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Everything posted by Freagarach
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we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
@ChronA Indeed you are most welcome to join us for a chat on IRC to discuss the open tasks. A start would be to create some gameplay patches that were discussed and mainly accepted on the forum and/or give your opinion on the already open gameplay patches (https://code.wildfiregames.com/search/query/hT5qQCqmuquS/#R). We're happy to help you getting up to speed with SVN or git. -
Some questions and proposals in my first post here
Freagarach replied to Marbod's topic in Gameplay Discussion
Or rather just let the AI retreat the hero when significantly endangered. -
You have to disable all mods. Please see: https://trac.wildfiregames.com/wiki/FAQ.
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A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
You already pointed this out to me on IRC, and I already pointed you to a diff that should fix it. Could you please test D3986 and report back? Do you have a replay for this? This has been in the game for some time already, albeit not showing the zeroes and on a less readable position. You could try to gather [sic] more people that dislike the feature, but as far as I know there are more in favour. An option to toggle would of course be nice to have. You're using a mod, I see? Is the crash reproducible? -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Well, the thread is called "A25 Feedbacks from testing" so our most logical assumption would be that you were talking about A25. However, what you described did not fit in that assumption, hence @Stan` asking. -
Do you have an anti-virus? It seems to me that it marks 0 A.D. as a false positive and deletes its executables.
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Shuttling Resources is Problematic
Freagarach replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Yeah, sorry about that. It should be _a lot_ easier to mod these kind of actions now. -
Shuttling Resources is Problematic
Freagarach replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Heavy enough to probably break any mod modifying UnitAI, and any (probably all) of the "action" components (e.g. Attack, ResourceGatherer, Build, Garrison, Heal). -
Kind of. As noted by @LetswaveaBook, having different speeds for different tasks makes for a hard time. It means you _have_ to micro your units to keep up with a high APM player (if they walk slower when gathering, just task them to walk next to a tree and then gather, task them back to the storehouse and then drop off). It is also hard to sell to players. Why are archers slower when gathering, but other (ranged) infantry not? It has been proposed several times before, feel free to look up those posts.
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^ Exactly this. Please be patient @gameboy, and thank you for the report.
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A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina You can use the git repo to make patches ("git diff -U9999") and upload those manually to Phabricator (code.wildfiregames.com). -
How do I create a campaign
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
You'll have to work that out with @wraitii a bit, since they are also planning some small campaign, IIRC. But the idea for now is teaching the very basics of an RTS, complemented with some 0 A.D. specifics. See: -
How do I create a campaign
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Nice you want to pick this up! First of all, I encourage you to take a look at the already implemented tutorial campaign. Albeit short, it shows some stuff already. It is basically a JSON file in the "campaigns"-folder. -
Which makes for nice scenes (cavalry (with their longer rotation times) getting caught in a forest by infantry).
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Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D1868? -
Better safe than sorry and don't change this one. It is used by the simulation, AI and GUI.
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Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
Because part of 0 A.D. is "to reduce repeatitive tasks" and good micro would scout better still than an automated function. -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Because if the Macedonians capture such an arsenal they have the correct tooltip. (@Nescio) Not implemented (anymore?) in vanilla, but useful for mods. -
The pyromod is just a zip in disguise, so you can extract it with your archive manager.
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This error message appeared and the compilation failed.
Freagarach replied to gameboy's topic in Bug reports
@vladislavbelov (All is fine on Linux.) -
Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D1851