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Posts
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Posts posted by Lopess
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6 minutes ago, Lion.Kanzen said:
We don't need to reinvent the wheel, we can use the items from the market that we already have and just change the roof and the texture that is used on it.
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5 hours ago, Genava55 said:
A short article about it :
The Garamantes of Fazzan.pdf 490 kB · 3 downloads
@Lopess do you have the lead on this faction?
No, unfortunately its political history is not very accessible.
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12 hours ago, wowgetoffyourcellphone said:
If someone gives me commit access to the git repo I can start committing fixes and improvements for the Yayoi. If not, I will have to fork it.
They are here https://github.com/0ADMods/yayoi_japan, I believe that everyone with access to 0adMods can make modifications
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1 hour ago, Duileoga said:
Yayoi Mod
(Yayoi village)
@Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining @Lion.Kanzen @Carltonus @Wesley @LordGood
-Disculpen las molestias*
I honestly like the Yayoi models, I loved the makets created @Duileoga with them, Japanese civ for Terra Magna @wowgetoffyourcellphone @Lion.Kanzen? Do you want to edit something on them or add special technologies or units? Feel free
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5 minutes ago, wowgetoffyourcellphone said:
Can you add all of this to the github repo @Lopess?
The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic
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12 hours ago, CovenantKillerJ said:
Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period.
Also do we dates for when the maya bee grenades came about?
In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.
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@Lion.Kanzen Quiero crear paginas para los Japoneses y los Mayas en moddb con la plataforma oficial de este mods para su lanzamiento.
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@Lion.Kanzen @Duileoga Estaré en casa mañana. Miraré estas preguntas sobre los ciclos alrededor del edificio. Pero cualquier ayuda es bienvenida, actualmente no tengo mucho tiempo libre.
@Lion.Kanzen Acerca de las unidades y variaciones de campeones, tenemos mucho contenido y accesorios, tal vez unir a dos campeones en uno, pero usar todos los accesorios y texturas que tienen puede ser una salida.
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8 hours ago, wackyserious said:
I don't have much knowledge on Eastern European medieval society, I am basing most of the faction on 1212AD's roster
https://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/news/medieval-kingdoms-total-war-kievan-rus-revamp
Another problem would be the buildings, I am thinking if I will just copy the Norse building set from Millennium AD.
If someone could port the xiongnu assets and make a template for a faction code: step (steppe cultures) into the mod, I can work on the art assets so that we can incorporate a nomadic faction into the mod.
The same goes for a Islamic faction if someone could port and modify the Ummayad assets and files from Millennium AD, tho I am not sure what code to use, isla(mic) / sara(cen)/ musl(im)I can help with these two. On the Kiev Rus take a look at the work done by @Radiotraining
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8 hours ago, LordStark said:
Has he got any high quality wolves?
They are all new animals, soon he will send the prints here. (I don't see problems in the current wolves).
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9 hours ago, wowgetoffyourcellphone said:
One of @Mythos_Ruler's crasy ideas.
A very good idea lol, I already lost some time trying to play on the map of Greece. with some modifications.
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I'm creating this typical one to help @Duileoga show his new animal models.
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3 hours ago, wackyserious said:
Each 3d model must have only one 3d mesh. Merge them into a single structure or create a main and the other 3d meshes separately as props.
In your case as they all use the same texture I would merge them into one (Ctrl + J), remember to keep only material before exporting as collata, or none.
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4 hours ago, Stan` said:
@DeWynter This mod adds a Death Match victory condition which researches all technologies for all players at the start.
@Freagarach There might be a better place for this, or maybe VictoryConditions are actually Game Modes. EDIT: Not sure how tech works, but it seems I'm researching some stuff I shouldn't.
Very interesting mod, I played here with alpha 26 and apparently everything works, is there a possibility to add it to the main game? This would be a good game mode for anyone who wants something different.
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1 hour ago, wackyserious said:
My reading may be wrong but he seems to complain about the lack of "Health" in "structures/west/guild_house"
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1 hour ago, wackyserious said:
I believe this disables the foundation actor, however I'm without the pc to test.
<VisualActor> <Actor>structures/western/stone_low_curtain_wall_long.xml</Actor> <FoundationActor disable=""/> </VisualActor>
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On 7/5/2022 at 12:03 PM, wackyserious said:
Great start congratulations! This reminds me of the @Mr.lie
templates, does it make them available?
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6 hours ago, Lion.Kanzen said:
That's why I want river boats.
It would be nice to have some limiting mechanics, preventing the training of large ships where the depth does not allow their navigation. Another cool thing would be that on the deck of the ship the infantry could be positioned.
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A suggestion: put water as a resource, and food and water consumables by the units. This can emulate this important part in ancient sieges. Put the project on Github (Modo 0ad) I will help with specific things.
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1 hour ago, LordStark said:
Export them again from Blender, only leaving the place where you want the height of the earth to be at the same height as the axes. Tip: after that click on Ctrl + a and select the option "All Transforms".
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51 minutes ago, Duileoga said:
Buenos dias o tardes;
-Creo é muito viável criar la cultura moche , ¿Encontró algo de su idioma?
Disculpen las molestias*
Use https://www.academia.edu/search?q=mochicas este sitio para buscar fuentes históricas, la mayoría de los mochicas están en español.
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29 minutes ago, Stan` said:
So... a king of the hill game mode ?
I think like captures strategic points.
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Japan in the Period of 0 A.D.
in Rise of the East
Posted
Opinions....