Jump to content

feneur

Administrators
  • Posts

    9.607
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. Thanks for the interest, and I'm sure you have a good interest, but please mind your attitude. It's really hard to take someone serious if they can't present their criticism in a polite manner. Also, to be able to make the most of your arguments it would help if you would try and understand the goals of the game. We'll most likely keep the names as they are, not because we're trying to be different, but because our goal is to teach people about history. It might mean that it's a bit harder to get into, but as the generic name is displayed right next to them I don't really see the issue there. Especially since you're not very likely to be looking at the names at all in the middle of playing, but rather focus on the images. The GUI can most certainly be improved, but it needs someone to do it. Since we do this in our free time we're relying on people being available and having the time (and interest/skill) to do things. So yeah, it needs to be improved, but so far it hasn't been done. If you have ideas for it, great. Though honestly most people have been concerned that the GUI is too big so far, so the needs vary (people might want to play the game on smaller/lower res screens as well). But again, if we had a scaling system that would help in that regard, so it's not a bad idea. It certainly doesn't seem like the easiest thing to do though, so don't expect miracles. The textures might certainly need improvement, but two things to remember: 1) Since we're open source the available source materials are limited. Many sites providing high quality textures don't allow them to be re-licensed, but we need to be able to do that. We do have some old textures from CGTextures which are from before we went open source and are used by special permission, but that permission only applies to those old textures. So many textures have to be created by hand which requires more skill of the artist, which in turn limits the number of available artists who can do it. 2) Not everyone is going to have a graphics card which can make use of the more advanced features, so either we make the game look a lot worse for them (by not having any shadows etc in the textures), or we have to implement a system with different textures for whether or not one is using specular etc, which would complicate things. It might be worth it, but the question is whether the look of the game is improved enough for it to be worth doing. We're definitely going to keep the Citizen Soldier concept. Both because it's something that makes the game different (and not just a AoE clone or something), and because it's inspired by history. Mostly in the sense of armies being based on citizens taking up arms to defend their city state, and in the sense that armies did build more than just tents. It's true that the degree of professionalism in ancient armies varied, but to keep the game balanced we can't differentiate too much between different factions or it would become unnecessarily hard to keep them balanced. Also, the armies got more professionalized towards the end of the period which the game features, and more so in the period which the second part will feature (1 A.D. - 500 A.D.). Plus of course we do have the champion units which represents the professional soldiers.
  2. It's certainly fine with me
  3. We argued about the validity of your objections to the validity of the video, which in turn commented on the issue of farms (or perhaps specifically on the image you posted which was relevant to the size of the farms), which was posted in a thread about dividing up the art tasks in general. In other words, we're all off-topic if you're extremely picky about it But since we're not we can discuss things other than the game (as long as it doesn't take up too much space and isn't too unrelated to the topic at hand), I do think we can leave that excursion now though as I think we've said all we intended to (And no, that's not me trying to "get the last word", you're free to do so if you want to.)
  4. http://trac.wildfiregames.com/wiki/GettingStarted and linked pages should have the important information (especially the section directed at programmers). To keep in touch with the programmers (and sometimes other developers as well) the IRC channel is the best place for direct communication and the forums for more long-term discussion
  5. No, I suggest that when you argue about the accuracy of something, make sure what you say is accurate. That's all I'm saying.
  6. As a farmer's son I can assure you that the wheat in the picture is indeed fully grown (the ears are only developed when the plant has reached its final height).
  7. His game/mod, he's hoping to make something he can sell
  8. It's not going to appear in Alpha 18 as Alpha 18 is just about out, but we'll see what the AI developer/s are up to for future versions
  9. Judging by this post: http://omrilahav.com/1/post/2014/12/0-ad-music-blog-4-tools-of-the-trade.html from the composers blog (he's got a bunch of other posts with more information about the creation of the music and the people (and instruments) who have helped make it what it is, so I can recommend checking his blog out a bit further than just that post) I'd say it is
  10. Have you tried removing the dev PPA repository from your list of repositories?
  11. Ah, now I can see it on my computer as well. I guess I took what he said about being parallel literally It's almost at a level where it's hard to tell if it's actually red or if it's an optical illusion though I't only far away and in a certain angle. I do agree that it doesn't look right though, I'm just uncertain whether or not it's actually wrong or just looks wrong
  12. That's strange. Paste is enabled in the menu for me after a selection has been copied.
  13. Please add some more information, I couldn't even find a fish that had an alpha texture (I just looked at fishes quickly in Atlas, so I might have missed something), and wasn't able to reproduce the issue. A screenshot would be very helpful indeed so we can get an idea of what you're seeing.
  14. Just tested and it works fine as far as I can tell. Ctrl+C and Ctrl+V or using the Edit menu. You do get the objects "floating" though, i.e. you need to click to place them, so perhaps your cursor is just outside of the map area when you try to paste?
  15. What do you mean by patterns? I see a bunch of logs, nice looking logs for sure, but I fail to see the pattern Unless the pattern is that they are all logs? :-/
  16. They were not removed in that sense/because of that reason though. Big parts of the game were rewritten and that meant that a lot, if not all, of the gameplay features were "removed". I can't remember morale having been implemented in my time with the project, so perhaps that was gone in an even earlier rewrite, but stamina and aura display were removed in the "simulation rewrite" Philip did a couple of years ago. That rewrite has, as far as I've understood it at least, has meant a lot to make development easier, and hopefully make the game run better.
  17. I'm in favor, will try and make sure Aviv and Adarsh sees this as replies as well.
  18. Are you saying you want a way to chat that is displayed at the same time in both lobby, match setup and during the actual game (or at least the first two)? Do you have any ideas for how it would best be displayed/work? To me it seems a bit difficult to do well as there might be things discussed in the match setup which wouldn't make sense for other players to see etc.
  19. 0 A.D. is not just a war game, but rather a warfare/economy game. Some people define games which deal only with the actual battlefield activities Real Time Tactical games, as Strategy does include a bit more than just the fighting. On a related note: in my experience most related games which have come out in recent years do focus on the tactical side rather than the bigger picture/having economy as well, so personally I'm glad that we try and do a bit of both
  20. Hmm, there might be another error further up the log. Could you please get the log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them), put them in an archive file and attach that here?
  21. I like it, fitting + certainly not the most commonly known word
  22. Please calm down one notch both Roland and iNcog. It's a lot more likely that your opinion will be considered if your opinion is what is being presented and not arguments about other things/why your opponent is wrong. Also, I did not say that a lack of information was the only reason. The (to my knowledge) limited knowledge makes it harder though. Personally I think we have too many civilizations already, but thankfully this isn't my game, but a collaborate effort, so my opinion is only a limited part of the whole (and I have to bow to the majority/those who actually work on implementing things). What's actually more important is the time needed to create it. I believe I told you this before, but that's pretty irrelevant, the main thing is that I'm now: It's a lot more likely that a well-developed mod will be included in the game than that arguments and accusations are going to encourage anyone to work on something.
  23. It's ok, I just want to encourage you to think one extra time before posting
  24. Yup, just checked and it's actually building at this very moment So should be very updated really soon That wasn't what he was asking. He asked about the development PPA, not the release one. It's really nice of you to want to help out, but if you are not certain it's better that you don't reply as there is a risk that your reply will just confuse people instead of help them.
×
×
  • Create New...