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Freagarach

WFG Programming Team
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Everything posted by Freagarach

  1. They do that already, but only when it is within a certain range (to avoid having your units spread over all the map).
  2. (I really like the constructive way you discuss this, a real example! ^^ )
  3. You could also chose to update your apt list to use the Debian testing repositories. Changes of an unusable system are still low, due to the time in Debian Sid, but you can still have quite up to date packages (like 0 A.D. A25b). (See e.g. https://www.osradar.com/how-to-change-debian-stable-to-debian-testing/.)
  4. In cost.js you can find the relevant line.
  5. Units who don't have BuildingAI can't fire multiple arrows (yet).
  6. Ah yeah, sorry, they released 11 some time ago. My bad. ^^'
  7. Debian 11 (testing) should have A25b in the repo?
  8. https://code.wildfiregames.com/D368
  9. I wish I could like/thank the first post again, after the update! These kind of calculations are really interesting!
  10. How would it look when you have a default stance passive at unit creation time, but your adversary had violent? That is why we don't access user settings in the simulation. One could pass the default stance as metadata to the training of the entity.
  11. I'm not sure what happens in your situation @Sebastián Gómez, but catapults prefer to attack structures above units (i.e. if both a structure and a unit are in range when it unpacks, it will attack the structure) and they will just execute any order given to them by the player (e.g. if you tell them to attack a _structure_, it will do that when that structure is in range). That said, I guess one can add a small circulair splash damage to ensure it _hits_ an unit when it lands close enough (the projectiles are much larger than e.g. arrows, so it is justifiable).
  12. She will also barter excess resources for scarce ones, to drive up the price. Just so you know. ;)
  13. Do note 0ad A25 is in Debian testing now, so it might be in the next version of your distro.
  14. Since A25 mods can declare themselves compatible with multiplayer, e.g. non sim-changing.
  15. Well, a 120 men strong army, including champions and siege at around 11 minutes is not something I see with VH often. ^^ The problem is _how_ she attacks and recovers from attacks, I think.
  16. Open the development panel (<Alt>+<d>) then click "Change perspective" (second button from the top) and subsequently change your perspective to GAIA.
  17. See e.g. https://code.wildfiregames.com/D4250. Do note I meant it to be configurable in the match settings; it is unwise (also impossible, IIRC) to use config values in the simulation, imagine the person you are playing with has different values!
  18. "Normal" yeah. That is due to binaries which are only visible/downloadable when logged in, IIRC we're not sure why it happens, but it usually can't hurt.
  19. I would love to see the full glory of the game then sometime, for I already like it now.
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