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Everything posted by Freagarach
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Cannot cheat any longer by "iwanttopwnthem 50"
Freagarach replied to loveheaven's topic in General Discussion
@loveheaven This is fixed in the latest code, thanks again for the report! :) -
I asked on their IRC whether they support SVN, which they confirmed as doing already. No hint about dropping support. https://wm-bot.wmcloud.org/browser/index.php?start=12%2F08%2F2021&end=12%2F15%2F2021&display=%23phorge
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===[Feature Request]== AI resignation
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
One can also set the victory condition to destroy/capture CC, it helps a lot. -
mod shiny - alternative main menu & UI theme
Freagarach replied to maroder's topic in Game Modification
https://code.wildfiregames.com/D2312 -
mod shiny - alternative main menu & UI theme
Freagarach replied to maroder's topic in Game Modification
Very nice work, @maroder! I must say that I liked the opaque play buttons (LTP, SP, MP) more than the solid ones now. It just cuts through the background too much now, IMHO. But maybe other feel differently. -
Cannot cheat any longer by "iwanttopwnthem 50"
Freagarach replied to loveheaven's topic in General Discussion
Thank you for the report, @loveheaven! And @Silier for the triage. https://code.wildfiregames.com/D4374 -
Cesar's CIVIL WAR Documentary.
Freagarach replied to Belisarius17's topic in Introductions & Off-Topic Discussion
That is a nice image you made there! You can select actors IIRC by crtl-click? (But @Stan` and others know. ) -
Not yet. (https://code.wildfiregames.com/D2372)
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Challenge to reach 100 pop in the shortest time
Freagarach replied to cl2488's topic in Gameplay Discussion
Because: I am usually not the person to do "like we all did". I only play SVN. There were concerns about SVN being slower due to the new acceleration feature. I did not want to end up in a list I don't belong in. -
Challenge to reach 100 pop in the shortest time
Freagarach replied to cl2488's topic in Gameplay Discussion
Second try: 07:40 (same revision). I won't try anymore, consider me satisfied. 2021-11-30_0006.7z -
Challenge to reach 100 pop in the shortest time
Freagarach replied to cl2488's topic in Gameplay Discussion
First try: 08:04 on latest trunk (rP26025). The hardest part for me is when to start farming. ^^ 2021-11-30_0003.7z -
(I've written a Python script to do the bulk of the work. https://code.wildfiregames.com/P256)
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Freagarach replied to Cleo's topic in Game Modification
If you try "champion_infantry_spearman.xml"? Then you should be able to train them at the barracks. -
Any interest in some form of "cross game" exchange ?
Freagarach replied to SeanCJ's topic in General Discussion
@Stan` has contact with some other projects, IIRC. -
It is mostly this kind of stuff: Thanks for reacting on my personal preferences. Please don't think I hate git, or admire SVN. I just want an educated decision to be made and not follow along with whatever is popular. If we're good with the binaries (I have no experience in that) I don't mind (too much) a change in workflow. Regarding the supported platforms: Redmine supports SVN? (As do RhodeCode, OpenProject, pach.no.)
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Thanks for making this topic, @bb_! So I guess the first step is the difference of SVN vs git. There are several websites discussing that (e.g. https://svnvsgit.com/), but I think the main conclusions are: Pro SVN: Partial checkouts. (And access control.) Handles binaries better (our art). No branching (https://www.freecodecamp.org/news/why-you-should-not-use-feature-branches-a86950126124/). Easy to copy, delete or rename files. Pro git: Backup on every dev machine. Pull requests? Note that since we have git mirrors, one can still use branches on personal development copies and work offline (SVN needs connection with the server). Needs for a VCS for me: Handle binaries properly. Support refactorings (if I rename and change a file, I don't want it to show up as a new file, that totally breaks blaming me).
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Hi, thanks for the report! Can you provide us with a replay of that match, please? And was there anything written in the interestinglog.html? (See https://trac.wildfiregames.com/wiki/GameDataPaths.)
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Please do! I only have it in JS for the moment. ^^ (I'm a big fan of realistic 'known' values (like strength of a person), balanced by changing 'unknown' ones (like morale).)
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That is merely because you're used to our current speeds. Look at my army of boxes (with Hercule in the lead).
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Sorry, I thought it was merged already. ^^' My bad! You'll need to compile yourself. https://trac.wildfiregames.com/wiki/BuildInstructions
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They're on Linux, IIRC. You could try the snap store, it has a development build. sudo snap install 0ad --edge From: https://snapcraft.io/0ad.
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Uhm.