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Silier

WFG Retired
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Everything posted by Silier

  1. Hello, this should be fixed in next release. @Stan` can you confirm ?
  2. Oh, I see what can cause confusion. It is mixed version, I do not like that one really. Btw @wowgetoffyourcellphone if you want "value": "Cost/Resources/wood", "add": 5, "affects": "Archer !Mercenary" to be Archer AND NOT Mercenary you need to enclose that into [ ] so it would be like ["Archer !Mercenary"] what can be ["Archer+!Mercenary"] (I know, bleh) or "Archer+!Mercenary" or [["Archer", "!Mercenary"]]
  3. As far as I know MatchesClassList supports A and B variants already. For reference "A B+C" == A or (B and C)
  4. Did you load game and then the error happened ? If yes, you can send me saved file. Replay for loaded part would not help as ai has issue with this kind of replays.
  5. hi @Prospero14, I could not reproduce the error with the replay provided. Do you get the error when you watch the replay ? @feneur could you unblock number of his posts please ? thank you
  6. If you played singleplayer, open singleplayer -> replays -> find match that triggered errors -> at the bottom you will have path to the file, then just upload commands file in that directory If multiplayer , open multiplayer -> replays -> (rest the same)
  7. Hi, could you upload replay file for the match ? thank you
  8. Hi, another one. I have just won and I got this: WARNING: JavaScript warning: gui/session/session.js line 989 reference to undefined property mapSettings.mapType ERROR: JavaScript error: gui/session/session.js line 989 TypeError: mapSettings.mapType is undefined confirmExit@gui/session/session.js:989:9 onSimulationUpdate@gui/session/session.js:956:3 __eventhandler168 (simulationupdate)@session simulationupdate:0:1
  9. The thing is, special building has way much higher territory influence, because cc got it lowered in this commit https://code.wildfiregames.com/rP14758. The reason for that change is unknown, maybe they were fixing something, maybe it was just overlooked revert after introduced in https://code.wildfiregames.com/rP14713.
  10. @The Undying Nephalim hi, dont know if that was already fixed by i did not see it here so WARNING: JavaScript warning: gui/common/tooltips.js line 301 reference to undefined property template.DodgeRating it was for spring sundial or wishing well not sure which one i clicked first Also ERROR: Actor fairy_greatfountainA_spring: required texture sampler specTex not found (material art/materials/basic_trans_ao_parallax.xml) Placing walls ERROR: No placement possible for distance=12.346, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=14.143, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=13.564, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=12.667, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=12.395, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.968, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.696, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.56, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.424, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.215, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.079, minOverlap=0.1, maxOverlap=0.8 could you also move health bar of bigger fairies more up ? so it is not through their eyes? thnx Something to do with warrior clutch WARNING: GetTechModifiedProperty: modification format not recognised (modifying Attack/Ranged/Pierce): ({affects:[["Poisonspear"]], multiply:0})
  11. hi, do you have replay of that game? what os and graphic card does he have? did you both have the same version of the game? can your friend check if he has these two files and if he can open action-cancel-setup-trade-route.png? binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.txt binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.png
  12. No, it does not. I removed changes done in aiinterface.js as they turned out to be not correct.
  13. hi @e5270202, don't know if it helps, can you try to play with disabled particles? I think fairies just have too much of them.
  14. https://code.wildfiregames.com/D2695
  15. Hello, last know update changing required version was in 2015. It looks like you were using outdated version of 0ad in 2017. Your files are using file version 5, but file version 6 is required since March 31 2015 released with 0ad a19.
  16. @allalongthetower you need to upload that file right after you get errors, it is overwritten with each pyrogenesis start
  17. well, one needs to figure that out first do you think that could work fine?
  18. https://code.wildfiregames.com/rP23529 Example in: maps/skirmishes/Sicilia_Nomad.xml <Garrison> <GarrisonedEntity uid="3429"/> <GarrisonedEntity uid="3430"/> <GarrisonedEntity uid="3431"/> <GarrisonedEntity uid="3432"/> <GarrisonedEntity uid="3433"/> <GarrisonedEntity uid="3435"/> <GarrisonedEntity uid="3436"/> <GarrisonedEntity uid="3437"/> <GarrisonedEntity uid="3438"/> <GarrisonedEntity uid="3439"/> <GarrisonedEntity uid="3440"/> <GarrisonedEntity uid="3441"/> <GarrisonedEntity uid="3442"/> <GarrisonedEntity uid="3443"/> <GarrisonedEntity uid="3444"/> </Garrison> It is replacement for "Garrison": { "3434": [3435, 3436, 3437, 3438, 3439, 3440, 3441, 3442, 3443, 3444, 3429, 3430, 3431, 3432, 3433] }, It garrisons entity on game init with entities in GarrisonEntity element. No atlas ui was created for this yet.
  19. Since it is gameplay patches topic, I moved it to gameplay subforum
  20. @The Undying Nephalim looks like you have outdated UnitAI
  21. Not sure about side effects of having unitai.
  22. @The Undying Nephalim the gatherers for fairies need to have UnitAi. Without it, they will not try to gather. Also you would need to pass them order to gather first. Another thing you would need to do is to give them resource dropsite component as well. Then it could work. I can code gathering support for building if you still want to use this approach so you do not have to use unitai.
  23. Hi, @allalongthetower, no, they need to have the same mods as you do. Modifications on the host do not affect computation and graphic of the another players. Even they should not be able to join game if you have any mod applied which they do not have. And since you removed animals as well, if they join without the same mods, game will go out of synchronisation.
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