Jump to content

Lopess

Community Members
  • Posts

    804
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Lopess

  1. 6 minutes ago, Lion.Kanzen said:

    Of course, you just have to develop a concept and do a little research.

    image.png.88cdb6a5d300f39d51fa1b61fb413abe.png

    hk5yWUo.jpeg

    with these props.

    Japan, Tatsuno. Rural shop front, typical Japanese family run shop ...

    SO MANY USES FOR STRAW IN JAPAN -- A Rural Procesion of Fa… | Flickr

    this estrural composition, very open fits well,

    we only need to use architecture from the yayoi era.

    image.png.c054a30b9dc1103d90a663d6e97208d8.png

    or...

    image.png.87e35be0fdc38d4e8988025462a0748a.png

    image.png.9fafd102406c8a91287c9da0ce00bf30.png

    open gallery style. perhaps with only racks, shelves, stalls.

    image.png.a548c011da91e7f12edf87d93e1fd5a6.png

    We don't need to reinvent the wheel, we can use the items from the market that we already have and just change the roof and the texture that is used on it.

    • Like 2
  2. 1 hour ago, Duileoga said:

    Yayoi Mod:)

    (Yayoi village)

    yayoi.thumb.png.c15e294ad4702f5a65c652d57ed48909.png1213813587_ciudadyayoi.thumb.png.fcfb6bdbe3028923b1c85096b8dc061e.png

     

     

     

     

    1395504751_aldeayayoi.png.c436fab99d1db626bdac2dccfcd17481.png771295985_aldeayayoi-Reconstruccin3D.thumb.png.dddc535ee2819eeab6e366bc27807332.png

     

     

    1768143245_asaltoyayoi.png.70bd7e76accbb37e9583c2c18fec19ed.png180210733_asaltoyayoi-Reconstruccin3D.thumb.png.a947de3f98557a1b121b62c6c8724343.png

     

     

     

     

    1124076037_asentamientoyayoi.png.3f07f052bd12dbd5b9d837766c3f98dd.png1061527266_asentamientoyayoi-Reconstruccin3D.thumb.png.14087a5a9613994c50a7f71368693668.png

     

    @Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining  @Lion.Kanzen @Carltonus @Wesley @LordGood

     

     

     

     

     

    -Disculpen las molestias*

    I honestly like the Yayoi models, I loved the makets created @Duileoga with them, Japanese civ for Terra Magna @wowgetoffyourcellphone @Lion.Kanzen? Do you want to edit something on them or add special technologies or units? Feel free ;)

    • Like 3
  3. 12 hours ago, CovenantKillerJ said:

    Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period.

    Also do we dates for when the maya bee grenades came about?

    In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.

  4. @Lion.Kanzen @Duileoga Estaré en casa mañana. Miraré estas preguntas sobre los ciclos alrededor del edificio. Pero cualquier ayuda es bienvenida, actualmente no tengo mucho tiempo libre. 

    @Lion.Kanzen Acerca de las unidades y variaciones de campeones, tenemos mucho contenido y accesorios, tal vez unir a dos campeones en uno, pero usar todos los accesorios y texturas que tienen puede ser una salida.

    • Like 1
  5. 8 hours ago, wackyserious said:

    I don't have much knowledge on Eastern European medieval society, I am basing most of the faction on 1212AD's roster

    https://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/news/medieval-kingdoms-total-war-kievan-rus-revamp

    Another problem would be the buildings, I am thinking if I will just copy the Norse building set from Millennium AD.

    If someone could port the xiongnu assets and make a template for a faction code: step (steppe cultures) into the mod, I can work on the art assets so that we can incorporate a nomadic faction into the mod.

    The same goes for a Islamic faction if someone could port and modify the Ummayad assets and files from Millennium AD, tho I am not sure what code to use, isla(mic) / sara(cen)/ musl(im)

    I can help with these two. On the Kiev Rus take a look at the work done by @Radiotraining

  6. 3 hours ago, wackyserious said:

    I'm trying to make a Templar Commandery structure but I'm getting errors in Atlas indicating the following: failed requirement: "mesh has single set of polygons"

    image.png

    Each 3d model must have only one 3d mesh. Merge them into a single structure or create a main and the other 3d meshes separately as props.

    In your case as they all use the same texture I would merge them into one (Ctrl + J), remember to keep only material before exporting as collata, or none. 

  7. 4 hours ago, Stan` said:

    @DeWynter This mod adds a Death Match victory condition which researches all technologies for all players at the start.

    @Freagarach There might be a better place for this, or maybe VictoryConditions are actually Game Modes. EDIT: Not sure how tech works, but it seems I'm researching some stuff I shouldn't.

    image.png

    deathmatch_gamemode.pyromod 2 kB · 1 download

      Very interesting mod, I played here with alpha 26 and apparently everything works, is there a possibility to add it to the main game? This would be a good game mode for anyone who wants something different.

  8. 1 hour ago, wackyserious said:

    Ohh now I see why, it must be the wall set tower..

    070922 - Palisade.jpg

    Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template?

    I believe this disables the foundation actor, however I'm without the pc to test.
     

      <VisualActor>
        <Actor>structures/western/stone_low_curtain_wall_long.xml</Actor>
        <FoundationActor disable=""/>
      </VisualActor>

     

    • Thanks 2
  9. 6 hours ago, Lion.Kanzen said:

    That's why I want river boats.

    It would be nice to have some limiting mechanics, preventing the training of large ships where the depth does not allow their navigation. Another cool thing would be that on the deck of the ship the infantry could be positioned.

  10. 1 hour ago, LordStark said:

    Been learning some more stuff with blender, How do I fix this issue?image.png.184ca6ea4494193b7653b5e4454b82a5.png

     

    Export them again from Blender, only leaving the place where you want the height of the earth to be at the same height as the axes. Tip: after that click on Ctrl + a and select the option "All Transforms".
     

    Captura de tela_2022-07-03_09-39-00.png

    • Like 1
    • Thanks 1
  11. 13 minutes ago, Lion.Kanzen said:

    Estoy pensando que quiero una estatua.

    IMG_20220623_214227_710.png.f265741939ede87cf3c619f9a080283c.png

    Al menos el rostro y las piernas.

    Quizá fuera del preclásico/protoclásico.

    En ese período había muchas máscaras de estuco. Creo que encajaría bien y había muchos muy complejos.

    • Like 1
×
×
  • Create New...