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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Dudde, use some Synthwave and Trance music for the soundtrack and I am "in." Here is a great song, copyright free: Synthwave! Have some independant artists in this genre. Can get permission. Would be fantastic fit!
  2. "Royal Peltast" of Hellenistic era refer to the size of the shield, a small round "pelta", like a pikeman shield. So, Royal Peltasts of this time are heavy pikemen. The best men, the best armor, like the "Silver Shields" of the Seleucids.
  3. Not really. Has nothing to do with citizen happiness. More to do with glorious acts. See my quoted list.
  4. You can try it in Delenda Est. I also made the wheat wave in the winds.
  5. Yes it seem like fish are renered as a transp[arency? I can see the coral through the fish models for some reason, but not through the water (because of depth rendering).
  6. Could it be relate to the pathfinding map? For example, water is red in Atlas if I choose a pathfinder overlay.
  7. The major problem with the sky is that it is squished. The sides of box are to short. It's like a pizza box now instead of a cube like should be.
  8. Mmmm steamed milk and shot of espresso. Put... put your 0 A.D. in it.
  9. Okay guys, I have idea. Let's put 0 A,D, onto The Steam.
  10. Maybe. But I think it more interesting if maybe all unit are only 2 resource cost, but maybe add a resource cost based on a tech effect. So, if you give "Sidearms" (knives, swords, etc.) to infantry, you add attack amount but also add +5 metal cost (so now the spearman also cost 5 metal). Just example.
  11. In my mod I give two docks. A Commercial Dock for fishing and trading, and a Shipyard for military ships. It work well I think, though confuse AI for now.
  12. I think final texture size can be 256x256 like many soldier textures are now. A lot of the old texture are 128x128.
  13. I have talk about how the CS concept do not need to be dropped in favor of battalion. Battalions can still perform like citizen-soldiers.
  14. If you mix concept, it will be watered down and a mess to control. No game I have play has adequately to my satisfaction had a mixed system. It always felt disjointed and unnecessary with added complexity. So, I think the game should either have battalion or not. You can always have match start with extra scouts and hunters or something so you can have your fun microing a unit to spear a boar. I can very easily see each player being able to train individual units like foragers or scouts for those roles, but then that are their only roles. They don't swap into and out of battalions and add steps that make the concept feel tacked on.
  15. The problem is resource management is now watered down a bit. With only 2 resource cost for your mainline unit, you can have strategies focusing on gathering those resources. If unit cost 3 or 4 resources, then your econ just focus all the time at getting all resources equally. The difference on this is difficult for me to describe. I also find it hassle to be denied a sword man because I don't have enough wood. Right now player doesn't just need food and metal, but ALSO wood for a swordman. Why? Why 3 resource for a swordman but only 2 resource for spearman? Food cost should probably be increase, yeah. Also harder to get and more vulnerable.
  16. To pickyback on historic_brutus post: Many AAA games have dozens or even a hundred options. It is not like indie games have too many opton compare to AAA games.
  17. Realkisticallly, a unit should cost dozens of resources. From gameplay perspective, Food for all organic unit make sense, and then 1 more non-food resource to give hint to their primary weapon and usage.
  18. I really think unit should not cost mor than 2 different resource. I am baffle why so many unit cost 3 resource. A lot of tech cost are really very strange as well.
  19. Plan is to make herding a good option. It is the third Phase-1 food option: Berries -> Hunting -> Herding. With these 3 option, I think it would okay to be only have farming in Phase 2. They can have a extra foraging vs. hunting pair of tech or some bonus of them.
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