-
Posts
1.125 -
Joined
-
Last visited
-
Days Won
18
Everything posted by Freagarach
-
[Brainstorming] the role of units and classes.
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
Nah, it was considered, considerably. It's just that prior to A24, there was no such thing as "turning" in the simulation, and instant turning makes directional damages a lot less fun. Do note turning is still only implemented on movement, not e.g. when switching targets whilst attacking. -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
My memory doesn't serve me well,,, (But I was mainly inquiring the type of behaviour shown and expected.) -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Maybe because they choose the closest to the dropsite? Which may result in going around the dropsite? If not, do you have a specific point in time for that observed behaviour? -
[Resolved] Meaning of "wheel" icon for costs unclear
Freagarach replied to Ceres's topic in Gameplay Discussion
(Notice that the "wheel" is a clock.) -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
Indeed the replay file, but sometimes a small video or screenshot is also needed. Depends on the kind of bug you find. About bug reports, you can e.g. post them here: You can use the autobuild fine, but it _may_ be that the bug you report is fixed in the lates compiled version, that is no problem of course! We'll just note it to you. -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
@Ceres Testing can be quite boring: Just play as many games as possible! If something odd is noticed, we'll need to know the revision (git commit) you are on and we appreciate the replay of that specific match. -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
The more the merrier. If more people test A25-SVN, more bugs will be found. -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
@ChronA Indeed you are most welcome to join us for a chat on IRC to discuss the open tasks. A start would be to create some gameplay patches that were discussed and mainly accepted on the forum and/or give your opinion on the already open gameplay patches (https://code.wildfiregames.com/search/query/hT5qQCqmuquS/#R). We're happy to help you getting up to speed with SVN or git. -
Some questions and proposals in my first post here
Freagarach replied to Marbod's topic in Gameplay Discussion
Or rather just let the AI retreat the hero when significantly endangered. -
You have to disable all mods. Please see: https://trac.wildfiregames.com/wiki/FAQ.
-
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
You already pointed this out to me on IRC, and I already pointed you to a diff that should fix it. Could you please test D3986 and report back? Do you have a replay for this? This has been in the game for some time already, albeit not showing the zeroes and on a less readable position. You could try to gather [sic] more people that dislike the feature, but as far as I know there are more in favour. An option to toggle would of course be nice to have. You're using a mod, I see? Is the crash reproducible? -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Well, the thread is called "A25 Feedbacks from testing" so our most logical assumption would be that you were talking about A25. However, what you described did not fit in that assumption, hence @Stan` asking. -
A24/A23 context information <-rightClick - FEATURE REQUEST
Freagarach replied to seeh's topic in Help & Feedback
https://code.wildfiregames.com/D3983- 1 reply
-
- 2
-
Do you have an anti-virus? It seems to me that it marks 0 A.D. as a false positive and deletes its executables.
-
Shuttling Resources is Problematic
Freagarach replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Yeah, sorry about that. It should be _a lot_ easier to mod these kind of actions now. -
Shuttling Resources is Problematic
Freagarach replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Heavy enough to probably break any mod modifying UnitAI, and any (probably all) of the "action" components (e.g. Attack, ResourceGatherer, Build, Garrison, Heal). -
Kind of. As noted by @LetswaveaBook, having different speeds for different tasks makes for a hard time. It means you _have_ to micro your units to keep up with a high APM player (if they walk slower when gathering, just task them to walk next to a tree and then gather, task them back to the storehouse and then drop off). It is also hard to sell to players. Why are archers slower when gathering, but other (ranged) infantry not? It has been proposed several times before, feel free to look up those posts.
-
^ Exactly this. Please be patient @gameboy, and thank you for the report.
-
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina You can use the git repo to make patches ("git diff -U9999") and upload those manually to Phabricator (code.wildfiregames.com). -
How do I create a campaign
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
You'll have to work that out with @wraitii a bit, since they are also planning some small campaign, IIRC. But the idea for now is teaching the very basics of an RTS, complemented with some 0 A.D. specifics. See: