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Freagarach

WFG Programming Team
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Everything posted by Freagarach

  1. I thought I've mentioned this either on IRC or on the diff once already. It is probably due to them not being IDLE, e.g. formation walking, still attacking, chasing or something like that.
  2. https://trac.wildfiregames.com/report/1 But I guess https://trac.wildfiregames.com/ticket/1441 comes the closest.
  3. I've seen quite some videos on A25 already and what I noticed is that (not very suprising) no-one uses the new ability to push an order to the front of the order queue, hence I thought I'd make a forum post about it. Since https://trac.wildfiregames.com/changeset/25020 it is possible to push an order to the front of the order queue for a unit. We all know how to use (by default) <Shift> to queue an order to be executed later. However, one can also set a hotkey to let a unit execute an order NOW and then continue with the previously set orders. An example: You are gathering wood with a few ladies, but are close to getting housed. You could select the ladies, task them to construct a house and <Shift>-click them back on wood thereafter. Or you could select the ladies and task them to construct a house while they automatically go back to chopping wood. That saves a whopping 50% of your clicks! (The name of the hotkey is "Push order in front" and it is not set by default.) For the people being curious about what happens when using both hotkeys: You can keep constucting houses but each is pushed to the front of the queue (so Push order in front takes precedence). Please tag anyone you know who could benefit from this. At least I know @ValihrAnt could.
  4. Replace "beta" with "alpha" in this article and you seem to have our development: https://en.wikipedia.org/wiki/Perpetual_beta. The "problem" is that there is _always_ something to do. I've kept myself busy with features for over a year now and there is still a lot to do there. I'll be trying to improve PetraAI a bit for the coming time and there is _a lot_ to do there as well. There are a lot you've missed. https://wildfiregames.com/forum/staff/
  5. One would need a larger scale to allow for such randomness. (E.g. battalions.)
  6. It could be done, just implement such function in the GUI and send it to Attack.js, there save it and use it to give a high preference to matching templates in "GetPreference".
  7. This is actually one of the reasons the "Resistance" component lives. We already keep a list of who attacks a target, so it will be quite easy to specify the max and check for that in UnitAI. But there is something else at play as well. The units will follow gladly anything whilst strolling past enemy lines. I've got a quick-and-dirty fix, which I should improve at some point (https://code.wildfiregames.com/D3853). This way the archers would be less distracted at the very least.
  8. It looks like their caps-lock is broken since (at least) the first of October 2019.
  9. A trickle of slaves from a CC and/or market? And then one can slay enemies to "capture" more of them?
  10. We should make them aggressive instead of violent, I guess. We should increase their vision range a tad. We could make them defensive instead of aggressive. If you want, can you please tweak some of the template values (vision and UnitAI default stance) and provide us (ideally with a patch on Phabricator) with what you think is a better situation?
  11. You can just upload diffs generated with git, @wraitii has that workflow. Send the diff to a file, and upload that on to Phabricator. Mind to add context, though. (See also https://trac.wildfiregames.com/wiki/Phabricator.)
  12. If all civs have at least one or two (nearly) complete heroes, that can be enough. It may also get you some feedback leading to new ideas.
  13. I'm missing "Yes" in these answers. More seriously, this seems like an interesting feature for vanilla, mind to make a diff on Phab (if it is different enough from ordinary message boxes)?
  14. Don't get me wrong, I'm not saying it is all bogus. On the contrary! I'm trying my best to keep my footprint down. What I was mostly referring to was this passage and the flights taken. It is sad all this is needed instead of people just listening and taking action.
  15. I wonder how many travel hours, CPU power etc. were used to create such reports.
  16. Ranged infantry can be manned on the walls and they'll attack as usual. There is even more room on top! Just the corner pieces are attack-less now. (Else one could make many short pieces and thus abuse those corner towers.)
  17. Lo and behold, the kind of stuff one wants in a Strategy game!
  18. Not more than documented here: https://trac.wildfiregames.com/wiki/EnglishStyleGuide, I think.
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