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Posts
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Joined
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Days Won
9
Everything posted by Silier
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(I moved it to bug reports)
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It could help to lower the lag but it will not help if units where obstructing themselves from movement. That case would need unit pushing (there is differential somewhere) could you tell at which revision did you play and provide replay? Thank you Edit: and no, it was game's fault, not gamer's
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@Mr.lie hi, could you share replay from that game? https://trac.wildfiregames.com/wiki/GameDataPaths
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Number of bones is not an issue. Please look here https://trac.wildfiregames.com/wiki/GameDataPaths to locate your log files with errors. And please if you have issue with specific file, upload that as well. It is easier to investigate what is the issue.
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can you upload mainlog with error, they are very helpful when finding out what is the issue
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Hi, In formation templates, Animation was renamed to AnimationVariants because that is what it holds.
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binaries/system/test fmt::sprintf ("%f",...) with ',' separator
Silier replied to artlog's topic in Bug reports
Hi, possibly fix is proposed in https://code.wildfiregames.com/D2101 in meantime cppformat was renamed to fmt -
Having Trouble importing maps from Atlas editor
Silier replied to Intellect's topic in General Discussion
Hi, All you need to do is save map using menu in atlas and you can choose in which category Scenario/Random/Skirmish when choosing file name try to avoid spaces something like my_map.xml '.xml' part is very important as without it it will not work. Before saving map itself, in atlas pay attention to the map name and if you have ticked Demo checkbox as that will set further category and will not be visible until you choose Demo maps when selecting in game. That should be all. -
Network turnmanager runs on the same thread as simulation. There is plan to move network turnmanager to another thread but nobody worked on it recently. For match dissapearing from list, that happens when host disconnects (there is patch for that somewhere). To improve performance so network code has more time, try to lower shadow quality, water settings, disable post processing... in game settings.
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Hi @jonbaer, most recent document i could find is https://trac.wildfiregames.com/wiki/PetraBot#DiplomacyManager.x @wraitii you probably know more
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Did you install some mods recently ?
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hi, I rebuild recent svn locally and atlas did not rewrote itself, so looks like it is up to date. Also I reverted before mentioned patch and did not notice difference. Is there something specific you found ?
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70. 1st you need to modify wallsegment component and template 2nd you need to modify wallplacement code to use that parts 3rd you should modify wallplacement script that places Iberian walls @Stan` just add upgrade component.
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So i am asking, why are you talking to yourself ?
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Most of the time that is only issue with compiler started by jenkins, not with linux building 0ad. Maybe it gets out of memory or something, logs are not very helpful about that.
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Field of View - Performance Impact
Silier replied to OptimusShepard's topic in Game Development & Technical Discussion
i dont know too much about that graphic rendering part. might be because shadows, it needs to be bigger to render shadows of entities out from vision box so one will see them. also that's case for water reflection rendering but looks like normal camera view could throw it away -
Hello, If you want to report them please follow instructions in this thread .
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Ratings Disputes and Offence Reporting (Discussion)
Silier replied to gator303's topic in General Discussion
Hi @Lictor_Caesar, please follow instructions in and upload replay of the match. -
Anything regarding formations I am now trying is clearly experimental far from being usable in current state so may or may not work in final version
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Is there a way to issue military orders?
Silier replied to crazy_Baboon's topic in Gameplay Discussion
Hello, no, there is not option to attack only certain unit. They should prefer to attack siege units. But until they are tasked by player to attack certain target, they respond to any melee attacker when they are attacked and they are not fighting at that moment.