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feneur

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Everything posted by feneur

  1. Are you saying you want a way to chat that is displayed at the same time in both lobby, match setup and during the actual game (or at least the first two)? Do you have any ideas for how it would best be displayed/work? To me it seems a bit difficult to do well as there might be things discussed in the match setup which wouldn't make sense for other players to see etc.
  2. 0 A.D. is not just a war game, but rather a warfare/economy game. Some people define games which deal only with the actual battlefield activities Real Time Tactical games, as Strategy does include a bit more than just the fighting. On a related note: in my experience most related games which have come out in recent years do focus on the tactical side rather than the bigger picture/having economy as well, so personally I'm glad that we try and do a bit of both
  3. Hmm, there might be another error further up the log. Could you please get the log files (see http://trac.wildfiregames.com/wiki/GameDataPaths for where to find them), put them in an archive file and attach that here?
  4. I like it, fitting + certainly not the most commonly known word
  5. Please calm down one notch both Roland and iNcog. It's a lot more likely that your opinion will be considered if your opinion is what is being presented and not arguments about other things/why your opponent is wrong. Also, I did not say that a lack of information was the only reason. The (to my knowledge) limited knowledge makes it harder though. Personally I think we have too many civilizations already, but thankfully this isn't my game, but a collaborate effort, so my opinion is only a limited part of the whole (and I have to bow to the majority/those who actually work on implementing things). What's actually more important is the time needed to create it. I believe I told you this before, but that's pretty irrelevant, the main thing is that I'm now: It's a lot more likely that a well-developed mod will be included in the game than that arguments and accusations are going to encourage anyone to work on something.
  6. It's ok, I just want to encourage you to think one extra time before posting
  7. Yup, just checked and it's actually building at this very moment So should be very updated really soon That wasn't what he was asking. He asked about the development PPA, not the release one. It's really nice of you to want to help out, but if you are not certain it's better that you don't reply as there is a risk that your reply will just confuse people instead of help them.
  8. Hmm, for me it's just 185MB. (Also note that that is the size on disk, i.e. not the size when downloading.) In either case, we have been discussing and planning to try and change to using Git instead (which would include ways to only get the source code and not have the Windows-only binary files as well). That is dependent on having easy ways for people who need the binaries to get them, plus we have been waiting for our new server to be set up. Now we've started to get things set up on it though, so it might happen some time soon as long as other issues have a solution.
  9. Two players (or more) control one single faction. It's been suggested before, and might end up in the game. It's probably not the easiest task though as the system needs to handle what to do if it gets orders to e.g. move the same unit to two different places, maybe at the same time. It should definitely be possible to do in one way or another though, especially if people are ok with things like that possibly not giving the expected result.
  10. Most likely not, unless he's started very recently.
  11. What dvangennip said + we'll have to look into whether or not it's at all possible to have an open source game on Steam. If nothing else I think Steam might force games on there to use their DRM, but I could be wrong. When it comes to what the actual title says though: the 0 A.D. community is already on Steam:http://steamcommunity.com/groups/0AD It's not yet very active, but it does exist =) If you have any ideas for that group, feel free to add them And you're definitely encouraged to join the group (if you add 0 A.D. to your list of games on Steam as a non-Stream game it will show up when you're logged in and others should be able to see that you are online and could join you for a multiplayer match).
  12. Can confirm this bug, system_info.txt attached. SVN rev16246, autobuilt exe. Above and below a certain area on the slider these black "pixelly" areas appear.
  13. He is busy with non-0 A D. stuff for about a week longer, but after that he plans to get the tech tree visualization in-game so it can be included in Alpha 18.
  14. The images at the bottom of the page on the web site aren't working, e.g. http://wildfiregames.com/0ad/images/new_icons/twitter.png etc, perhaps just a permissions issue or something?
  15. The play0ad.com web site still has got some issues, we will look into them tomorrow, but for now you can download the game for most platforms via: http://sourceforge.net/projects/zero-ad/files/releases/ (if you need instructions for other OSs/ways to install the game, please post here in the forums until we have had time to fix the web site).
  16. As you may have noticed the last couple of days there have been issues with both the forums and the web sites. This started with a hard drive failure on the hard drive where they were hosted, and it seems that has then caused issues during these last days as well. The issues were beyond our control, but might have been possible to resolve over time with the help of the hosting company. Since we had already started to move things over to a new server with another host, we decided to instead start using the new server instead of trying to get things working on the old server first. If you are reading this, then you are viewing the forums on the new server! Which in general is a good thing as the new server is a lot better (to start with it's just used for Wildfire Games stuff, the old one we shared with other web sites), and we do have more control over it, which should mean that we can do more/and sooner to fix any new errors that might appear. There is one bad thing though, some very recent forum posts may have vanished. There was no backup more recent than the 23rd of January. So anything between that date and now is unfortunately lost (the silver lining is that since the forums were down for most of this time not many posts were made), but as far as we can tell there is unfortunately nothing we can do about that. Things should work as usual, but please be aware that there could still be things which needs to be fixed, so have patience with us. Please take a look around the forums and test that everything works (and let us know if it doesn't). Also, our emails are not yet moved over to the new server, and they are also affected by these issues. This means that we are not likely to receive any emails sent after the 23rd, and it will most likely take a little while yet before we can be safely reached at our Wildfire Games email addresses. For now please use other means to contact us and we will let you know when they are back and running.
  17. I think the issue is that it has to work for all animals. Otherwise there would have to be different animations for each and every animal that can be slaughtered.
  18. Please don't use more than one exclamation mark in the title, we see it just as easily with one -- but with more than one you seem as if you are screaming. Also, please don't make the text large like that, it doesn't make it any easier for us to see/read it, but there is a risk that it annoys us, and that will not make it more likely that we will help you. In most cases it will not make it less likely either, but my point is that it can only be a bad thing, and never a good thing.
  19. Hello Ryan! And welcome to the forums! Nice to hear that you like the game
  20. Not sure I would call it WYSIWYG, but yes it does still work. Not sure it supports 100% of all the things you can do with an actor, but I don't know actors well enough to be sure I'm also uncertain about whether or not it works on Linux/Mac or just Windows, if the latter that might explain at least part of it + I guess not everyone is aware of it The Actor Viewer is integrated into Atlas, don't remember if the Actor Editor ever was , but in either case it isn't now.
  21. Depends on what you mean by stable? It is not 100% stable in the sense of "never changing" as it is still being developed, but it is fairly stable in the "does not crash" sense.
  22. Then you don't have it, and then you will get those errors, as niektb said in the post above. You can however get it, and since you are on Windows it's really not that much more difficult than installing a normal version of the game. Please see: http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide for how to get it, but in short, download the TortoiseSVN application, "checkout" the 0 A.D. SVN (that is basically downloading the development version). I'm not 100% sure, but I think the game should look for mods in e.g. C:\Users\JohnDoe\Documents\My Games\0ad\mods otherwise just put it in the mods folder inside the 0 A.D. SVN folder. To run this copy of 0 A.D. just double click the pyrogenesis.exe inside the binaries/system folder in your SVN folder (or you can create a shortcut and put on e.g. the desktop or taskbar or start menu).
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