Jump to content

Freagarach

WFG Programming Team
  • Posts

    1.118
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Freagarach

  1. My memory doesn't serve me well,,, (But I was mainly inquiring the type of behaviour shown and expected.)
  2. Maybe because they choose the closest to the dropsite? Which may result in going around the dropsite? If not, do you have a specific point in time for that observed behaviour?
  3. Indeed the replay file, but sometimes a small video or screenshot is also needed. Depends on the kind of bug you find. About bug reports, you can e.g. post them here: You can use the autobuild fine, but it _may_ be that the bug you report is fixed in the lates compiled version, that is no problem of course! We'll just note it to you.
  4. @Ceres Testing can be quite boring: Just play as many games as possible! If something odd is noticed, we'll need to know the revision (git commit) you are on and we appreciate the replay of that specific match.
  5. The more the merrier. If more people test A25-SVN, more bugs will be found.
  6. @ChronA Indeed you are most welcome to join us for a chat on IRC to discuss the open tasks. A start would be to create some gameplay patches that were discussed and mainly accepted on the forum and/or give your opinion on the already open gameplay patches (https://code.wildfiregames.com/search/query/hT5qQCqmuquS/#R). We're happy to help you getting up to speed with SVN or git.
  7. Or rather just let the AI retreat the hero when significantly endangered.
  8. You have to disable all mods. Please see: https://trac.wildfiregames.com/wiki/FAQ.
  9. One could also just tax traders with coin and let the player use that coin to buy resources at the market?
  10. You already pointed this out to me on IRC, and I already pointed you to a diff that should fix it. Could you please test D3986 and report back? Do you have a replay for this? This has been in the game for some time already, albeit not showing the zeroes and on a less readable position. You could try to gather [sic] more people that dislike the feature, but as far as I know there are more in favour. An option to toggle would of course be nice to have. You're using a mod, I see? Is the crash reproducible?
  11. Well, the thread is called "A25 Feedbacks from testing" so our most logical assumption would be that you were talking about A25. However, what you described did not fit in that assumption, hence @Stan` asking.
  12. Do you have an anti-virus? It seems to me that it marks 0 A.D. as a false positive and deletes its executables.
  13. Yeah, sorry about that. It should be _a lot_ easier to mod these kind of actions now.
  14. Heavy enough to probably break any mod modifying UnitAI, and any (probably all) of the "action" components (e.g. Attack, ResourceGatherer, Build, Garrison, Heal).
  15. Kind of. As noted by @LetswaveaBook, having different speeds for different tasks makes for a hard time. It means you _have_ to micro your units to keep up with a high APM player (if they walk slower when gathering, just task them to walk next to a tree and then gather, task them back to the storehouse and then drop off). It is also hard to sell to players. Why are archers slower when gathering, but other (ranged) infantry not? It has been proposed several times before, feel free to look up those posts.
  16. ^ Exactly this. Please be patient @gameboy, and thank you for the report.
  17. @Yekaterina You can use the git repo to make patches ("git diff -U9999") and upload those manually to Phabricator (code.wildfiregames.com).
  18. I'm no RM expert, but it seems that the "placePlayerBases" doesn't account for biome. (Specifically "placePlayerBaseChicken" in the player.js in rmgen-common.)
  19. Standing still and trying to hit the same target would increase accuracy, but only if that target is stationary, right? Or are you talking about getting calm after walking? For I guess the prepare time is doing that job?
  20. You'll have to work that out with @wraitii a bit, since they are also planning some small campaign, IIRC. But the idea for now is teaching the very basics of an RTS, complemented with some 0 A.D. specifics. See:
  21. Nice you want to pick this up! First of all, I encourage you to take a look at the already implemented tutorial campaign. Albeit short, it shows some stuff already. It is basically a JSON file in the "campaigns"-folder.
×
×
  • Create New...