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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Heath regen rate seems to be same as capturable regen rate. Not intended right? I make something health regen 10, but it affect capture point too. Not good behavior.
  2. I don't think bashing building with a club or fork is different enough visual from other attacks. The cheers are much different than attacks so help player see what is happening better.
  3. Game can be mix of micro command and macro command. Meaning you can set policies that affect unit behavior, while still able to command them at tactical level, even override the macro policy on individual or squad level. Something to think.
  4. I think boarding is okay to scrap. Ramming should stay in design--it would function very much like charging for land unit. Transport--I think merchant ship takes place of "transport" ship in 0 A.D. There would not be much visual different between a merchant ship and transport ship at the time anyway.
  5. Should not go 1:1 scale with ships. Current scale is good. I don't think many player care about "perfect" scale between soldier and ship. This image show "normal" size soldier on deck of Ptolemy quinquereme: I think player know that 1:1 scale is impracticle. I think like with building you scale up the human-comparable things on ship to get a good scale with soldiers but keep the ship at good playable size (not too big). So in the case of the quinueremis above the tent, the shields, and the 3 towers should be scaled to the soldiers (instead of scaled to the boat). Just like how doors and props on building are scaled to soldiers, not to the building. More ship models would be cool, like Hemiolia and Trihemiolia, the successor to the Trireme. And ship destruction animation. Here is good article of ships of era: http://en.wikipedia.org/wiki/Hellenistic-era_warships
  6. New built ships with "free" marines on board would be interesting. Do these marines cost pop? Can they be replaced when died? Can they leave the ship? Many questions.
  7. Look to AOE3 for herding innovation over AOM. I like 0 A.D.'s relic idea for herd animals. There should be more. I tried to make the sheep garrisoning work for corrals in my mod but the official build of game kept deprecating my changes. See this thread which was largely ignore by official team: http://wildfiregames.com/forum/index.php?showtopic=19387&hl=corral I found solutions to problems by copypasta some of mimo's code from a ticket. But then there were other problem like can't doubleclick the garrisone sheep and the sheeps still try to wander while in the corral (in fact the sheeps do wander, their selection circles start to move around the maps, lol). These should be simple things to have fixes. I think most civ should have 2 type of trainable animal. Sheep/Goat and some kind of historically accurate cattle. Maybe Mauryas Indians can train the animals but not slaughter them (cultural aspect). To balance they get some kind of boost or tech to animal relic trickle. These animals should also be peppered around map, maybe guarded by gaia peasants? Domestic animals should be very easy to convert/steal, just like in AOE-series. Very easy, or else too much micro for benefit. I also had idea of "Chicken Coop" upgrade that makes corral spawn free chicken every 30 seconds (up to maybe maximum of 5 free chickies alive at any time). And yes, in my mod I create "farmlands" on the skirmish maps that encourage players to build farms out in the "countryside" instead of nestle inside his base. Farm field and farmstead are able to build outside territory so player can try to grab these farmlands early. Player arent prevented from building a farm inside his base, it's just way more profitable to build on the remote farmlands.
  8. One thought: Capture animation by poking building with a fork is sillier than units destroying building by poking it with a spear. Use the cheer animations for capture please. I can see that the game has 5 or 6 of threse.
  9. Capture animals and herding need boost so that early food eco is more interesting before switch to farm.
  10. Maybe wayy to make the tips of the spears a entity with an aura?
  11. That reason is because Sparta did not want an empire. Almost everything they did, every alliance, every league, every battle, was to defend their peculiar way of life, not to build an empire.
  12. Ask Ayakashi for some concept art. I don't know why team get away from using concept art. Website used to have tonnes of it.
  13. Distinction are lost in art, aesthetic, and different starting builds and strategies. With seperate civ chance of greater variety of strategy from the very beginning of the match. Making choices when phasing up can still be implemented and give the same amount of choice that original 6-civ plan had, just no one have propose cogent system yet. Wijimaker should try to propose a phase choice system that combine with current direction instead of aggitate for old plan. Exactly the kind of choices that can still be implement. BTW, s0600204, your progress look awesome! I tried it (with some of my meddling ). It will be a delight to see Han in the Asia category and Kushites in Africa category.
  14. To recombine civs to generic civs would lose distinction of the civs you lose. The Athenians and Spartans are very different and would lose that difference with recombine to generic Hellenes. You would also lose access to awesome civ like Seleucid, ptolemaic egyptians, and Maurya Indians. "Original" six civ design was flawed and there is no reason why the civs in game now cannot have "choices" when upgrading phase. That aspect not lost, just not implemented. There are many forms these choices can be made or had. For instance it was mistake to remove technology pairs, a mistake I fix in my mod. These choices could be made bigger when phasing up, like in Age of Mythology. There is no shortage of good (and bad) idea, only shortage of will.
  15. Maybe dog can circle around before laying on ground? Would be neat one to have for idle and maybe rare easterr egg animation.
  16. Hello you must make more comments in the forum to receive private messages.
  17. Yoddha warriors should be like suicide unit. Charge 20 into enemy buildings and destroy 1 or 2 crucial building, but they themselves die then easy.
  18. ... Why not just do this in balance repository if it is experiment for balance attempts? Why do this in public svn repository? Isnt balance branch github the place for these experiments? Same for the weird decision to disable formation a couple alpha ago.
  19. Also remember the right scale and proportion with other barrack already in game.
  20. The popular idea of "Republican" Rome vs. "Imperial" Rome is wrong. Rome was empire long before the rise of the Caesars. Also, "republic" is form of government, while "empire" is the form of state (though the distinct is not 100% clearly defined). Two different things. So rough what happen was this: Government Monarchy -> Republic -> Principate -> Dominate State City-State -> Local Power (Latin League) -> Hegemony -> Empire (all of this happened over the course of the Republic, before rise of Caesar) For the sake of video game, using the Republic / Empire distinction could still be okay, because it is popular misconception. Though, going for more accuracy might make it more interesting. Rome (Republican) - Part 1 Rome, based on Punic Wars era Rome (Principate) - Era of "5 Good Emperors" when the empire was at height. The emperors maintained the fiction of republic and "first citizen." Rome (Dominate) - Here you see the 'Late' or 'Eastern' influential era, Constantine to Justinian. The "first citizen" ideal is now completely abandon for a Eastern autocracy.
  21. I think best idea would be "chicken coop" upgrade for corral that spawns free chickens. Other than that, this proposal is way too much, maybe joke?
  22. Agree with Sander. A15. maybe Enrique can make a set of detail objects (roofs, columns, props, windows, architecture detaul) that can be used on the whole set, and then orther artists can use them in their work to unify the whole set.
  23. Just like sheeps in AOK. utomatic.
  24. In Sovjet Russia, laugh have you. ahah
  25. yeah game has strange behavior with this.
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