
sarcoma
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Everything posted by sarcoma
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You can select and garrison a clump and unload the surplus 1 by 1
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Why not moving to Git?
sarcoma replied to balduin's topic in Game Development & Technical Discussion
You can self host with gitlab, no hassle. The only advantage (for me) to use svn over a distributed version control is the partial cloning. -
Select some units/buildings, press 'ctrl 1', an icon appears to the left, deselect and click '1'. Create groups 1,2,3, ...., 9, 0
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@camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
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https://www.jetbrains.com/help/clion/code-style-c-c.html
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That DE tech is too op, archers can destroy everything: forts, siege, walls, everything
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when u realise santa was roman
sarcoma replied to Imperator Ferrum Princeps I's topic in Introductions & Off-Topic Discussion
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Is your win username 'user'? it's trying to install there
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Can you update the ppa? Many ubuntu users are desperate after upgrading to get same version. If their connection is slow i bet theyre furious
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Yes, op players (@borg-, @Feldfeldand @ValihrAnt) should be involved in balancing, right now long range siege is too op
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Thank you, (-_-), Angen, Rolf. Works fine with fgod deactivated.
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Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault
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maybe you should consider deploying 0ad binaries as a linux virtual machine for mac or just drop mac support
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google something like https://codecombat.com/ https://code.org/learn https://unity3d.com/learn
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how much ram do you have? It compiles with 4 GB + some swap I guess
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Works with (diff distro) GNU assembler (GNU Binutils) 2.31.1 gcc (GCC) 8.2.1 20180831 Takes very long to compile spidermonkey (Unified_cpp_js_src9)
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I've had many seg faults with r21897 Host mp game, close host and quickly join another, segfault
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struggling to play 1 v 1 against my son.
sarcoma replied to juniorlovegroove's topic in Help & Feedback
multiplayer->host/join outside lobby? -
Ratings Disputes and Offence Reporting (Discussion)
sarcoma replied to gator303's topic in General Discussion
lol, nice avatar -
Your voice is so soothing
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Is there a script to build 0ad-data (the public mod) from an updated svn?
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op screencast with double follow player The whole series is here https://www.youtube.com/channel/UCKyVerrKDgH48k52wHgFAIA/videos
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And here everybody thought rushing to phase 2 in oasis was the only way when it actually was a losing strategy. The phasing penalty (500 W, 500 F, time, pop) plus 400 wood for 2 docks plus 300 W, 300 M for 2 ships, meanwhile you could be making a decent army to stop all enemy activity. Thank you borg.