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Everything posted by Silier
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@wowgetoffyourcellphone enable detailed tooltip, anything should be there Check structure tree and resource tree as well.
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What map? Get market as fast as possible. Coins are best to buy food ( meat ). Second thing you need to get fast are fields for grain so you can train animals for food.
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I needed that because I used a24 horses and they have new meshes, animations and variants. At some point I needed eyecandy for farmsted foundation. There are some (maybe a lot) not needed files I will clean later.
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Hi its me again (As you know I have been working at battalion mod. It is sad to said but I might to break something I cannot fix now and have no idea what and at what point I broke it. Anyway here we are.) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ git: https://github.com/SlavomirSlovenkai/Survival basic overview: https://github.com/SlavomirSlovenkai/Survival/blob/master/Research.xlsx Basics: Every living entity (sure, there are some exceptions) consumes some kind of food. If it cannot consume, hp is lowered. If can consume, will be healed. It does not have to eat from every type of food (visible in tooltip), just one. (Cavalry is exception as grain is must for horse). No formations No promotion No healing by healers and temples No expand of territory with phase or other bonuses Low resource capacity for units Soldiers gets experiences (except champions) 4 Types of soldiers (Light, Medium, Heavy, Champion) Attack and Armour: Dealing of damage is directional Shield size defines how much damage unit blocks from front Friendly fire for all units Attacks consume energy, if unit is low on energy, will fight terrible Soldiers can be trained to get experiences in barracks, ranges by garrisoning inside. Citizens: can build any type of building work unit limited per house and cc pays you coins Slaves : can be bought from civic centre cannot attack (even slaughter) cannot place foundations are limited per citizen does not have to eat Soldiers: limited per barracks Cavalry: limited per stables Ranged: limited ammo (will refill after all used) Mercenaries: do not eat hire them with coins need to pay them else they turn to gaia Rams: cannot destroy by attack provides radius of protection from arrows need to be garrisoned to be able to attack can be captured Healer -> Priest: Provides auras for faster work and better fighting (based on priest category) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ----------------------------------------------------------------------------------------------------------------------------FUN PART BEGINS----------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Research points: You need them for most of the research. You can get them by collection resources (repeated action) , training some units first time, building some buildings first time and so on. Feed your pigs: If you do not slaughter pig and you will feed it, it will grow over time and will provide additional resources. When will be ready to slaughter, small meat icon appears over it. (need to hover or select) Berries: If you collect all berries, they will grow back after some time ( so it is not good to collect all bushes at once else your workers will be idle and do not collect automatically when they regrow) Fields: Fields starts with growing session and applies for them the same as for berries. You can shorter regrowing time and you can double resources you get from them with research. Metal and Stone: Techs for these resources have been merged. You can research Shaft mining and after you exhaust mines and quarries (the 50k ones) there will spawn additional resource. Wagons: You can research and construct wagon with horse. Then you specify resource with upgrade (can change any time for free). Units will drop resources into it and when full, wagon goes to dropsite and then back to last position. Trade and Barter: Too many resources so that is moved to dialog window ( just in case you wonder why market is empty ) Damage is deadly Mainly from ranged attacks and animals AnimalAI Collective behaviour based on https://trac.wildfiregames.com/attachment/ticket/1724/collectiveBehavior-v4.diff Enlarged vision for wolfs Animals will run when they are going to attack UnitAI Collective behaviour for passive units to flee Animations and Art Horse update from a24 Units will hold tools their are going to use Combat / relax animation variants for soldiers Ranged units will not display ammo when they have none Ranged units will hold daggers when no ammo or only melee allowed Displaying real attack range of buildings even when in preview Buildings Grouped by category Will take resources only if actually build (Queue stalled message if not enough resources) Will give resources back when demolished Fortress Territory root Trees Lowers vision and walkspeed ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------IMPORTANT NOTES--------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Only Athenians AI broken -> so none Every victory condition has survival script (you loose if you have 0 citizens) Maps Some maps might give errors when you try to play I left them so you can play multiplayer. SURVIVAL SCENARIO I have created single player Scenario map with scripted enemy to attack in waves. Cool thing it is actually player not gaia so victory condition applies Your can stop attacks if you manage to destroy its fortress. ( Has one ) Then to win you need to kill citizens of that player. (They are in city and countryside. Some are garrisoned inside CCs, because currently has no active defence reaction.) // Side note: Took me 3h to finish that map (to win) Have fun, enjoy report.
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@gameboy it is part of svn now
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@gameboy kind of, see https://code.wildfiregames.com/D2074 Edit: Fixed
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@gameboy game is no more compiled with vs2013 but with vs2015 Reproduced with vs2013 build but cannot with vs2015
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RfC: Improve discovery of multi-unit farming
Silier replied to Krinkle's topic in Gameplay Discussion
@happyconcepts can you stop that nonsense please ? You should think about what you posted at first place. Did really ? I cannot find single word by Imarok. It was you tagging ticket with keyword beginner. (https://trac.wildfiregames.com/ticket/4669#no2) btw all that Imarok did was he moved your ticket to the correct groups. Do you get emails ? Or did you stop following your own patch after 5 days from last update? Even if that change would be rejected, it is not end of the world. I changed hundreds of code, spend hours by testing and implementing and feature was not accepted. And now what. And there is always room for newcomers. But they should take in mind or they work on something they know is wanted, or they have to be prepared it will be rejected. Do you mean this repo your patch or this forum thread. In both cases it insults me. In which way ? Because we corrected you that your patch have been commited ? You could just check status of your patch you know. Did you bother to read post before asking that question? -
Hello @Wardoctor, I guess you are at windows. Do you have graphic card by intel? In any case. Please disable postprocessing in graphic settings of the game. If you crash again, disable glsl. Then it should work. In case it will still crash please locate crashlog files and post them here with you system inforamtions. ( If you do not know where to find crashlog files take a look here: https://trac.wildfiregames.com/wiki/GameDataPaths ) Have a nice day
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Players should have atleast 2 player accounts
Silier replied to soshanko's topic in Introductions & Off-Topic Discussion
How does he know it is noob player if player will have no rating ? I do not agree. If I play against someone and I see he is advancing fast and destroying me, I will remember and avoid to play with him again if I am avoiding pro players in general.- 9 replies
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temporary account
Silier replied to JC (naval supremacist)'s topic in Game Development & Technical Discussion
It could not. They can still play singleplayer -
Swimming is not in game. I remember someone saying something about pathfinder would have performance problems for it.
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WIP Atlas UI Changes
Silier replied to trompetin17's topic in Game Development & Technical Discussion
@ValihrAnt -
Error: unhandled exception (Access violation reading 0x8C003AC1
Silier replied to stephen26's topic in Bug reports
Hello @stephen26, If single player, disable postprocessing in graphic options, if does not help disable glsl too. If multiplayer disable tlsl. Else please locate crashlog.txt, crashlog.dmp and post them here with systeminfo. ( In case you do not know how to find them https://trac.wildfiregames.com/wiki/GameDataPaths ) In any case let us know if problem has been solved. Have a nice day- 1 reply
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Hello @tibuu15, if it happens in singleplayer too, please disable in graphic options postprocessing and glsl. If it is case only for multiplayer, try to disable tls. Please let us know if that helped. Have a nice day
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Silier replied to Alexandermb's topic in Completed Art Tasks
hi @Alexandermb good to see you back, hope you are doing well. And it was ingame not atlas I ll take screenshot if still needed. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
Silier replied to Alexandermb's topic in Completed Art Tasks
@Stan` could you please check horse of athenian trader? I noticed today its main and tail are not synchronized mainly with idle animations. -
Icons like at minimap (trees, stone, iron) currently that are just dots of some colour, c++ changes Icons like that one around minimap for idle workers and diplomacy, possible.
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Hi @wowgetoffyourcellphone Please see https://code.wildfiregames.com/rP22197#inline-3121 That is cause animal walks differently. I am not sure with which patch is @wraitii going to fix it but he will eventually Anyway I think it would need to be edited animation speed in actors after that change.
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@wowgetoffyourcellphone hi do you have revision 22411?
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I am teaching AI to build palisade so I am colouring her steps
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Happens with and without glsl. Just had whole field like that. Should it not draw it all the time whatever camera angle is ?
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Happened just now (first time seeing it) and only with some angle of camera and position of field. Is this known or can someone reproduce this? when I rotate camera a bit it looks again fine. I have all graphic options disabled. Other build fields do not have that issue.
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@The Undying Nephalim Just remove Armour component from entity. Then it will not take any damage
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RfC: Improve discovery of multi-unit farming
Silier replied to Krinkle's topic in Gameplay Discussion
It was committed so I do not know what are you talking here about. https://code.wildfiregames.com/rP22203