Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.228
  • Joined

  • Last visited

  • Days Won

    493

Everything posted by wowgetoffyourcellphone

  1. It would just be nice to be able to show the differences between, say, the Spartans and Athenians in how they celebrated their religion. That's all. It would be difficult to have Mycenaean and Minoan pantheons, though not impossible. Any suggestions?
  2. I think the Kushite boats should be about the size of the Ptolemaic merchant ship, maybe slightly bigger.
  3. Any ideas what the Gauls and Britons would call a statue or cult image? Thinking of Delenda Est's Cult Statue building, where units praise and gather the Glory resource.
  4. I thought the temple was pretty good too.
  5. I don't think the design of the CC is a problem from that standpoint. It just represents some generic civic building near the center of town. Nothing specific. The only problem really is just the same problem as the whole set. The set itself is so gorgeous that it would be a shame to remove it completely from the game. Perhaps they can be renamed and used in a Jebel Barkal-esque skirmish or random map set in Egypt.
  6. Hmm, seems kind of, dunno, not very creative to just make it another barracks.
  7. I might add that Irish unit to DE as a mercenary. Good idea. Any idea what the Cav Killer special unit would look like?
  8. You could very easily opt for 4 ages, per AOM.
  9. What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god.
  10. I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice. https://ageofempires.fandom.com/wiki/Norse
  11. No, I think @Rolf Dew's first suggestion for Athenians is spot on. While "Norse" is a generic faction, "Athenians" is very specific, unlike "Greeks" from the original AOM. For the Athenians, Athena was their patron deity which makes her a prime choice for a Major God. Poseidon gives you a good track for naval benefits, which plays to the Athenian naval tradition (and he was also a part of the Athens founding myth). And Dionysus was the subject of a very important civic festival and cult, but Demeter could be another good choice for the 3rd Major God, because of the cult of the Eleusinian Mysteries being extremely important as well. The Eponymous Heroes could be an interesting choice for an Athenian-centric Minor God choice or God Power (summon a bunch of hero units to a specific spot). The Panathenaic Festival being another interesting idea for a God Power. These things can differentiate them from the Spartans who, although had the same religion per se, worshiped different gods in the pantheon in different ways.
  12. I guess what I'm saying is, yes, it is bugged with SVN. No units show up in Atlas due to the removal of template_entity_full and template_entity_quasi from the core game. I'll just check it out in A23b for now.
  13. Is this bugged with SVN? Recent template changes in core game removing template_entity_full and template_entity_quasi.
  14. For the Ptolemies we could use a mix of Egyptian and Hellenistic mythology. Serapis, Isis and ??? could be the Major Gods. The story line could be semi-historical. So, imagine the Greco-Persian Wars, Punic Wars, or Syrian Wars with god powers and myth monsters.
  15. The game should really rename the classes of ship to light, medium, and heavy, instead of bireme, trireme, and quinquireme, which are specifically Roman terms.
  16. Maybe use the ones from the original AOM: Greeks, Egyptians, Norse for this demo, since the "design" is already there. Would we want to use all of the 0 A.D. factions, or make "generic" cultural factions like the original AOM? It would be fun to use the 0 A.D. specific factions (Athenians, Spartans, etc.) because the different cultural aspects can be explored in more detail.
  17. Not sure if that's necessary if all it's for is to determine what helmets to put with which actors.
  18. So what? Instead of 170 rowers the ship has 50. Still cool.
  19. So, instead of making the counters simpler and more "intuitive" they were removed almost completely...
  20. For Siege Workshop, would "Synergeion Poliorkias" work? "Stablos Elefanta" wouldn't work for Elephant Stables, or is that too literal or out of time frame? "Toxobolia" no bueno for the Range?
×
×
  • Create New...