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Posts
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Everything posted by Dakara
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What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball
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i'm to lazy for 3 game, go only 1 game by opponent?
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Hello i understand, if u want to play until the end you must choose your host and not the too elitist ones
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last alpha this bug is already here, don't know if 2 alpha before it same
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What do we think of citizen cavalry archers.
Dakara replied to LetswaveaBook's topic in Gameplay Discussion
i think we are ok in their job -
==[Brainstorming]== for cheats units
Dakara replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Mythologie unit and gods- 198 replies
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- 1
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- brainstorming
- art
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(and 2 more)
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wtf 0AD is not responsible for DDOS. go and complain to the FBI.
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Sacred places / Sites [ Gaia - Neutral stuff]
Dakara replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Why not an option like relic but not in all game plz -
Just add traps, stakes, etc. for the elephants to kill themselves
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Welcome again, hoping to meet you, see you evolve and love this game and this project
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I find it good that some civilizations are poor in siege units. Rome is ROME. Is a highly developed civilization with excellent siege capacity. Wall, military camp, long-range siege. To counter them the Gauls can send cavalry raids in ennemy base, attempt to kill the sieges with sword cav. Rome is good design differentiation. Gauls lacks something, but it good too. Gauls has the unit which decreases the enemy attack it is nice and the buildings are faster to build. Good food production in the fields. We can have little idea very easy. Delete all tech for boost monk (druid) on temple and remplace by an unique tech which teaches druids to morally boost their allies. When druide heal ally they boost 20% dammage for 5 seconds of the unit. Very usefull on infantery fight. So we can imagine druide with mounted druid (but produce in temple or in stable if temple is already built ?) If the idea about the druids refused. We can create new unit produced from house. A pillager unit with flashlight and a small dagger, very fragile and bonus plunder multiplied by 3. This unit can burn building, but they are very weak in fight ! Fast moving like a skirmish unit. 40 wood 40 food and the unit pick up ressource at 0.4 Ratio -> it will be well written that this is a poor collection unit.
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Depending on the cards, there is no balance between civilizations and even no chance of winning the right civilization on the right map. We can give attributes to civilizations but not an unbeatable side.
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I see a lot of people moan, but with each civilization I feel like I can play quite differently. At least there are possibilities to play them differently. For me, civilizations must be economically balanced, very slight boost can however be present like the elephant maurya (small Hp nerf welcome so that the enemies can kill it more easily). ->You will understand that I find the economic bonuses like age of empire really unhealthy (wikipedia land), and it is really an easy solution. Nothing fun for a casual gamer. In addition to the fairly general technology tree already present, we can also add a few ideas here and there. For example, for the kushites the siege towers could heal if healers are in garrisons. Kushites already have a lot of differentiation, probably due to their novelty. Persians, a second unit of ram, MEGA RAM 6 of pop garrison 25 places. Give to weak civ better bonus on heros. some civ have 3 good heroe and some civ 1 hero. I find it unfortunate that we can't bring a hero back to life nut not the thread.. --- troll on I am for the competitive balance but let's not forget that part of the community is noob or casual, they also have to be satisfied and although a lot of mods are great, they want to see new things on the basic version of the Game. Civilizations, fun and original mechanics, more different units, sometimes the appearance is enough to make some people happy. Why not techs to choose the skin of its units to satisfy the gaming grandpas (there are a lot of old skins of the old alphas) Why not create a kind of low third civilization, called "tribes" (enough to play solo / against bots / or challenge for very good players in multiplayer). Quite fragile nomadic civ with only infantry units, another with only cav units, another only maritime with buildings only near water. A civ can dismount/mount unit for gather ressource.
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Arguments for/against alpha 23 ranged infantry speeds
Dakara replied to BreakfastBurrito_007's topic in Gameplay Discussion
We must differentiate the speed of movement and keep the same harvest rate. It does not matter if there is an economic imbalance, it is not an admissible argument. It is quite light. Adapting its military composition must be an accepted choice. That said, no reason for an archer to move slower than a skirmisher as long as his equipment is light. The equipment must be taken into account when assigning speed. If a unit has a shield in its appearance then it must have a bit more armor piercing right? Perhaps we should see for the creation / addition of a lighter melee infantry to run after these archers. A fairly fast moving unit, fragile at range and melee, and with moderate damage. A good phase 1 unit or to rush the economy here and there. As archers must stop to shoot, these units will catch up with them at some point. -
Any French subsection of forum ?
Dakara replied to LibreFaso's topic in Introductions & Off-Topic Discussion
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Beautiful more organic farming
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A25 look fine no? For me except the pathfinding is good ( too many unit in same spot) All civ is playable and have a little difference
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ctrl +1 = group 1 ctrl +2 = group 2 Always keep an eye on your troops and back off before taking the fight if you feel like you're gonna get @#$%ed
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AOE 4 is @#$% don't try convince us. there is nothing innovative to copy
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As for stronghold the license age of empire is dying strange graphics, fairly bland soldier animations and few new ideas. Bad game where is the hype?
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When I'm harassed by cav rushes who want to stop me from harvesting food. Sometimes I don't have the choice to place a few spears in my fields otherwise the development is completely slower. Borg's idea could be good, why not a technology in the farm with a small cost of research and a rather long time like 40 seconds. In order to keep the spam woman out of the fields and the risk involved. What makes cavs strong is also their extra life. We can reduce a little the life gap between cav and infantery. For example 160 to 140 hp and 100 to 90 hp.