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sarcoma

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Everything posted by sarcoma

  1. Hi, @Atrik can you fix /pingall so i dont have to do it every new version? Line 14 ChatCommandHandler~autociv.js const ignore = new Set([selfNick].concat(this.botsListIgnore)); -> const ignore = new Set([selfNick].concat(that.botsListIgnore)); change 'this' to 'that' and add "WFGBot" to botsListIgnore
  2. try renaming to .local/share/0ad/mods/ModernGUI
  3. install fuse2 chmod +x 0ad.AppImage ./0ad.AppImage
  4. @Atrik: fix pingall pls Line 15 ChatCommandHandler~autociv.js const ignore = new Set([selfNick].concat(this.botsListIgnore)); const ignore = new Set([selfNick].concat(that.botsListIgnore)); change this to that and add "WFGBot" to botsListIgnore
  5. thank you, i'm just getting used to moderngui's many changes, but it's good to have this as a backup plan
  6. not that easy, dialog pages changed this alpha. Thanks, @guerringuerrin. Modern gui already updated this
  7. are u using linux? maybe u need something like noto-fonts, noto-fonts-cjk 0ad version? mine has only a few
  8. isnt the yelloish color too close to the background?
  9. Great idea, leitoso. Luanti is a good example of a c++ engine with Lua modding interface. https://docs.luanti.org/for-engine-devs/script-engine/
  10. there seems to be a problem with rally point for romans. select all barracks, set rally to trees or something. trained units stay idle next to barracks. doesnt happen with other civs
  11. This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187
  12. the onager is a catapult (army camp/arsenal)
  13. another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance
  14. replaying the file also triggers the bug?
  15. i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip
  16. pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore
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