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Freagarach

WFG Programming Team
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Everything posted by Freagarach

  1. Don't get me wrong, I'm not saying it is all bogus. On the contrary! I'm trying my best to keep my footprint down. What I was mostly referring to was this passage and the flights taken. It is sad all this is needed instead of people just listening and taking action.
  2. I wonder how many travel hours, CPU power etc. were used to create such reports.
  3. Ranged infantry can be manned on the walls and they'll attack as usual. There is even more room on top! Just the corner pieces are attack-less now. (Else one could make many short pieces and thus abuse those corner towers.)
  4. Lo and behold, the kind of stuff one wants in a Strategy game!
  5. Not more than documented here: https://trac.wildfiregames.com/wiki/EnglishStyleGuide, I think.
  6. Yes. Do you happen to have a replay of this behaviour, since I cannot reproduce.
  7. You can try setting up a SSH key?
  8. That is annoying. Especially since fixing it will break string freeze and we must allow translators time to fix it. Luckily the entities to construct is correct, so we can fix it after the release, IMHO. Interesting how that went unnoticed since March,,,
  9. Why not a few turret points and the rest garrison slots? Or only ranged units on deck?
  10. One problem is that as long as we're in Feature Freeze no-one else can commit interesting stuff.
  11. I too would advise you to go to A25. This (https://code.wildfiregames.com/P225) is the script that I used to move the templates to their civ-subfolders (for A24) it left for little manual work. For the port to A25, we've tried to maintain a (fairly complete) list of stuff that has changed: https://trac.wildfiregames.com/wiki/PortA24ToA25.
  12. It is on git: https://github.com/SlavomirSlovenkai/Kiara.
  13. Or have a rating per alpha, so if one switches back temporarily one can still enjoy their old rating.
  14. Regarding balance: Probably. But keep in mind that some changes also have a visual element or immersion consequence. In this case a turn speed which is slow enough to be noticable made the game more immersive for quite some Single Player players.
  15. Those are defined in the entity's template and specifically in the Identity component. Yes, you can be more specific, see e.g. the ArcheryTradition tech. Projectile speed can't be changed, look in the Attack.js component, line 617, we use the template value instead of a modified one (see e.g. L658, where you can see that spread *can* be changed using a tech). Area damage can only be changed if it had it already and you'll need to find the path to modify (e.g. "Attack/<attacktype>/Splash/<property>"). Not that I can see. But what problem do you have? Is it not researchable, does it give an error, is there no effect after upgrading? See e.g. the Persian Architecture and the Carthaginian Colonisation technologies.
  16. @Mr.lie The excessive Siege, Ships and Cavalry constructing/training should be fixed in SVN now.
  17. (See e.g. https://code.wildfiregames.com/D3811.)
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