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Everything posted by Freagarach
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First steps with EndeavourOS (and a bit ArchLinux) and beyond
Freagarach replied to Ceres's topic in Help & Feedback
If you're a long-time Debian user, and don't fancy learning something new from scratch, why don't you just use Debian Testing then? It is as simple as changing a few lines in your sources.list and there is less chance at breaking than Arch, AFAIK (unless you need/want stuff from Sid, I guess). Updating that once a week is fine, once a month maybe even. -
They do that already, but only when it is within a certain range (to avoid having your units spread over all the map).
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(I really like the constructive way you discuss this, a real example! ^^ )
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You could also chose to update your apt list to use the Debian testing repositories. Changes of an unusable system are still low, due to the time in Debian Sid, but you can still have quite up to date packages (like 0 A.D. A25b). (See e.g. https://www.osradar.com/how-to-change-debian-stable-to-debian-testing/.)
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In cost.js you can find the relevant line.
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Units who don't have BuildingAI can't fire multiple arrows (yet).
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Ah yeah, sorry, they released 11 some time ago. My bad. ^^'
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Debian 11 (testing) should have A25b in the repo?
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https://code.wildfiregames.com/D368
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Batch Training (The Good, The Bad and The Ugly)
Freagarach replied to Micfild's topic in Gameplay Discussion
I wish I could like/thank the first post again, after the update! These kind of calculations are really interesting! -
How would it look when you have a default stance passive at unit creation time, but your adversary had violent? That is why we don't access user settings in the simulation. One could pass the default stance as metadata to the training of the entity.
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- building hotkeys
- visible corpses limiter
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I'm not sure what happens in your situation @Sebastián Gómez, but catapults prefer to attack structures above units (i.e. if both a structure and a unit are in range when it unpacks, it will attack the structure) and they will just execute any order given to them by the player (e.g. if you tell them to attack a _structure_, it will do that when that structure is in range). That said, I guess one can add a small circulair splash damage to ensure it _hits_ an unit when it lands close enough (the projectiles are much larger than e.g. arrows, so it is justifiable).
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Signed and uploaded to mod.io.
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She will also barter excess resources for scarce ones, to drive up the price. Just so you know. ;)
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proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4272 -
proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
Sounds like ambushing in general. -
How do i make my mod compatible with online version?
Freagarach replied to crazy_Baboon's topic in Game dev
Since A25 mods can declare themselves compatible with multiplayer, e.g. non sim-changing. -
Well, a 120 men strong army, including champions and siege at around 11 minutes is not something I see with VH often. ^^ The problem is _how_ she attacks and recovers from attacks, I think.
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Did someone say improved ship movement?
Freagarach replied to maroder's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D3200 -
Can player become Gaia?
Freagarach replied to Ceres's topic in Game Development & Technical Discussion
Open the development panel (<Alt>+<d>) then click "Change perspective" (second button from the top) and subsequently change your perspective to GAIA. -
proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
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See e.g. https://code.wildfiregames.com/D4250. Do note I meant it to be configurable in the match settings; it is unwise (also impossible, IIRC) to use config values in the simulation, imagine the person you are playing with has different values!
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proposals for formations
Freagarach replied to alre's topic in Game Development & Technical Discussion
"Normal" yeah. That is due to binaries which are only visible/downloadable when logged in, IIRC we're not sure why it happens, but it usually can't hurt.