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sarcoma

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Everything posted by sarcoma

  1. You can select and garrison a clump and unload the surplus 1 by 1
  2. You can self host with gitlab, no hassle. The only advantage (for me) to use svn over a distributed version control is the partial cloning.
  3. Select some units/buildings, press 'ctrl 1', an icon appears to the left, deselect and click '1'. Create groups 1,2,3, ...., 9, 0
  4. @camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
  5. https://www.jetbrains.com/help/clion/code-style-c-c.html
  6. That DE tech is too op, archers can destroy everything: forts, siege, walls, everything
  7. Is your win username 'user'? it's trying to install there
  8. Can you update the ppa? Many ubuntu users are desperate after upgrading to get same version. If their connection is slow i bet theyre furious
  9. Yes, op players (@borg-, @Feldfeldand @ValihrAnt) should be involved in balancing, right now long range siege is too op
  10. Thank you, (-_-), Angen, Rolf. Works fine with fgod deactivated.
  11. Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault
  12. maybe you should consider deploying 0ad binaries as a linux virtual machine for mac or just drop mac support
  13. google something like https://codecombat.com/ https://code.org/learn https://unity3d.com/learn
  14. how much ram do you have? It compiles with 4 GB + some swap I guess
  15. Works with (diff distro) GNU assembler (GNU Binutils) 2.31.1 gcc (GCC) 8.2.1 20180831 Takes very long to compile spidermonkey (Unified_cpp_js_src9)
  16. I've had many seg faults with r21897 Host mp game, close host and quickly join another, segfault
  17. Is there a script to build 0ad-data (the public mod) from an updated svn?
  18. op screencast with double follow player The whole series is here https://www.youtube.com/channel/UCKyVerrKDgH48k52wHgFAIA/videos
  19. And here everybody thought rushing to phase 2 in oasis was the only way when it actually was a losing strategy. The phasing penalty (500 W, 500 F, time, pop) plus 400 wood for 2 docks plus 300 W, 300 M for 2 ships, meanwhile you could be making a decent army to stop all enemy activity. Thank you borg.
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