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sarcoma

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Everything posted by sarcoma

  1. That kind of cheating should trigger OOS: reading opponent and spec chat, seeing opponent stats, revealing map, who knows what other tricks they hide?, biasing map generation, random civ assignment? stacking siege? messing attack and armor stats? deleting enemy units?
  2. Maybe @nani can help us by adding D2629 to autociv
  3. Please replace the default font, either serif or sans, that applies to the lobby chat to allow arabic script among others. It is so biased not to support those languages when there are many fonts readily available $ fc-list -f '%{file}\n' :lang=ar /usr/share/fonts/TTF/DejaVuSansMono-Bold.ttf /usr/share/fonts/TTF/DejaVuSansMono.ttf /usr/share/fonts/TTF/DejaVuSans.ttf /usr/share/fonts/TTF/DejaVuSansCondensed.ttf /usr/share/fonts/TTF/DejaVuSansCondensed-Bold.ttf /usr/share/fonts/gnu-free/FreeSerifBold.otf /usr/share/fonts/TTF/DejaVuSans-Bold.ttf /usr/share/fonts/gnu-free
  4. Menu / Single player / Matches Map tab / Map type : Random / Select map: any Player settings tab / Number of players: 1-8 Player 2: AI Petra / Gear: difficulty: sandbox - very hard Menu / Settings / Mod selection / Download mods ... Select mod / Enable / Start mods
  5. I hope for a24 kushite heros are moved before champions in fort. They used to be from cc and when they moved them to fort they got the order wrong.
  6. Why do all games appear black in multiplayer when enabling this mod? What does fgod, autociv and others do differently to be able to join games that don't have their mod?
  7. I think most top players would disagree with this. A good combo army is stronger than a 1 unit army. Or do you mean like Hannibal Barca bonus for allies?
  8. Healers are being used regularly right now by several players. ~10 monks with army. Could be buffed for brits without getting to previous alpha Cunobelin. I think borg- changed the stance in his mod. idk if form passive to standground or aggressive.
  9. the version should be a23b, not a23. it should be in ubuntu repos unless ubuntu is old. wiggle the connector in and out while playing audio
  10. add more emotions, like telegram
  11. i hope there will be a linux src version/release
  12. If you want an easy arch, use manjaro or anarchy. In my opinion 0ad should free all ram allocated once you get out of a game. Right now you need to restart the app. You could be using 100% ram in a multiplayer game (Jebel for example) and you can restart 0ad and rejoin and you would need a third of the ram.
  13. 0ad should run just as smooth in linux as in windows. It should only hang the computer if you run low on ram and start swapping, less than 4GB ram, such as alt tabbing 2 memory hogs like 0ad and firefox on low ram.
  14. It's not alpha 24. That's the development version (svn). a24 is still a way to go https://trac.wildfiregames.com/milestone/Alpha 24
  15. Thank you, Vladislav. With --nosound, 0ad doesn't access the card USER PID ACCESS COMMAND /dev/snd/controlC0: root 441 f.... alsactl and OSS program runs with this module loaded snd-pcm-oss. Seems like an ALSA thing though, pretty much any program that needs audio blocks /dev/dsp. I found out ALSA comes with aoss to run old programs. Thank you.
  16. Why is 0ad using old OSS and monopolizing the card? sudo fuser -fv /dev/snd/* /dev/dsp* USER PID ACCESS COMMAND 10571 F.... pyrogenesis /dev/snd/pcmC0D0p: 10571 F...m pyrogenesis /dev/snd/timer: 10571 f.... pyrogenesis Other OSS program: FATAL: cannot open dsp device /dev/dsp /dev/dsp: Device or resource busy
  17. Rest of civs changed. Ptol bolt reverts back to default when shooting. ffm_visibity.zip
  18. Aside from that error which appears once, it doesn't go oos on multiplayer. I think the purpose of making bolts visible has been fulfilled. I will change the rest of civs at a later date. Thanks.
  19. Thanks @Stan`, I changed 2 files for carthaginians and this is the result for athenians I used the catafalque since it seems visible enough. I get the following error though: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/props/special/catafalque_two_wheel.dae" for actor "siege_spear" Maybe I need to change the other 2 pivot files? Should I change siege files for all civs? Can I get the fuchsia dot shown in the minimap for relics for these bolts?
  20. I tried <?xml version="1.0" encoding="UTF-8"?> <actor version="1"> <castshadow/> <group> <variant> <mesh>props/projectile-bolt.dae</mesh> </variant> </group> <group> <variant> <textures><texture file="null_orange.dds" name="baseTex"/></textures> </variant> </group> </actor> in the file LordGood said and now the projectile is orange but still no luck with the cart. It doesn't matter for me if it only shows a flourescent rectangle instead of the scorp
  21. I want the bolt shooter red or orange or green (like the red chickens and bushes) so that I can spot it easily among an army. I use a very far zoom to play, like 250, and the arrows are completely invisible and the cart is very hard to notice. And the bolts wipe an unattended army quickly.
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