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Freagarach

WFG Programming Team
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Everything posted by Freagarach

  1. Do you mean merge replays from savegames? You need to make sure the next replay starts their turn number adjecent to the former replay. So either manual or using a script. A minimal replay would be best of course.
  2. This should be improved a lot in A25 vs A24, can you please check again and provide us with some reference (e.g. video or replay) to this behaviour?
  3. There is a proof of concept lying around, but it is far from finished (and outdated). Do note that using BuildingAI for the turret mechanic will probably not be favoured, since the unit misses the animation. That said, with the current mechanics one *can* use turrets for chariots, but ordering them will not behave as expected. In short: You can make a patch, but I think the chances are slim it will be implemented, unless someone improves the handling.
  4. Actually, the earth is flat on every infinitesimal point on it. That said, please, @Genava55 and @m7600 keep it polite and don't attack eachother on this argument. You don't agree on this point but you both still love the game (and eachother <3 ).
  5. You mean something like this: ? We're so close, yet so far away.
  6. I'm using Debian (testing) and that fares pretty well on a rig that is comparable to what you describe. (Intel Centrino 2 @3.06 GHz, 4 GB @1067 MHz with a GeForce 9700M GT with 512 MB)
  7. Not a good sign that you play 0 A.D. then. ;P
  8. When we've fixed the remaining annoying bugs, probably.
  9. That is bad actually, since the code has a very nice comment: "// We do not want siege tower as AI does not know how to use it".
  10. @Mr.lie can you test https://code.wildfiregames.com/D4184, please? I fear there might be more, but it looks like this improves it already.
  11. Even _if_ PetraAI can ignore restrictions, it shouldn't be possible simulation-wise.
  12. Just to be sure, can you try https://code.wildfiregames.com/rP25600 (before and after) as well?
  13. That might or might not have been caused by https://code.wildfiregames.com/rP25584. If you have time, could you check before and after this revision? Pinging @Angen since it involves PetraAI.
  14. A trail of breadcrumbs would be nice, but, as said, is a rework of the system. @alre You can remove "<!--" and "-->" from template_formation.xml to visualise the formation controller in the game.
  15. You can use rally points for structures, is that what you want?
  16. Well, it needs more refactoring and generalisation in the Production Queue code. I tested it a bit some time ago, but there is still too much hardcoding. So for now: not possible.
  17. Good point! I play soundless, so I didn't notice: https://code.wildfiregames.com/D4180. It is a consequence of not being a resource anymore. So one cannot block a treasure from the other side of the map.
  18. You need to check whether you use an elephant stable, that template has been renamed: https://trac.wildfiregames.com/wiki/PortA24ToA25#r25053.
  19. Just above that line, there is the "#: " with the path: https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/l10n/id.public-gui-campaigns.po$27. See e.g. https://trac.wildfiregames.com/wiki/SubmittingPatches. Basically, you install arcanist and upload a .diff-file (the difference between the source code and your modification) to Phabricator.
  20. @Belisarius17, I am truly sorry that my post made you feel this way. As @Grapjas stated I was merely trying to help. As you can see you are _waaaay_ cooler than me, for you have more reputation per post than me.
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