Jump to content

Silier

WFG Retired
  • Posts

    1.265
  • Joined

  • Days Won

    9

Everything posted by Silier

  1. @borg- possible targets are not ordered by distance. Unit always just attacks first possible target which is able based on stance. Edit: Actually range manger is sorting all targets by distance. Had not that targeted units preferred classes ?
  2. @Alexandermb thank you, could you make the same for ranged attacks ? I think capes still have that projectiles.
  3. @Alexandermb mostly fixed. athen_thureophoros is remianing to fix also not sure if issue, but cape has props for carry resources. They should not be there, it might cause not needed draws.
  4. @Alexandermb hi, capes are buggy. see https://code.wildfiregames.com/rP23124
  5. I am not telling 3 level spear one should be defeated by champion cav sure he will loose and be dead, i am telling melee champions should win 1v1 easily against melee if not facing champion. There should be question about quality vs quantity. For example, greek phalanx is superrior to roman tactics used in early battles, but greek soldiers were defeated because they were not trained enough. If there will fight greek "champions" they would probably win.
  6. all soldiers should have class Soldier, so put that into restricted classes for dogs, but they will not to be able to defend themselves against soldiers if i remember that mechanic correclty
  7. If you mean workers = women yes, if you mean workers = citizen soldiers, that can fight and collect resources, no
  8. I think yes, because they throw roks which with speed delivered high blunt damage. Armoured nights were invurable against pierce damage of arrows and swords but they were vunerable to hammers and any blunt damage dealing weapons or projectiles like rocks.
  9. no. Cavalry was used because was fast, with charging scared enemy that would flee and create gaps in ranks because lack of discipline, range cav could fast appear release projectiles and go fast to safety to out of range. so no really bonus specificly against basic ranged infantry
  10. @Lion.Kanzen https://trac.wildfiregames.com/milestone/Alpha 24
  11. yes for approaching resources see Survival mod for reference
  12. thats actually pretty easy to achieve, if decition is made i am willing to create a patch for unitai
  13. I cannot commit them if it is that what you meant And I would not have probably time for creating them as well , but I ll read them for sure
  14. Devs do optimize the code https://code.wildfiregames.com/D2378 https://code.wildfiregames.com/D2386 https://code.wildfiregames.com/D2390 https://code.wildfiregames.com/D2391 and fix memory leaks (and other things) https://code.wildfiregames.com/rP23067 https://code.wildfiregames.com/D2331 so they obliviously do think optimising is important and they do what they can to improve the experience for the player. There have been discussions about moving to higher versions of OpenGL, it would allow them to use new features and possibilities how to improve graphics, but it would also mean to drop support for older computers and based on statistics the team did not want to cut off the game from that number of players. About pathfinder, they are have been improving it in a24 and simultaneously they have been changing code to be easier to apply multi-threading for that computations, which are mostly causes of lags. Any questions?
  15. Hello @iiLeonn, there is going update on the server currently. Thank you for your patience
  16. @wowgetoffyourcellphone sure, why not could you give somewhere close water with fish so one can place docks, if it would fit into map? Thank you.
  17. I will recheck number of structures, market thing is actually problem in vanilla where player is not informed that markets are too close to setup the root. It has diff prepared.
  18. hi @sphyrth , yes it is a23b friendly. Thank you all for feedback.
  19. Hi, I am working at new tutorial with attempt to improve it. I aim to have cleaner and less text for user to read. To this tutorial I have added Market, trading, bartering, rotation of buildings. Any military stuff would be in second part of tutorial, this should be only about economy. Any suggestions, improvements welcome. @Nescio I would be glad if you could provide review from language perspective. @Freagarach, @borg- @ValihrAnt @Boudica @Stan` could you please try it and give me feedback? newTutorial.zip
  20. @Stan` what does that point mean? Edit: ok I understand
  21. @user1, @Hannibal_Barca Max789Power (857) hosted the rated game and exited without resign when was loosing. commands.txt metadata.json
  22. @gameboy pls do not use vs2013 anymore. Compile with vs2015. Thank you for report.
×
×
  • Create New...