-
Posts
1.125 -
Joined
-
Last visited
-
Days Won
18
Everything posted by Freagarach
-
One could try "!Animal".
-
[HELP WANTED] Updating the Alpha 26 wiki page.
Freagarach replied to Stan`'s topic in General Discussion
Thanks for your effort! Really appreciated. -
suggestions Thread for posting suggestions for Alpha 27.
Freagarach replied to Lion.Kanzen's topic in General Discussion
I think you mean https://code.wildfiregames.com/rP26520? -
suggestions Thread for posting suggestions for Alpha 27.
Freagarach replied to Lion.Kanzen's topic in General Discussion
-
Taking POW's is still something I would like to try out some time.
-
We didn't want to scare people too much. ^^
-
Yep, back to work is a gentle mess.
-
Or just allow them to construct a cheap colony and allow that to be either upgraded into a MC or a CC.
-
suggestions Thread for posting suggestions for Alpha 27.
Freagarach replied to Lion.Kanzen's topic in General Discussion
We could have started to include some a long time ago. Sadly we don't have the manpower to do so. Just like many other features. My wish list: Experiment with features. I'll be overhauling some things that players won't notice, though. ^^' -
When writing a post there is a line at the bottom with "Choose files" that one can click. I guess one needs to go the the folder where your mod is saved (find your OS in https://trac.wildfiregames.com/wiki/GameDataPaths) and select your map from there? (Preferably one zips the different files into one file beforehand.)
-
How to restrict ships from carrying cavalry and siege weapons?
Freagarach replied to AIEND's topic in Tutorials & Guides
https://docs.wildfiregames.com/entity-docs/trunk.html -
How to restrict ships from carrying cavalry and siege weapons?
Freagarach replied to AIEND's topic in Tutorials & Guides
The Garrisonable component controls the amount of space each entity occupies in a GarrisonHolder. -
I am trying to make a mod and it just says this
Freagarach replied to AGamer's topic in Help & Feedback
Nice to see another modder. Could you please upload your interestinglog.html? That is where the fast-passing errors go to (it is overwritten each start, so make sure you save it right after you get those errors). It would also be easier for people to help you if you could provide us with a link to where your mod's code reside. -
If you need help with porting to A26, feel free to come by on IRC. (And read https://trac.wildfiregames.com/wiki/PortA25ToA26.)
- 85 replies
-
- 2
-
- rebalance
- atlas templates
-
(and 5 more)
Tagged with:
-
Tips for Players Who Dislike Turtling?
Freagarach replied to thephilosopher's topic in Gameplay Discussion
Interesting that rush is seen as a solution to turtling. (https://defendmewhileiboom.blogspot.com/2010/03/three-basic-strategies-in-rts.html) -
How to define the maximum number of a building?
Freagarach replied to AIEND's topic in Tutorials & Guides
(templates/template_player.xml and templates/special/players/*.xml in SVN.) -
The relevant excerpt from Player.js. Player.prototype.UpdateSharedLos = function() { let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); let cmpTechnologyManager = Engine.QueryInterface(this.entity, IID_TechnologyManager); if (!cmpRangeManager || !cmpTechnologyManager) return; if (!cmpTechnologyManager.IsTechnologyResearched(this.template.SharedLosTech)) { cmpRangeManager.SetSharedLos(this.playerID, [this.playerID]); return; } cmpRangeManager.SetSharedLos(this.playerID, this.GetMutualAllies()); }; So that "modification" isn't used. xD One day, I might have time to fix this (it was on my list already). If anyone else wants to: make the modification used.
-
@akikaede Can you double check there are no changes in your repository? Running the replay of @Li Chen results in no problems, but running your replay does give an OOS for me (at the first turn).
-
Four: decrease ram speed?