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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Well, the citizen soldier concept is pretty watered down. It just means they can gather resources and construct buildings.
  2. Hmm, or they can be trained at Elite rank, not removing their citizen-soldier functionality?
  3. So, let's let the Ptolemies have access to two Wonders. The Temple of Edfu (already in) and also the Lighthouse of Alexandria as suggested. On land-only maps the player would just build the Edfu wonder. On water maps, they have the option of the Lighthouse as well. Or we can have a new PlacementType called shore-land allowing it to be built either on the shore or on land.
  4. Figured it was proportional to the suggested $10 for base game. lol I'd need some help stripping out and replacing any non CC icons and whatnot.
  5. Hell, if 0 A.D. did that I'd post up Delenda Est for $1.99
  6. Yes this is true. A24 will probably change the GUI in some way to allow for more icons.
  7. I was thinking of having both the Mauryan and Seleucid elephants start out as unbarded, and then you can upgrade them to armor in the Blacksmith or Elephant stables with the "Elephant Armor" tech that's already there.
  8. Already removed these many weeks in the Github version. I could do that, yeah. Make that one of his bonuses.
  9. We could allow an Upgrade for the catapult that turns it into one that throws flaming projectiles. It has a longer repeat time and load time, but the flaming projectile has a fire status effect.
  10. Thoughts? https://www.msn.com/en-us/money/other/employees-at-blizzard-maker-of-world-of-warcraft-and-overwatch-were-reportedly-paid-so-little-they-were-forced-to-skip-meals-to-pay-rent-while-the-ceo-made-40-million/ar-BB17yp2B?li=BBnb7Kw
  11. For civ folders, do we want 'athenians' or 'athen'? 'Athenians' mirrors the actor structure, while 'athen' mirrors other things. templates campaigns gaia fauna flora geology ruins treasure other rubble skirmish structures units special filter formations player structures athen brit cart gaul han iber kush mace maur merc pers ptol rome sele spart territory_pulls trigger units athen brit cart gaul han iber kush mace maur merc pers ptol rome sele spart Fruthermore, will we remove redundancy in the file names? templates/units/athenians/athen_infantry_hoplite_b becomes: templates/units/athenians/infantry_hoplite_b
  12. There's a chance it'll get merged into the repo, so it's up to you. I don't have the link at the moment.
  13. Indeed. I think both 'mountainous' and 'watery' maps should bump up to the next size up (behind the scenes). This would help to balance out buildable land area among the maps.
  14. As random maps aren't nearly as good looking as skirmish maps, I don't hardly think that is a solution for @Sundiata's issue.
  15. The colors are for gameplay purposes. EA's colors are too muted. I agree, you're probably right. I could just remove the solid color variations.
  16. I just think those market stalls with the solid color canvas should be re-mapped.
  17. If they were placed as mere actors, then they can be selected with Alt-drag as you say. But if they were placed as entities, then you may be SOL. They are special entities and are unselectable in Atlas for some reason (this needs fixed). You could open the map's XML file and remove it there though. I use Notepad++
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