Jump to content


Community Members
  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by sarcoma

  1. you can look here where to place mods https://trac.wildfiregames.com/wiki/GameDataPaths but I think you can also drag and drop the .zip or .pyromod on top of 0ad icon in desktop
  2. Why doesn't the game just use the fonts installed in the system? Why can't one type Arabic like scripts in lobby? Hebrew already supported.
  3. Check Delenda Est, it has 4 phases
  4. There's a geolocation where the server asks the client for permission to get GPS coordinates and there's another based on public lists of ip ranges assigned to ISPs. The latter was used, the one Boudica talks about, and it's not hard for anyone to get that info since we share IPs when we connect anywhere. That said it's not right to share with others.
  5. You can find old windows binaries and source code here https://releases.wildfiregames.com/, probably won't compile
  6. Formations still canceled before free hand formation was introduced
  7. Then you haven't met @ValihrAntThat's one of his many tricks
  8. So, it's best not to run clean-workspaces unless you really have to? Spidermonkey takes ages to compile and if you get an error it starts over from scratch. It's hard to compile on 4 GB RAM, at some point it starts swapping I guess and freezes OS.
  9. I don't see how infinite siege towers can beat a bunch of catas already deployed
  10. I think @gaiushad a similar situation in one of his mods. Maybe he can help you.
  11. You can select and garrison a clump and unload the surplus 1 by 1
  12. You can self host with gitlab, no hassle. The only advantage (for me) to use svn over a distributed version control is the partial cloning.
  13. Select some units/buildings, press 'ctrl 1', an icon appears to the left, deselect and click '1'. Create groups 1,2,3, ...., 9, 0
  14. @camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
  15. https://www.jetbrains.com/help/clion/code-style-c-c.html
  16. That DE tech is too op, archers can destroy everything: forts, siege, walls, everything
  17. Is your win username 'user'? it's trying to install there
  18. Can you update the ppa? Many ubuntu users are desperate after upgrading to get same version. If their connection is slow i bet theyre furious
  19. Yes, op players (@borg-, @Feldfeldand @ValihrAnt) should be involved in balancing, right now long range siege is too op
  20. Thank you, (-_-), Angen, Rolf. Works fine with fgod deactivated.
  21. Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault
  • Create New...