sarcoma
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Everything posted by sarcoma
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Thank you, Langbart. Awesome job bringing back many of the best fgod's titbits. Your Shift-F is out of this world.
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@Langbart: where can i change the scale to use your mod with a resolution of 1600x900?
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Thank you, Langbart. The game has beautiful art but some is impossible to see at a comfortable zoom for playing. Haven't tried it yet but I hope it changes the steppe-like grass around the CC somehow.
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Sweet, you still use chalkboards, i hate those stinky markes
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Why did the 0ad data grow almost twice compared to a23? 1213.34 MB v 693.97 MB?
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TABLA RESUMEN DE TODAS LAS CIVILIZACIONES
sarcoma replied to guitomalito's topic in Tutorials & Guides
671 pages? -
Imagine the puns and typos
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tested scripts work: latin, armenian, cyrillic, bangla, punjabi, malay, hindi, sanskrit, marathi, berber, inuktitut, georgian, greek, hebrew, nepali, cherokee dont work: arabic, manipuri, gujarati, kannada, oriya, tamil, telugu, urdu, burmese, mongolian, tibetan, uyghur, dzongkha, persian, n'ko, khmer, lao, kanas, sinhala, thai, amharic, baille, ogham, dhivehi, javanese
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@mysticjim: what mod are you using? with stats on top and pretty colors?
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You're missing a minus
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ffm or fgod (fpre)?
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changing mod.json to a24 doesn't work, you get a million ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session~prodmod.js line 92 undefined has no properties @gui/session/session~prodmod.js:92:9 __eventhandler393 (Tick)@session Tick:1:1
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A "psychic" shader mod; development begins...
sarcoma replied to DanW58's topic in Applications and Contributions
then try 7z a file.zip dir/ cd first into the parent of dir/ -
A "psychic" shader mod; development begins...
sarcoma replied to DanW58's topic in Applications and Contributions
Are you using Linux? you can unzip the mod like that from terminal -
A "psychic" shader mod; development begins...
sarcoma replied to DanW58's topic in Applications and Contributions
cd .local/share/0ad/mods/ 7z x file.whatever -
It is now. We're suffering without the mods (fgod and spec)
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Everybody whines when alphas change significantly but players always adapt and learn to like it. Many people paved the way in a24 for future balancing with more frequent releases. We are lucky this time borg and nescio hear our cries about balancing
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When you rotate buildings with [ ], i guess the new snapping resets the rotation. Specs can't see player stats (f/w/s/m/p) in observer mode. If you sort the list of participants in lobby by some criteria, it resets to default after rejoining or leaving a game. I don't know if a mod prevented those behaviors in a23.
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causative made his own `TrueSkill' taking into account 0ad replay metadata. Here's an implentation https://trueskill.org/ Some mod (nani's?) already adds an autobalance command, no idea if it works
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[localization] project languages
sarcoma replied to Nescio's topic in Game Development & Technical Discussion
Are you sure? The official standardizer, la RAE, registers only 'cusita', not 'kushita', to refer to both, i think. https://dle.rae.es/cusita The bible has several references to the 'cusitas', for example la mujer cusita de Moisés -
I don't think I do. It's not strange for Arch, it's the norm.
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[localization] project languages
sarcoma replied to Nescio's topic in Game Development & Technical Discussion
@soloooy0: En el árbol de civilizaciones vi que dice 'mujer kushita' en vez de 'cusita' y en la descripción dice kushita un par de veces -
Also, several patches don't end after a newline and print a message (error?/warning?) when applied, for example libraries/source/spidermonkey/FixMacBuild.diff