Stan` Posted April 2 Share Posted April 2 The reason is scenarios are new or updated maps of each version, and there were no new and updated maps for R28 1 Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 6 Share Posted April 6 Why is my lumberjack called a farmer? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 6 Share Posted April 6 2 hours ago, Gurken Khan said: Why is my lumberjack called a farmer? Not my fault 1 Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 6 Share Posted April 6 15 minutes ago, wowgetoffyourcellphone said: Not my fault Until you denied I didn't think you were specifically to blame; but now... 1 Link to comment Share on other sites More sharing options...
Deicide4u Posted April 6 Share Posted April 6 2 hours ago, Gurken Khan said: Why is my lumberjack called a farmer? He needs lumber for his farming tools Link to comment Share on other sites More sharing options...
Grautvornix Posted April 6 Share Posted April 6 My non-scientific ahistorical assessment: People on the lower end of society were always somehow farmers and sometimes ordered to do lumbering. I am not sure if in these times specialized professions were so common (like lumberjack, other probably) Don't take my assessment serious, please. Link to comment Share on other sites More sharing options...
Vantha Posted April 6 Share Posted April 6 You can blame me This is actually not a mistake, it was a deliberare decision, which I was involved in. See the discussion in https://gitea.wildfiregames.com/0ad/0ad/pulls/8062 The idea was to make the civilians' names more interesting, to change them up a bit for some civs and add historical flavor; most of the lower-class civilians in the Han dynasty were indeed farmers, and after all, the unit is best at working on fields. I was aware at the time already that this idea was not without its flaws and that someone would bring it up eventually. But I still stand by the decision, I think it's a good opportunity to reflect and teach what kind of people actually formed the lower societal class in those civilisations; and for me personally, that outweighs the oddities. And if you really need one to pick on, then please the "Carthaginian Artisan"... 1 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 7 Share Posted April 7 13 hours ago, Vantha said: And if you really need one to pick on, then please the "Carthaginian Artisan"... I was actually thinking 'Artisan' would have been good for the Celtic civilizations, since that was an actual class of people in Celtic societies. 2 Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 7 Share Posted April 7 Why can't I queue the upgrade? Link to comment Share on other sites More sharing options...
Atrik Posted April 7 Share Posted April 7 (edited) 25 minutes ago, Gurken Khan said: Why can't I queue the upgrade? Because upgrades are susceptible to change the proprieties of the production queue etc. So it is only supported to upgrade an entity that has an empty queue be right now, else bad things could happen. I project to make a mitigation for this and allow for upgrades to be queued regardless but not sure how this will go. Edited April 7 by Atrik 2 Link to comment Share on other sites More sharing options...
Frederick_1 Posted April 10 Share Posted April 10 (edited) On 01/03/2026 at 1:16 PM, DesertRose said: What I would like is an option in the Settings to change Gendered Civilians back to Women. Having female Civilians and male Citizen gives a more clearer feedback which units are civilians and which are citizens. This is exact my feeling about this too. It was better oversight over eco due to very different gather rates, especially for stone and wood. Not that fun observation: When a worker gets killed, a male dies as female amimotion and a female as male. Watch this in 0.1x speed and you can recognize this. Edited April 10 by Frederick_1 1 Link to comment Share on other sites More sharing options...
RangerK Posted April 14 Share Posted April 14 On 18/02/2026 at 4:55 PM, Fabius said: cool, glad to finally have the next version to play Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed? I want to bump this issue. I'm not sure if it was a deliberate decision or not, but the loss of the Roman fertility fest perk takes away some interesting gameplay strategies. It makes the Roman more plain. Link to comment Share on other sites More sharing options...
Obelix Posted April 14 Share Posted April 14 On 19/02/2026 at 6:11 PM, phosit said: This is tracked here. I'd like to bump this^ answer as well ... 1 Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 24 Share Posted April 24 Why do the Germans have the Archery Training tec? Shouldn't they not have it, like the Britons who also don't have archers? Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 27 Share Posted April 27 On 24/04/2026 at 12:34 PM, Gurken Khan said: Why do the Germans have the Archery Training tec? Shouldn't they not have it, like the Britons who also don't have archers? @phosit @Vantha @hyperion @real_tabasco_sauce @Player of 0AD @Stan` @wraitii @Itms @anyone 1 1 Link to comment Share on other sites More sharing options...
Deicide4u Posted April 27 Share Posted April 27 @Gurken Khan We have a Bug reports section, maybe that should go there? In any case, R28 warrants a patch release to fix some of the outstanding bugs. 1 Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 27 Share Posted April 27 @Deicide4u I'm just asking questions! Could be I'm missing something. Link to comment Share on other sites More sharing options...
Thalatta Posted April 28 Share Posted April 28 Speaking about asking R28 questions… what happened with the Ship Cladding tech? I can’t find it anymore, nor any discussion on its removal. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28 Share Posted April 28 1 hour ago, Thalatta said: Speaking about asking R28 questions… what happened with the Ship Cladding tech? I can’t find it anymore, nor any discussion on its removal. https://gitea.wildfiregames.com/0ad/0ad/pulls/8323 1 Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 2 Share Posted May 2 I really wish movement of chariots were less of a shtshw. Here my hero can't reach the front line because he just can't get past that allied lumberjack. fn annoying. Link to comment Share on other sites More sharing options...
Atrik Posted May 2 Share Posted May 2 47 minutes ago, Gurken Khan said: I really wish movement of chariots were less of a shtshw. Here my hero can't reach the front line because he just can't get past that allied lumberjack. fn annoying. Probably just bad 'clearance' value for pathfinder, so trivial to fix. You could create an issue and attache a minimal replay on main with the bug happening that would very likely help someone to fix it. Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 2 Share Posted May 2 @Atrik I think the displacement (?) is just to big, maybe even bigger than elephant heroes. I frequently have chariots go around enemy settlements instead of straight through, because some shrub or something is blocking their path. 1 Link to comment Share on other sites More sharing options...
Atrik Posted May 2 Share Posted May 2 (edited) 30 minutes ago, Gurken Khan said: @Atrik I think the displacement (?) is just to big, maybe even bigger than elephant heroes. I frequently have chariots go around enemy settlements instead of straight through, because some shrub or something is blocking their path. Yes exactly. That's also what I was hinting to in my previous comment, and I was checking it and indeed : Melee eles champs : <Footprint replace=""> <Square width="4.5" depth="9.0"/> <Height>9.0</Height> </Footprint> Chariots : <Footprint replace=""> <Square width="11.0" depth="11.0"/> <Height>6.0</Height> </Footprint> Edit MB, actually Clearance wasn't used for what I though it was. Edited May 2 by Atrik 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 2 Share Posted May 2 Pathing clearance is determined in the UnitMotion component, I believe, with PassabilityClass. There are a couple of standard sizes. The bigger the passability class the more problematic the pathing performance. 1 Link to comment Share on other sites More sharing options...
seregadushka Posted Sunday at 19:26 Share Posted Sunday at 19:26 (edited) fix 2 errors: 1. Units begin their action only AFTER their "Yes, sir!" This is a loss of 1 second. 2. Units do not start working on the field after it is built. 3. The unit works on the field. He doesn't notice when he's being attacked. He notices the arrows, but he doesn't notice the sword. It's stupid. Edited 16 hours ago by seregadushka Link to comment Share on other sites More sharing options...
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