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Posts
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Everything posted by Freagarach
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1. No clue (@user1?) 2. https://trac.wildfiregames.com/wiki/GameDataPaths
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question Help... How to use RangeManager and PlayerManager?
Freagarach replied to azayrahmad's topic in Game Modification
"ApplyMoraleEffects" says it receives multiple entities, but according to what calls it, it merely uses one entity, namely "this.entity", whereas "ApplyMoraleInfluence" actually receives an array of entities. I'm pinging @wraitii on the stacking, for I would as well say this is correct. -
Thanks for the nitpick (I only have SVN at the moment, so I couldn't/can't test myself, I'll fix and update whenever that is possible.)
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I guess you mean Phab:D2175, @wowgetoffyourcellphone? For the others, feel free try it out and suggest improvements (Or take over the diff and finish it ^^ )
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@allalongthetower This should be better. NoViolenceA24.pyromod
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|0| I made the mod off SVN, not A24b -_-' I'll fix it.
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You did see this: did you?
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Fortress size. Is it some kind of bug or other error?
Freagarach replied to Peregrine I's topic in Art Development
Also, @wowgetoffyourcellphone pointed out in the other thread, that not the fortress was designed to be smaller, but that the other structures became larger over time. -
question Help... How to use RangeManager and PlayerManager?
Freagarach replied to azayrahmad's topic in Game Modification
Thanks Does this work with A24 or SVN? For debugging I suggest that you follow the whole chain, so indeed it starts with one entity that applies the morale influence, an entity entering its influence should receive the OnValueModification message, calls RecalculateValues which should do the stuff you want. Put some warn(uneval(<variable>)) there to see what is going on. You could also choose to do it backwards. Warn something in the function you want to be seen executed (ExecuteRegeneration), if it isn't, trace back what should call that (CheckRegenTimer) to see whether that is called. That said, I don't see anything really wrong in your code, but I haven't tested it yet either. If you don't figure it out with the above I will take a closer look! -
question Help... How to use RangeManager and PlayerManager?
Freagarach replied to azayrahmad's topic in Game Modification
Very, very nice! (I hope that vanilla will someday include something like this as well, since battles of the past were primarily not fought on strength but on morale.) The snippets look way cleaner than what I have implemented a long time ago in my own mod xD (Your link is not alive.) Perhaps a silly question, do you clean on ownership change? Since on init the owner is INVALID_PLAYER, which will have no allies, I guess. -
Hi and welcome to the forums. Sorry that no-one has responded to you before, it must have slipped through all the posts. I think with autostart-disable-replay one needs to give more options, like the mod(s) to start, --mod=mod --mod=public, but also what map to start, and the players. Regarding the replay limit, since those files take not very much space, and users can just delete them, I don't think it is going to be implemented. Perhaps an option to disable saving replays could be added. Well, I play on lowest setting possble, but still need some more memory than this. I'd say you need to have 1GB to be on the safe side of things. There is some work done on being able to reduce fancyness, but it hasn't been added yet. Do note that M$ W7 can take up quite a bit of resources (although it seems with you it is using merely ~300 MB on idle? how did you get it that low xD ).
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Fortress size. Is it some kind of bug or other error?
Freagarach replied to Peregrine I's topic in Art Development
A very nice city you've build there! -
Dancing from a player point of view
Freagarach replied to fatherbushido's topic in Gameplay Discussion
Ancient patch: https://code.wildfiregames.com/D880 -
Let me explain a little how balancing is done nowadays (with no active balancer in the development team). Players (usually not devs, for they play too little or not high enough level) spot something that they think needs addressing, e.g. the unit production times being too long. They discuss that with other players. When they find themselves in a position backed by a number of other (esteemed) players, they can choose one of several courses of action: State a number of times that there is a problem, and it _needs_ to be addressed. Create a patch on Phabricator that addresses the issue, and point fellow players to discuss there, with a reference to a forum post describing the issue and the opinion of several other players. Create a thread on the balancing subforums, that states the issue, (perhaps even with possible fixes) and hope someone else makes the patch once a consensus has been reached, which, obviously, will link to the thread. Guess what will be not effective [EDIT]: @badosu beat me to it
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Feel free to improve them: https://trac.wildfiregames.com/wiki/Localization.
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All individual features were discussed on Phabricator (https://code.wildfiregames.com/) and in the balancing group message (this is done more public now for A25). As for polling on the forums, keep in mind that a _very large_ portion of the players never goes to these forums at all.
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This mod has been updated to A24 Uploaded on Mod.IO, and waiting verification. NoViolenceA24.pyromod
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Tutorial Campaign
Freagarach replied to Freagarach's topic in Game Development & Technical Discussion
You can clearly see I'm a turtler Thanks all for the suggestions! -
Hi @Dejan1998 and thanks for your interest in contributing. As @Langbart pointed out, there is no need for applications for programming! You can join us on IRC (#0ad-dev on Quakenet) to discuss stuff more easily, but for now, wherein lies your interest in programming? Graphics? Pathfinding? Other stuff?
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@gameboy Constant pinging (of me) won't help. This isn't a major problem, since it only occurs in a minority of situations and with these kind of popcaps the either the game becomes unplayable, or you don't really care about the exact pop-cap anymore. I won't work on this since there are more urgent matters, in my humble opinion.
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Didn't they mean people born after/in the year 2000 with 2k? ;P
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[POLL] Corpse Removal Option
Freagarach replied to Stan`'s topic in Game Development & Technical Discussion
If the death animation would still play I could agree with on/off, but even then, having a limit may just help a lot. It (a limited amount of corpses) can also give a quick visual note about the place the last battle has taken place. -
svn update -r r24938
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Yes, we have started last Saturday. Any help is appreciated What do you want to help with?