-
Posts
1.126 -
Joined
-
Last visited
-
Days Won
18
Everything posted by Freagarach
-
We need the OOS log of your friend as well. Both OOS logs of the same match. (Unlike @Asger and me did,,, -_-' )
-
It actually seems you just need to gather stone and metal and wait for the phasing to compleat?
-
Yes, so we know the exact game we played on.
-
r26742 with @Asger and @phosit.
-
You have to define the stackability. Choices are: “Ignore”, which means a new one is ignored, “Extend”, which means the duration of a new one is added to the already active status effect, “Replace”, which means the currently active status effect is removed and the new one is put in place and “Stack”, which means that the status effect can be added multiple times. (From the Attack.js helper.)
-
https://releases.wildfiregames.com/
-
Deepl: So if you're about to lose you DDOS your opponent and as a bonus you win? That doesn't sound fair to me. Anyway, that is not possible yet.
-
(Sorry @allalongthetower, I guess I totally missed this.)
-
So you should start at the EntityLimits.js file. First you'll need to adapt the schema (and all the templates that use the schema), next you'll need to modify the function that checks the limits, to look for the mentioned diplomatic relationship between players (Allied, Enemy, Global, perhaps?). To answer your topic title: 13. (And feel free to ask for more specific questions while you dive in. )
-
Teamwork Team Bonus Concept
Freagarach replied to Philip the Swaggerless's topic in Gameplay Discussion
You can't decay in allied territory. -
Making a new unit to be produced at the forge
Freagarach replied to Philip the Swaggerless's topic in Tutorials & Guides
The ProductionQueue is empty (A26) because the component is merely the user-facing interface now. It makes sure you can research technologies (Researcher component) and train entities (Trainer component) alongside eachother. In the future the element may get some content again (at least I have some ideas for that, so it depends on time). -
GoboLinux?
-
Ah, thanks!
-
Why? Do you have a replay for a recent SVN revision (preferably latest)?
-
I don't like wild goose chases. Looks can be deceiving.
-
Might be a descrepancy between the UnitMotion range and attack range in UnitAI.
-
[R26693] Warehouse technologies finish within 1 second
Freagarach replied to Purgator_'s topic in Bug reports
https://code.wildfiregames.com/D4234 https://code.wildfiregames.com/rP26627 -
Maybe even inclusion in the main game?
-
General questions about Transifex
Freagarach replied to Salesome's topic in Game Development & Technical Discussion
Regarding the classes, here is an excerpt from the Identity.js component: But that seems to have been forgotten since long. (And I haven't checked whether the GUI actually still handles this.) The structure is defined in https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/l10n/messages.json. I happen to have committed some fixes to reported issues just yesterday.