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Everything posted by Freagarach
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In cost.js you can find the relevant line.
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Units who don't have BuildingAI can't fire multiple arrows (yet).
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Ah yeah, sorry, they released 11 some time ago. My bad. ^^'
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Debian 11 (testing) should have A25b in the repo?
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https://code.wildfiregames.com/D368
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Batch Training (The Good, The Bad and The Ugly)
Freagarach replied to Micfild's topic in Gameplay Discussion
I wish I could like/thank the first post again, after the update! These kind of calculations are really interesting! -
How would it look when you have a default stance passive at unit creation time, but your adversary had violent? That is why we don't access user settings in the simulation. One could pass the default stance as metadata to the training of the entity.
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- hotkeys
- autoassign civ
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I'm not sure what happens in your situation @Sebastián Gómez, but catapults prefer to attack structures above units (i.e. if both a structure and a unit are in range when it unpacks, it will attack the structure) and they will just execute any order given to them by the player (e.g. if you tell them to attack a _structure_, it will do that when that structure is in range). That said, I guess one can add a small circulair splash damage to ensure it _hits_ an unit when it lands close enough (the projectiles are much larger than e.g. arrows, so it is justifiable).
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Signed and uploaded to mod.io.
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She will also barter excess resources for scarce ones, to drive up the price. Just so you know. ;)
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proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4272 -
proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
Sounds like ambushing in general. -
How do i make my mod compatible with online version?
Freagarach replied to crazy_Baboon's topic in Game dev
Since A25 mods can declare themselves compatible with multiplayer, e.g. non sim-changing. -
Well, a 120 men strong army, including champions and siege at around 11 minutes is not something I see with VH often. ^^ The problem is _how_ she attacks and recovers from attacks, I think.
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Did someone say improved ship movement?
Freagarach replied to maroder's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D3200 -
Can player become Gaia?
Freagarach replied to Ceres's topic in Game Development & Technical Discussion
Open the development panel (<Alt>+<d>) then click "Change perspective" (second button from the top) and subsequently change your perspective to GAIA. -
proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
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See e.g. https://code.wildfiregames.com/D4250. Do note I meant it to be configurable in the match settings; it is unwise (also impossible, IIRC) to use config values in the simulation, imagine the person you are playing with has different values!
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proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
"Normal" yeah. That is due to binaries which are only visible/downloadable when logged in, IIRC we're not sure why it happens, but it usually can't hurt. -
Addition of Han Chinese to 0AD
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
I would love to see the full glory of the game then sometime, for I already like it now. -
You can take a look at other numerical values (e.g. relic count). I know you can do that. About including this in the main game, I'm not sure it is needed, I mean if one VH AI is too easy, one can just fight more? I have yet to see someone beating 7 teamed AIs. Yeah, same here. ^^ I've tried a few things, but none really jumped the efficiency of her. I guess it needs more involved rewrites.
