sarcoma
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Everything posted by sarcoma
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Rest of civs changed. Ptol bolt reverts back to default when shooting. ffm_visibity.zip
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Aside from that error which appears once, it doesn't go oos on multiplayer. I think the purpose of making bolts visible has been fulfilled. I will change the rest of civs at a later date. Thanks.
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fighting game i've done - work in progress !
sarcoma replied to coco88's topic in Introductions & Off-Topic Discussion
will it be available for linux for free? -
Thanks @Stan`, I changed 2 files for carthaginians and this is the result for athenians I used the catafalque since it seems visible enough. I get the following error though: ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/props/special/catafalque_two_wheel.dae" for actor "siege_spear" Maybe I need to change the other 2 pivot files? Should I change siege files for all civs? Can I get the fuchsia dot shown in the minimap for relics for these bolts?
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I tried <?xml version="1.0" encoding="UTF-8"?> <actor version="1"> <castshadow/> <group> <variant> <mesh>props/projectile-bolt.dae</mesh> </variant> </group> <group> <variant> <textures><texture file="null_orange.dds" name="baseTex"/></textures> </variant> </group> </actor> in the file LordGood said and now the projectile is orange but still no luck with the cart. It doesn't matter for me if it only shows a flourescent rectangle instead of the scorpio.
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I want the bolt shooter red or orange or green (like the red chickens and bushes) so that I can spot it easily among an army. I use a very far zoom to play, like 250, and the arrows are completely invisible and the cart is very hard to notice. And the bolts wipe an unattended army quickly.
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@Stan`, I added the file you said but still can't see no change in bolts.
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
sarcoma replied to snelius's topic in Game Modification
I meant all the people that offered to. -
There are Ubuntu players in lobby. State your distro and version and tag a big guy like @Stan`
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
sarcoma replied to snelius's topic in Game Modification
is anybody testing the 2 patches/mods he already made? -
Ubuntu? use ppa binaries https://play0ad.com/download/linux/#a0A.D.providedpackages or build from source (takes time)
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If you use linux, your distro has old binaries, should be a23b
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Sunday Pro Games 1v1 Tournament Main Thread
sarcoma replied to HMS-Surprise's topic in Announcements / News
Results/replays from last week?- 74 replies
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- tournament
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
sarcoma replied to snelius's topic in Game Modification
Box formation is good to group army, protect ranged, trap hero, etc -
looks a bit less cartoonish, they're trying to mod 0ad
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watch replays of good players and copy, use follow player option
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Villager autoassign button?
sarcoma replied to Anaxandridas ho Skandiates's topic in Game Development & Technical Discussion
Right now you need just a little micro. You assign unit producing buildings to a hotkey, ctrl+#. You set rally point from each building to any task. You select group with #, and train. -
What file(s) should I change to have bolts piercing bright red/green like the chickens? Is as easy as a small square like animal_chicken.dds?
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Yes, the bolts/scorpios. I can't see them and they decimate armies. Stan, can you tell me the paths?
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@ffm2: Can you make crossbolts red or bigger? That would help a lot
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git diff --no-prefix master..branch > somefile.diff https://stackoverflow.com/questions/708202/git-format-patch-to-be-svn-compatible
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
sarcoma replied to HMS-Surprise's topic in Announcements / News
He wants to play by ip, he can't join lobby but others can join by ip his host if he shares it. I'm guessing he will share ip in 0ad irc- 79 replies
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You can edit the commands.txt to removed mods you don't have. Looks like this "mods":[["public","0.0.23"],["fgod","1.6.22"],["autociv","0.3.3"]]