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Everything posted by feneur
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As the team don't have knowledge of all language we rely on the language teams to do the quality checking. If you think you have the skills necessary, but don't have the required permissions, contact the language team coordinator or one of the project maintainers listed here: https://www.transifex.com/projects/p/0ad/ The review feature basically works like this: if you see a translation that you think is accurate, and which isn't marked as reviewed: then you mark it as reviewed. If you see a translation that is marked as reviewed, but you think it isn't the best possible translation, then you click on "Unreview", and enter a new translation and save that. You can then review the new translation, but it's probably best not to review your own translations and instead let someone else review those.
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When you garrison them "in" the wall they will appear ontop of it, and can fire down on the enemy. They do however not move around on the walls, that would be a lot more difficult to implement, so it's not very likely that we will see that in 0 A.D.
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There are essentially two tiers of permissions (well there are some more, but they are more of a management nature) at Transifex: Translators and Reviewers Took a look and it seems you're now a reviewer, so I assume you've been given more permissions since you posted the above
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Hello and welcome Shane I wouldn't say you rambled, it was interesting to read and get an idea of who you are. As for your questions: 1. Yes, it's our intention to move from SVN to GIT. There are some issues which needs to be overcome before we can do that though, but I'll leave it to the programmers to do that. 2. Basically most advanced knowledge, most of the easier/smaller tasks have already been completed, which means that it can be a bit hard to get into development at this point. 3. I'll again leave it to the programmers to answer in more detail, but I can answer in general. We try to keep things reasonably up-to-date, but I'm sure there are things we might have missed. I know some libraries/technologies we can't upgrade yet because we still want to support reasonably old compilers (or more generally operating systems).
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Well, technically speaking that is part of the how-to If you're not going to participate it's pretty irrelevant exactly when something takes place. However, if/when we do something like this in the future we'll try and advertise it more in advance which should avoid any today or tomorrow or yesterday issues.
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It's generally really hard to cooperate with EB2 and similar projects as they work with an engine/existing game content that has got licenses which are incompatible with our licenses.
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Wasn't warfare more siege than battles in history though? It's just that waiting for weeks/months/years doesn't exactly make for as interesting stories On a more gameplay related note though: I haven't played the game as much as I should, but in my experience I've more often felt disappointed at how easily walls/fortresses can be torn down than the opposite. I'll leave it to the more experienced players to have more definitive opinions though
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It's not even been 24 hours and you've already run out of patience? To me that says enough about whether or not someone should get commit access. You're welcome to participate in the development of 0 A.D. on the same grounds as everyone else: if you're not part of the team you can still be a part of discussions and submit changes as patches, but don't have commit access to SVN.
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0ad advertisement on largest game fair in Vienna/Austria/Europe
feneur replied to Odd vacuum's topic in General Discussion
Yeah, I assumed that was the case But as I said, it's not a big deal, the game can't really handle that many players well yet anyway- 7 replies
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Yeah, the text included "Go to this page to know which hour it will be in your local timezone." and that page automatically tells you what the time is in your local timezone.
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0ad advertisement on largest game fair in Vienna/Austria/Europe
feneur replied to Odd vacuum's topic in General Discussion
Sure, you're definitely welcome to use our screenshots and mention the game in the leaflet. Let us know what people think about the game. (Technically 0 A.D. supports up to 8 players, but at this point it's not optimized for that many players anyway, so that the leaflet says 1-6 players is no big deal ) Cool to hear that our participation in Linuxwochen has brought the game to your attention- 7 replies
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The template files are based on one another, and only include the data that changes. Check the <Entity parent=""> to see what (if any) templates any given entity is based on.
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Ok, it's up to you how you do things.
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Are you now a part of the council again? (I.e. should I give you your forum privileges back?)
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===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
feneur replied to Tobi95's topic in Completed Art Tasks
Could you please create a screenshot where it's more uniformly lit? Those images are lit in a very cool way, but it's hard to see things when it's such an extreme angle of light/low overall lighting. -
Thanks for the nice words!
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No he can't You need to make 1,000 posts before you can change your title. And in either case the custom titles are just a small thing for fun, so it's perfectly fine if someone wants to ignore them. Please do note though that we can not endorse a custom script like that - if someone chooses to use it it's on their own risk.
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When is the finished game going to be done?
feneur replied to marc32123's topic in General Discussion
As far as I knew we wouldn't have triggers either, so it's hard to say for sure. If good campaigns are created we will certainly put them in the game, but as it looks currently we don't have people on the team who will be able to do it, so it's best not to promise anything and rather try and focus on getting the other parts of the game finished + create the framework if we see that there is work being done. If it's good enough we'll certainly include it in the main game. -
Turkish is currently at 94% translated (see https://www.transifex.com/projects/p/0ad/ ), so it's certainly possible that it will be included in Alpha 17.
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Are there any plans for increased camera movement?
feneur replied to Freang12's topic in Introductions & Off-Topic Discussion
The default camera is adapted to playing the game rather than taking screenshots etc, and for that purpose I think it's good to have it roughly where it is now. The exact numbers perhaps could be adjusted, but overall I think it's a good balance. If anything I think the present settings might give you more than you need =) You can't really do anything worthwhile if you zoom out too much as you can't see what's what =) But to some extent it's personal preference of course -
Could you please take a screenshot of what you are seeing? It's hard to understand what you are expecting to see as 0 A.D. doesn't have any dialogue in the sense of characters who say something to you via text bubbles, so I guess you mean something else.
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Sounds good!
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Duplicate topic, so I'm closing it. See the other for more info.
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http://play0ad.com/download/linux/#a0A.D.providedpackages gives you the information for how to get the latest version (Alpha 16). Alpha 17 is just a couple of weeks away though, so it may or may not be worth installing Alpha 16. As long as you have an ok internet connection and isn't afraid of using the command line/terminal it should be fine though