Jump to content

feneur

Administrators
  • Posts

    9.649
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by feneur

  1. It's not even been 24 hours and you've already run out of patience? To me that says enough about whether or not someone should get commit access. You're welcome to participate in the development of 0 A.D. on the same grounds as everyone else: if you're not part of the team you can still be a part of discussions and submit changes as patches, but don't have commit access to SVN.
  2. Yeah, I assumed that was the case But as I said, it's not a big deal, the game can't really handle that many players well yet anyway
  3. Yeah, the text included "Go to this page to know which hour it will be in your local timezone." and that page automatically tells you what the time is in your local timezone.
  4. Sure, you're definitely welcome to use our screenshots and mention the game in the leaflet. Let us know what people think about the game. (Technically 0 A.D. supports up to 8 players, but at this point it's not optimized for that many players anyway, so that the leaflet says 1-6 players is no big deal ) Cool to hear that our participation in Linuxwochen has brought the game to your attention
  5. The template files are based on one another, and only include the data that changes. Check the <Entity parent=""> to see what (if any) templates any given entity is based on.
  6. Ok, it's up to you how you do things.
  7. Are you now a part of the council again? (I.e. should I give you your forum privileges back?)
  8. Could you please create a screenshot where it's more uniformly lit? Those images are lit in a very cool way, but it's hard to see things when it's such an extreme angle of light/low overall lighting.
  9. Yeah, don't worry. I just meant it as in "don't take this post of mine as a guarantee of this script being safe to use on your computer or do what it says it does" =)
  10. No he can't You need to make 1,000 posts before you can change your title. And in either case the custom titles are just a small thing for fun, so it's perfectly fine if someone wants to ignore them. Please do note though that we can not endorse a custom script like that - if someone chooses to use it it's on their own risk.
  11. As far as I knew we wouldn't have triggers either, so it's hard to say for sure. If good campaigns are created we will certainly put them in the game, but as it looks currently we don't have people on the team who will be able to do it, so it's best not to promise anything and rather try and focus on getting the other parts of the game finished + create the framework if we see that there is work being done. If it's good enough we'll certainly include it in the main game.
  12. Turkish is currently at 94% translated (see https://www.transifex.com/projects/p/0ad/ ), so it's certainly possible that it will be included in Alpha 17.
  13. The default camera is adapted to playing the game rather than taking screenshots etc, and for that purpose I think it's good to have it roughly where it is now. The exact numbers perhaps could be adjusted, but overall I think it's a good balance. If anything I think the present settings might give you more than you need =) You can't really do anything worthwhile if you zoom out too much as you can't see what's what =) But to some extent it's personal preference of course
  14. Could you please take a screenshot of what you are seeing? It's hard to understand what you are expecting to see as 0 A.D. doesn't have any dialogue in the sense of characters who say something to you via text bubbles, so I guess you mean something else.
  15. Duplicate topic, so I'm closing it. See the other for more info.
  16. http://play0ad.com/download/linux/#a0A.D.providedpackages gives you the information for how to get the latest version (Alpha 16). Alpha 17 is just a couple of weeks away though, so it may or may not be worth installing Alpha 16. As long as you have an ok internet connection and isn't afraid of using the command line/terminal it should be fine though
  17. True (I still maintain that the developer overlay isn't primarily there to hide things which can be used to cheat though )
  18. I would also recommend flattening some areas as it's going to be really hard for units to get anywhere on this map. At least create a more shallow area for units to be able to cross the river.
  19. As far as I can see in Atlas (or in the XML file for that matter) nothing is belonging to one of the players, just to gaia. Just open the map in Atlas, go to the objects tab, select the units/buildings and press 1 for the ones you want to belong to player 1, and do the same for player 2 (though with 2 of course).
  20. It is generally recommended not to assign a specific AI (unless you have a specific AI created for a specific scenario) as it then becomes more work later if an AI is removed or has its name changed.
  21. Thank you for the report. I took the easy way out and just increased the size of the player on the page, will probably have to be adjusted again as new tracks are included, so hopefully this post (split it out as it this isn't a suggestion for the game but a bug report for the web site) should serve as a reminder.
  22. The developer overlay is for everything that might be useful for development, but isn't fitting in ordinary gameplay/the gameplay experience. So it definitely belongs there.
  23. There should be a .pmp file in the same location with the same name (i.e. sparta.pmp), that's needed as well
×
×
  • Create New...