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Lopess

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Posts posted by Lopess

  1. 10 hours ago, andremm486 said:

    Cara muito obrigado por tudo que você está fazendo pela comunidade, sou daqui do Brasil descendente do povo Tupi ao qual vc colocou está colocando no jogo, quero agradecer pelo carinho e por deixar nosso jogo gigante❤️❤️

    Somos dois colega, muito obrigado.

  2. On 4/10/2025 at 8:40 AM, Seleucids said:

    Hi @Duileoga, thank you very much for making so many civs! I did a test play of your mod today and here is the error log:


    errorlog_1.txt 58.15 kB · 8 downloads

     

    I just tried to load mainland with 8 unassigned players, each taking a different civ from your mod. I repeated this test for all civs in your mod and gathered the error log above. Hope it helps :) 

     

    There are some serious error spams when you try to assign Petra bot to this, but I think that's just because Petra is too dumb to process all these new content ;) 

    I cloned your mod from this repository: https://github.com/wltonlopes/Endovelico

    Thank you very much @Seleucids, this mod only exists because of @Duileoga, she is the driving force behind this project, I am just the creator of the game, and unfortunately I am too busy to dedicate the necessary and expected time to this mod, but I still hope to always help and this type of post motivates me even more to work on the mod seeking improvements, I believe that when the mod is more structured, third party opinions will be very important, and even now they are; so welcome!
    We have many merely temporary units, so don't mind them, if you have any good ideas, be sure to share them!

    • Like 3
  3. 8 hours ago, Apolo.rva said:

    Este mod es jugable? No se como probarlo aunque no esté acabado 

    Es libre para cualquiera que quiera descargar y ver el estado actual del mod. Definitivamente no está terminado, de hecho, ni siquiera 0ad está terminado, ¿Entonces no pudiste probar el juego principal? No veo la lógica.

    • Like 1
    • Confused 1
  4. 16 hours ago, Sturm said:

    And more specifically - why not start with Brazil? :D

    When people think of ancient civilizations, they often picture grand stone cities and vast armies, and Brazilian indigenous groups around the 1st century don’t immediately come to mind. But here’s the thing: there were thriving, complex societies in the region, and some of them would make fantastic additions to the game. Take the Marajoara culture, for example. These people lived on Marajó Island and were anything but primitive. They built organized settlements, developed sophisticated agriculture, and produced some of the most intricate pottery in the pre-Columbian Americas. Imagine the stunning visual designs that could come from their artistic legacy!

    Another great candidate would be the Santarém culture (also known as the Tapajó people), who lived at the confluence of the Amazon and Tapajós rivers. They created elaborate ceramic art, had fortified villages, and developed complex social structures. And if you’re looking for a warrior society, the Tupi-Guarani peoples were already expanding across Brazil at the time, building palisaded villages and engaging in fierce territorial conflicts - perfect for a strategy game.

    Of course, the biggest challenge would be the lack of written records from these civilizations. But that’s where archaeology, anthropology, and even collaboration with indigenous communities could come in. There’s enough historical and material evidence to create a compelling and respectful interpretation of these societies, just like you’ve done with others in 0 A.D..

    Temos um mod muito ambicioso porém ainda em sua fase inicial:

     

    • Like 1
  5. 5 hours ago, Dr Cheesus said:

    Hey 0ad ive been playing your game for a while, but not after this update. Youve made your game unplayable it was better with the mods for .26. In the current state the game is trash. why drop great mods, why get rid of so much content to replace it with such trash?

    There is no "0.a.d" here, it's a community and no one earns anything for developing or creating mods, so as a tip, help the team with your knowledge or something like that ( at least respect or constructive criticism), since the game is not paid.

    • Like 4
  6. (Hoje falarei na minha lingua natal), Fico extremamente feliz em ver até aonde o 0a.d. está chegando, e como essa comunidade por mais que não seja do tamanho que esse projeto merece já muito significativa, um jogo que creio que em cada um dos membros atualmente ativos marcou de alguma forma profunda, essa é a magia do RTS no final das contas, depois que você entra nesse mundo impossível sair.
    Nota pessoal: Lembro de jogar o Alpha 19 ou o 20 quando minha filha ainda não havia nascido, foi incrível ver um Rts tão bom e gratuito em uma época em que não sobrava nenhum centavo no bolso... Hoje em dia minha filha com 7 anos já fica do meu lado vendo eu "criando cidade" com ela diz.
    Obrigado equipe da Wildfire Games!!!

    • Like 4
    • Thanks 1
  7. 6 horas atrás, Obskiuras disse:

    Alguém sabe se há alguém trabalhando na facção Dacian?

    @DuileogaE eu tenho um projeto ambicioso, porém só podemos nos dedicar nos nossos tempos livres. Ainda em estágios iniciais, vou te enviar um link no seu chat pessoal. Você pode usá-lo como inspiração para algo assim.    (Estou respondendo em português pois estou no celular e não sou falante de inglês).

     

    • Thanks 1
  8. 2 hours ago, Genava55 said:

    Is the bright red associated to the player colour or is it fixed/constant red?

    Textures still under development. It will be another shade of red. Everything here is in development, respectful opinions are welcome, but not all will be accepted.

    • Like 3
  9. 29 minutes ago, Stan` said:

    Are the blend files somewhere ?

    They were passed on to me, I am organizing them and I will make them available on Github, as Blender files for anyone who wants to edit and use the files at will.
    I'm using code to export the files.
     

    Quote
    import bpy
    import os
    
    # Caminho para salvar os arquivos .dae
    export_path = "./"
    
    # Certifique-se de criar o diretório se ele não existir
    if not os.path.exists(export_path):
        os.makedirs(export_path)
    
    # Desativar todos os objetos
    for obj in bpy.data.objects:
        obj.select_set(False)
    
    # Exportar cada objeto individualmente
    for obj in bpy.data.objects:
        if obj.type == 'MESH':  # Verifique se é um objeto de malha
            obj.select_set(True)
    
            # Caminho completo para o arquivo .dae
            obj_export_path = os.path.join(export_path, f"{obj.name}.dae")
    
            # Exportar o objeto selecionado
            bpy.ops.wm.collada_export(filepath=obj_export_path, selected=True)
    
            # Desselecionar o objeto após a exportação
            obj.select_set(False)
    
    print("Exportação concluída.")

     



    I would like to automate UV map generation and prop creation.
     

    • Like 2
    • Thanks 1
  10. A mod designed to make the most of 0ad, with many battles with automatic weapons, maps on alien planets, ships and drones. I've had it for a while now but I intend to make it playable in alpha 27.

    It is only possible thanks to the beautiful animations created by @Alexandermb . I use a lot of AI generated images (https://www.imagine.art/).
    In addition to ideas and adaptations, especially in mods Delenda Est and Hyrule Conquest.

    934668420_Capturadetelade2024-06-0121-51-35.png

    • Like 4
  11. I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play).:victory:

    CIVs: (playable, with some errors, with time they will be resolved)

    Lusitanos.

    Mayas.

    Mochicas.

    Garamantians.

    Yamatai.

    Development (updated): https://github.com/wltonlopes/Endovelico

     Link official: https://github.com/OilamDuileoga/Endovelico

    (I'm sorry for my english google translate)

     

    1591890358_Capturadetelade2024-05-1912-09-02.png

    870482115_Capturadetelade2024-05-1912-06-13.png

    1289375899_Capturadetelade2024-05-1912-14-36.png

    • Like 8
    • Thanks 2
  12. 2 hours ago, man_s_our said:

    I want also to add these civs, at least in a mod:

    Vandals (and a campaign of sack of Rome)

    Judea (and a campaign of Torah wars)

    Kingdom of Sheba

    Coraixita

    early Muslims in Medina (and a campaign of rise of Islam)

    @man_s_our all mods that are related to the creation of new civilizations depend on a good level of work and time to be carried out, the good side is that much of what these civs need can (and should) be reused from other mods or even from the main game, see in particular Umayyad civ from Millenium AD - REVAMP, they need better models for the buildings, they weren't one of my most inspired creations, Middle Eastern architecture is very different from what I did with Mayans or Japanese. If you need tips, don't hesitate to send messages.

     

    • Like 1
  13. 1 hour ago, krt0143 said:

    Hi guys. :hi:Please bear with me, I'm a fairly experienced modder, but totally new to 0AD.

     

    What I'm trying to do at this point is to just get a hang for the /mods folder structure and how things are connected.

    So I created a little test mod, put a "/Test" folder in /mods, added the required "mod.json", then added "art" and "simulation" folders in it (and so on), and finally copied an existing Briton hero's templates and art, and just changed the name. Can't get more basic...

    Now it appears inside the game, and the game loaded it without complaining, but when I try to start a skirmish game using the Britons, the game spams a dozen chat line errors I don't have the time to understand... The only thing I manage to spot is the conclusion, the game didn't manage to "validate" my mod. What does that even mean? (And what can I do about it?...)

     

    Is there a way to stop or record those errors the game emits and almost immediately removes? They don't seem to be stored anyway, and having those error logs would really help to understand what the game is unhappy about, especially when I start to do more elaborate things than duplicating existing resources!...

    I mean, if I don't even manage to create a copy of an existing unit, how am I supposed to do anything halfway serious? :(

    Thanks in advance.

    Don't worry that the learning curve in creating mods in 0ad is very fast, with a little time you will be able to create units, civ and structures with ease.

    • Like 2
  14. Beautiful garden, congratulations! I was born and raised in a large metropolis, but my family has always preserved a beautiful productive backyard with various medicinal herbs, beans, sweet potatoes, peppers and occasionally legumes in general. I'm currently living in a rented house with a large yard, just waiting for a quiet weekend to start a productive project for him.

    • Like 1
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