sarcoma
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Everything posted by sarcoma
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Hi, @Atrik can you fix /pingall so i dont have to do it every new version? Line 14 ChatCommandHandler~autociv.js const ignore = new Set([selfNick].concat(this.botsListIgnore)); -> const ignore = new Set([selfNick].concat(that.botsListIgnore)); change 'this' to 'that' and add "WFGBot" to botsListIgnore
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try renaming to .local/share/0ad/mods/ModernGUI
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0ad 0.28 on Fedora Linux / Flatpak / Flathub
sarcoma replied to LeJardindEpicure's topic in Help & Feedback
install fuse2 chmod +x 0ad.AppImage ./0ad.AppImage -
@Atrik: fix pingall pls Line 15 ChatCommandHandler~autociv.js const ignore = new Set([selfNick].concat(this.botsListIgnore)); const ignore = new Set([selfNick].concat(that.botsListIgnore)); change this to that and add "WFGBot" to botsListIgnore
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Languages are displaying as special unicodes?
sarcoma replied to LogicXPlaysYT's topic in Bug reports
are u using linux? maybe u need something like noto-fonts, noto-fonts-cjk 0ad version? mine has only a few -
mod CustomColors mod - replace default player colors
sarcoma replied to Mentula's topic in Game Modification
isnt the yelloish color too close to the background? -
Did FeldFeld leave because of me?
sarcoma replied to Seleucids's topic in Introductions & Off-Topic Discussion
no way, hes too busy with school probably -
Improving Roman Testudo formation
sarcoma replied to Barcodes's topic in Game Development & Technical Discussion
there seems to be a problem with rally point for romans. select all barracks, set rally to trees or something. trained units stay idle next to barracks. doesnt happen with other civs -
Release 28 - searching for a name
sarcoma replied to Grautvornix's topic in Game Development & Technical Discussion
Biggus Di..us, in honour of Monty Python -
i like the flat buildings
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@Seleucids: This hasn't been fixed yet. Line 14
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stats are fixed, no update?
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u have 20+ houses, so 40+ women/minute
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A27: Extreme stuttering and OOS on rejoin
sarcoma replied to Seleucids's topic in Game Development & Technical Discussion
This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187 -
the onager is a catapult (army camp/arsenal)
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Why 0 A.D. Units Prefer Buildings Over Enemies!
sarcoma replied to leopard's topic in Gameplay Discussion
another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance -
replaying the file also triggers the bug?
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i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip
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pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore
- 509 replies
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- hotkeys
- autoassign civ
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dont think this is autocivs fault happens because causatives mod overwrites gui/session/unit_actions.js
- 509 replies
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- hotkeys
- autoassign civ
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