Jump to content

sarcoma

Community Members
  • Posts

    356
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by sarcoma

  1. So, it's best not to run clean-workspaces unless you really have to? Spidermonkey takes ages to compile and if you get an error it starts over from scratch. It's hard to compile on 4 GB RAM, at some point it starts swapping I guess and freezes OS.
  2. I don't see how infinite siege towers can beat a bunch of catas already deployed
  3. I think @gaiushad a similar situation in one of his mods. Maybe he can help you.
  4. You can select and garrison a clump and unload the surplus 1 by 1
  5. You can self host with gitlab, no hassle. The only advantage (for me) to use svn over a distributed version control is the partial cloning.
  6. Select some units/buildings, press 'ctrl 1', an icon appears to the left, deselect and click '1'. Create groups 1,2,3, ...., 9, 0
  7. @camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
  8. https://www.jetbrains.com/help/clion/code-style-c-c.html
  9. That DE tech is too op, archers can destroy everything: forts, siege, walls, everything
  10. Is your win username 'user'? it's trying to install there
  11. Can you update the ppa? Many ubuntu users are desperate after upgrading to get same version. If their connection is slow i bet theyre furious
  12. Yes, op players (@borg-, @Feldfeldand @ValihrAnt) should be involved in balancing, right now long range siege is too op
  13. Thank you, (-_-), Angen, Rolf. Works fine with fgod deactivated.
  14. Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault
  15. maybe you should consider deploying 0ad binaries as a linux virtual machine for mac or just drop mac support
  16. google something like https://codecombat.com/ https://code.org/learn https://unity3d.com/learn
  17. how much ram do you have? It compiles with 4 GB + some swap I guess
  18. Works with (diff distro) GNU assembler (GNU Binutils) 2.31.1 gcc (GCC) 8.2.1 20180831 Takes very long to compile spidermonkey (Unified_cpp_js_src9)
  19. I've had many seg faults with r21897 Host mp game, close host and quickly join another, segfault
×
×
  • Create New...