connector because this new template has not been specified as a Tower in the Wallset template. Maybe extend the code to allow a list of templates there? Edited May 28, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2019 Report Share Posted May 28, 2019 I guess it could work. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 28, 2019 Report Share Posted May 28, 2019 City building while in-game testing the new Macedonian textures. 3 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 28, 2019 Report Share Posted May 28, 2019 On 27/05/2019 at 8:19 PM, nani said: Expand Nice Composition How you get those colors? 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 8:21 AM, wackyserious said: City building while in-game testing the new Macedonian textures. Expand So Athenians keep the original greek textures? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 12:06 PM, av93 said: So Athenians keep the original greek textures? Expand No, I mean the new Macedonian unit textures. Sorry for the confusion. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 3:23 PM, ffffffff said: is this your stanpoint? Expand Depends, will you fix your patch that has been reviewed ? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2019 Report Share Posted May 28, 2019 On 28/05/2019 at 4:41 PM, ffffffff said: probably this has not been done because it awaits something bigger. eae Expand Like what ? Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted May 28, 2019 Report Share Posted May 28, 2019 (edited) the answer is : yes Edited May 28, 2019 by JC (naval supremacist) 1 Quote Link to comment Share on other sites More sharing options...
nani Posted June 5, 2019 Report Share Posted June 5, 2019 Jam 5 Quote Link to comment Share on other sites More sharing options...
Boudica Posted June 5, 2019 Report Share Posted June 5, 2019 Rauls's bad connection spoiled your photo. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 5, 2019 Report Share Posted June 5, 2019 On 05/06/2019 at 12:21 AM, nani said: Jam Expand Some sort of ancient trade expo/convention, based on what I can see. MercCon456BC. #SomewhereInGaul 1 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2019 Report Share Posted June 5, 2019 On 05/06/2019 at 8:41 AM, wackyserious said: Some sort of ancient trade expo/convention, based on what I can see. MercCon456BC. #SomewhereInGaul Expand I'm sure is Massalia. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2019 Report Share Posted June 5, 2019 Experimenting with glowing materials, to know how they work. Model will likely be used in a mod of mine if I make more than this. @vladislavbelov I guess there is no way I can make the glow stronger ? It doesn't work with the sun. Also would be nice to have an oscilating shader. Still far from EDIT : It seems I can't make it react to player color... <?xml version="1.0" encoding="utf-8"?> <material> <define name="USE_SELF_LIGHT" value="1"/> <required_texture name="baseTex"/> <required_texture name="normTex" define="USE_NORMAL_MAP"/> <required_texture name="specTex" define="USE_SPECULAR_MAP"/> <shader effect="model"/> <define name="USE_PLAYERCOLOR" value="1"/> <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/> </material> 5 Quote Link to comment Share on other sites More sharing options...
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