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Everything posted by Freagarach
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Known Problems (Please read before posting)
Freagarach replied to quantumstate's topic in Help & Feedback
Yes. Do you happen to have a replay of this behaviour, since I cannot reproduce. -
You can try setting up a SSH key?
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Why not a few turret points and the rest garrison slots? Or only ranged units on deck?
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I too would advise you to go to A25. This (https://code.wildfiregames.com/P225) is the script that I used to move the templates to their civ-subfolders (for A24) it left for little manual work. For the port to A25, we've tried to maintain a (fairly complete) list of stuff that has changed: https://trac.wildfiregames.com/wiki/PortA24ToA25.
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It is on git: https://github.com/SlavomirSlovenkai/Kiara.
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Use the therm "phusis" in place of "gaia"
Freagarach replied to Saatamia's topic in General Discussion
Coolness. ^^ -
First time making new techs, any tips?
Freagarach replied to PyrrhicVictoryGuy's topic in Game Modification
Those are defined in the entity's template and specifically in the Identity component. Yes, you can be more specific, see e.g. the ArcheryTradition tech. Projectile speed can't be changed, look in the Attack.js component, line 617, we use the template value instead of a modified one (see e.g. L658, where you can see that spread *can* be changed using a tech). Area damage can only be changed if it had it already and you'll need to find the path to modify (e.g. "Attack/<attacktype>/Splash/<property>"). Not that I can see. But what problem do you have? Is it not researchable, does it give an error, is there no effect after upgrading? See e.g. the Persian Architecture and the Carthaginian Colonisation technologies. -
A25 svn-version 25810 not playable
Freagarach replied to Mr.lie's topic in Game Development & Technical Discussion
@Mr.lie The excessive Siege, Ships and Cavalry constructing/training should be fixed in SVN now. -
A25 svn-version 25810 not playable
Freagarach replied to Mr.lie's topic in Game Development & Technical Discussion
Can people test the latest SVN and D4193, please? -
(See e.g. https://code.wildfiregames.com/D3811.)
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Do you mean merge replays from savegames? You need to make sure the next replay starts their turn number adjecent to the former replay. So either manual or using a script. A minimal replay would be best of course.
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This should be improved a lot in A25 vs A24, can you please check again and provide us with some reference (e.g. video or replay) to this behaviour?
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Cavalry archer turret mechanic
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
There is a proof of concept lying around, but it is far from finished (and outdated). Do note that using BuildingAI for the turret mechanic will probably not be favoured, since the unit misses the animation. That said, with the current mechanics one *can* use turrets for chariots, but ordering them will not behave as expected. In short: You can make a patch, but I think the chances are slim it will be implemented, unless someone improves the handling. -
Actually, the earth is flat on every infinitesimal point on it. That said, please, @Genava55 and @m7600 keep it polite and don't attack eachother on this argument. You don't agree on this point but you both still love the game (and eachother <3 ).
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Cavalry archer turret mechanic
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
You mean something like this: ? We're so close, yet so far away. -
Windows 11 codename : Sun Valley
Freagarach replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I'm using Debian (testing) and that fares pretty well on a rig that is comparable to what you describe. (Intel Centrino 2 @3.06 GHz, 4 GB @1067 MHz with a GeForce 9700M GT with 512 MB)