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Posts
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Everything posted by Silier
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@The Undying Nephalim hi, dont know if that was already fixed by i did not see it here so WARNING: JavaScript warning: gui/common/tooltips.js line 301 reference to undefined property template.DodgeRating it was for spring sundial or wishing well not sure which one i clicked first Also ERROR: Actor fairy_greatfountainA_spring: required texture sampler specTex not found (material art/materials/basic_trans_ao_parallax.xml) Placing walls ERROR: No placement possible for distance=12.346, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=14.143, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=13.564, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=12.667, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=12.395, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.968, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.696, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.56, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.424, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.215, minOverlap=0.1, maxOverlap=0.8 ERROR: No placement possible for distance=11.079, minOverlap=0.1, maxOverlap=0.8 could you also move health bar of bigger fairies more up ? so it is not through their eyes? thnx Something to do with warrior clutch WARNING: GetTechModifiedProperty: modification format not recognised (modifying Attack/Ranged/Pierce): ({affects:[["Poisonspear"]], multiply:0})
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no-one here does
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On the establishment of trade routes for merchant ships!
Silier replied to gameboy's topic in Bug reports
hi, do you have replay of that game? what os and graphic card does he have? did you both have the same version of the game? can your friend check if he has these two files and if he can open action-cancel-setup-trade-route.png? binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.txt binaries/data/mods/public/art/textures/cursors/action-cancel-setup-trade-route.png -
No, it does not. I removed changes done in aiinterface.js as they turned out to be not correct.
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thnx, I've fixed that
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hi @e5270202, don't know if it helps, can you try to play with disabled particles? I think fairies just have too much of them.
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https://code.wildfiregames.com/D2695
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Hello, last know update changing required version was in 2015. It looks like you were using outdated version of 0ad in 2017. Your files are using file version 5, but file version 6 is required since March 31 2015 released with 0ad a19.
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@allalongthetower you need to upload that file right after you get errors, it is overwritten with each pyrogenesis start
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https://code.wildfiregames.com/rP23529 Example in: maps/skirmishes/Sicilia_Nomad.xml <Garrison> <GarrisonedEntity uid="3429"/> <GarrisonedEntity uid="3430"/> <GarrisonedEntity uid="3431"/> <GarrisonedEntity uid="3432"/> <GarrisonedEntity uid="3433"/> <GarrisonedEntity uid="3435"/> <GarrisonedEntity uid="3436"/> <GarrisonedEntity uid="3437"/> <GarrisonedEntity uid="3438"/> <GarrisonedEntity uid="3439"/> <GarrisonedEntity uid="3440"/> <GarrisonedEntity uid="3441"/> <GarrisonedEntity uid="3442"/> <GarrisonedEntity uid="3443"/> <GarrisonedEntity uid="3444"/> </Garrison> It is replacement for "Garrison": { "3434": [3435, 3436, 3437, 3438, 3439, 3440, 3441, 3442, 3443, 3444, 3429, 3430, 3431, 3432, 3433] }, It garrisons entity on game init with entities in GarrisonEntity element. No atlas ui was created for this yet.
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Since it is gameplay patches topic, I moved it to gameplay subforum
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@The Undying Nephalim looks like you have outdated UnitAI
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@The Undying Nephalim the gatherers for fairies need to have UnitAi. Without it, they will not try to gather. Also you would need to pass them order to gather first. Another thing you would need to do is to give them resource dropsite component as well. Then it could work. I can code gathering support for building if you still want to use this approach so you do not have to use unitai.
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Best way to have students join online games
Silier replied to allalongthetower's topic in General Discussion
Hi, @allalongthetower, no, they need to have the same mods as you do. Modifications on the host do not affect computation and graphic of the another players. Even they should not be able to join game if you have any mod applied which they do not have. And since you removed animals as well, if they join without the same mods, game will go out of synchronisation. -
"TriggerScripts": [ "scripts/TriggerHelper.js", "skirmishes/YourTrigger.js", <-- this includes script to your map, path is relative to public/maps ], In the script file, for example "YourTrigger.js" there need to be following section { let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); cmpTrigger.DoAfterDelay(time, "nameOfFunction", {/*parameters*/}); <- if you want to trigger function with time delay cmpTrigger.RegisterTrigger("OnInitGame", "InitFunction", { "enabled": true }) <- I would prefer this one } In InitFunction you can bind more triggers You define any function in your trigger file with Trigger.prototype.nameOfFunction Trigger.prototype.InitFunction = function() { this.RegisterTrigger("OnOwnershipChanged", "MyOwnershipChange", { "enabled": true }); <- bind to whatever On event // or call any custom function in Trigger } To give commands to entities use ProcessCommand function ProcessCommand(playerID, anyCommandInJsonForm); It is good to look into TriggerHelper file to see defined functions you can already use.
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"Right-click to view more information"
Silier replied to wowgetoffyourcellphone's topic in Gameplay Discussion
https://trac.wildfiregames.com/ticket/5269 I am not sure if there is something on phabricator. -
Hi @gameboy, thats issue of the map, I suggest you to nott play it with conquest units and conquest as you will not be able to win because enemy will have some units you cannot reach or you will not have some starting units. Someone created it as squared and then set circular option so there are placed entities at places that cannot be reached in game. It was problem with loading map data where map was always loaded as circular. Will be fixed by @elexis.
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If you know someone to have multiple accounts, report him. Rule is clear and applies to everyone: Only create one account per person on the service unless authorized by Wildfire Games From searching history on forum, unauthorized accounts have been deleted and users were asked to use their first account after ban expired. One is not allowed to create new account just because the current one is banned. If it was allowed ban is useless. I do not think, that given ban is permanent, but every break of rules prolongs current ban. Keep in mind there exists bot that will ban anyone using bad language in chat.
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I allready love this faction
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i am sorry but i cannot to fix this, i am working on something else right now and i do not have time to investigate this issue. you would need to wait for vladislav, he already knows what is the problem, he just needs to find more time, please be patient