
sarcoma
Community Members-
Posts
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Everything posted by sarcoma
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Best thing you can do is to stop idolizing (famous) people. Gandhi slept with little girls and gave them enemas. George Washington forced people to fight for his own benefit. Mother Theresa didn't use money donations on poor people. Simón Bolivar was a cruel traitor...
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wow Sevda, stop trolling with smurf accounts. Isn't that rollo account from way back?
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Could that be pesem? Could be though, child marriages still happen in the 21th century in many religions.
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Ask to start or ready button was a feature from fgod (and later autociv) where one of the game setup buttons asked players to ready up attaching the old file...gamesetup.js I was trying to bring back some essentials I miss from fgod (some players have told me they miss them too, like ping from lobby) but my mod skills are subpar. If you see anything you like, use it (and improve it, it's buggy anyway).
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mod LocalRatings mod - evaluate players' skills based on previous games
sarcoma replied to Mentula's topic in Game Modification
better yet, a filter from date x, to avoid scanning many replays -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
sarcoma replied to Yekaterina's topic in Game Modification
@Stan`: Having a similar mod, I noticed there are some naming inconsistencies. For example, some trees don't follow the general_specific file naming, some metal mines are missing the 'mine' part, the trees for the steppe biome are in a different directory, ... -
Ratings Disputes and Offence Reporting (Discussion)
sarcoma replied to gator303's topic in General Discussion
Also, @defc0n was leaving lobby, rejoining and changing nick repeatedly -
mod LocalRatings mod - evaluate players' skills based on previous games
sarcoma replied to Mentula's topic in Game Modification
Can we start sharing weights? Whats the difference between some categories (value/umber)? I had to filter players with 5+ games to avoid some randos but this is still not right. -
mod LocalRatings mod - evaluate players' skills based on previous games
sarcoma replied to Mentula's topic in Game Modification
valihrant #180 <- noob -
Gold ball trophy. You are just too bitter and rude. The bulk of 0ad players enjoy mysticjim's broadcasts, even when he misses several details.
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Resistance calculations
sarcoma replied to maroder's topic in Game Development & Technical Discussion
Maybe @Langbart can add to boongui actual unit stats -
@Sevda: do you know the trick to kill ptol slingers bypassing the pikes? (I don't)
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Maybe @mysticjim @zxphxr or @Kakutstha can make some yt videos
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
sarcoma replied to Yekaterina's topic in Game Modification
vividcolors.pyromod -
make all units like oversized minions please (or like minecraft characters)
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Perhaps P1 should be made a stage of purely economic development.
sarcoma replied to AIEND's topic in Gameplay Discussion
This only works for a mod. Raiding has been a part of 0ad from the beginning -
This used to be a problem only when you were flank and your next door enemy had the same civ. Tough luck. The current behavior was introduced in a24 I think (what was the rationale?) and does more harm than good. It's customary to quickly double click and destroy captured buildings to hinder the enemy from rebuilding. And some people play with a default zoom of 300-500 to have more control of his base/units.
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This is not a thing in many countries. It's equally shocking that you expect the whole world to understand this.