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feneur

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Everything posted by feneur

  1. Ah, yeah. Did mostly think of the "changing everything to the non-destructible/capturable/auto-resource-generating" way =) Doing special buildings for special game modes should definitely be a possible addition for e.g. a "King of the Hill" (non-destrucible/capturable building, hold it for a predetermined amount of time to win) game mode
  2. Itms (who works on the pathfinder) has been busy focusing on an exam lately/now, but it's progressing It would be nice to have some more advanced ship moving etc, but as you say those are dependent on pathfinding, so yeah, it's certainly a big step on the way towards Beta
  3. Could you please describe your thoughts a little bit closer? Sounds a bit too different from the normal gameplay to easily be done as just a new game mode (would probably require different balancing etc), but it's certainly a thing that would be cool for a mod
  4. feneur

    date

    Depends on what you mean by trailer, to some extent the release videos are trailers Maybe we'll do something more special for the full release, but that's not something we've planned already
  5. Higher ranked units are displayed differently in the GUI in that they have an icon over their portrait. There are most likely ways to make it more obvious though If you mean when there are more than one unit displayed that's probably a bit harder to do without making the GUI crowded with too much information, but it can probably be done one way or another.
  6. I'm actually more referring to the surfaces directly next to the roof, they look very 2D compared to the roof tiles.
  7. Only trouble is that it looks a bit too real As in looking a bit out of place among the other parts of the texture =) But I'd say that's a good thing if they can be brought up to this standard as well.
  8. (Forgot to mention the location as well, which might be more relevant than scale in this case ) In object mode, press Ctrl + A and choose what to "Apply". This will set the center to the center of the model (and not the center of the start of the model) etc.
  9. Lion have you applied the scale/rotation of the model in Blender before exporting?
  10. No, it's not about performance, but rather choice. You might want to move your units to an important battle site, in that case you would not want to delay them by having them attack every single unit on the way. Sometimes you do want to attack everything in your way, sometimes you're better off not. And that's why it's a choice
  11. If you press Ctrl when ordering units to move somewhere they will attack anything they meet on the way to the destination. For this and more shortcut keys, see http://trac.wildfiregames.com/wiki/HotKeys
  12. It's basically the development version, see http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide for more information (only the top 4 items are really relevant for most people, so need to read more than that unless you're curious). It can seem a bit much at first, but once you get used to it there's really not much to it. Especially since we do provide a pre-built .exe file for Windows users, so there's no need to do anything manually apart from getting the game onto your computer and update it every once in a while. It can be a bit less stable than the release versions, but most of the time it works just as well (and sometimes better of course as things are fixed/improved). The only big issue to keep in mind is that if you want to play against another person you both have to have the exact same version or things will most likely break. It's probably best to let you know that in the SVN version textures are generated by the engine on the fly the first time they're displayed, in other words: the first time things are displayed in the game they will be grey for a second or a couple until the game has worked its magic on the files so that everything looks as it should (in the release versions this is done before-hand).
  13. Split this into a new topic as it's not the same issue. To connect to another player on the same LAN I believe you have to do a direct connection to the local IP (in other words, I don't think you can use the lobby in that case). Here's a guide for how to find it on Windows/Mac: http://lifehacker.com/5833108/how-to-find-your-local-and-external-ip-address (there's instructions for Linux as well in the comments in case you, or someone else reading this, needs to find it on Linux). The one who hosts should do that, and set up a game according to the instructions here: http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#JoinorHost and then give the local IP found via the method above to the other player, who will enter it in the Join dialog in the Server Hostname or IP box. As far as I know that should work. I don't think you can connect to players outside of your local network at the same time as you're playing with someone on the same LAN though.
  14. Also, see http://trac.wildfiregames.com/wiki/Modding_Guide and linked resources if you want to know more The main page at http://trac.wildfiregames.com/ is also a good place to start as it lists relevant wiki pages
  15. Wow You continue to amaze with your skills/development of said skills
  16. Would be interesting to find out where the precision becomes an issue. Or how for that matter, maybe someone can take a screenshot with it set really low so one can get an idea of what would happen
  17. I would assume that the keyboard has got access to " though? But no big deal, just found it a bit funny when your post said "This website was created with the hope that it would answer any questions you may have, as well as help settle any confusion as to what exactly bronies are. "
  18. Maybe it would be helpful if you put in quotation marks or used the quote function to mark the beginning of that quote Lion
  19. As far as I know you create prop points in Blender by creating empties (and giving them the name you are later going to use in the XML to attach something to it).
  20. Please add this information as well as that would help a lot with finding the cause of the problem
  21. Nah, we're not going to use a name like that for an Alpha =) Though on the topic of using a personal name for an Alpha, maybe we should name the W one Wood (if we reach that high a number of Alphas, but I think somewhere around there is probably what we'll end up with). In memory of one of the first and most influential members of the team: Ken Wood ( http://wildfiregames.com/forum/index.php?showuser=63 and the low usernumber should tell you something of how early he was a part of the team), who died in 2006. But that will have to be decided later, I just wanted to write it down so it's easier to remember.
  22. Please make it possible to dock the panels one might want to keep open, just having floating panels can get hard to work with in the long run (if nothing else it can be hard to put panels right along the edges and you'd end up with less space to use rather than more ). Things like create a new map etc of course doesn't have to be dockable, but other things. It's of course the ultimate if you can have both though And customize the GUI to your own workflow Photoshop is really one of the best applications in this regard, you can rearrange almost everything and have things floating or docked as you like
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