-
Posts
10.812 -
Joined
-
Last visited
-
Days Won
529
Everything posted by wowgetoffyourcellphone
-
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Also, if anyone has any suggestions for a 4th Ptolemy hero or additional heroes for any civ, let me know! -
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I gave Hannibal the option to ride either his horse or his elephant. Hamilcar Barca: Xanthippus of Sparta: Maharbal I need some ideas for Maharbal. https://www.wikiwand.com/en/Maharbal I also read all the entries about him on livius.org, but there's not much to go on. Also, 1 more Carthaginian hero is possible. Maybe someone related to the navy. -
Yeah, I guess I am privileged to have a great graphics card and always run GPU skinning. These look very nice. A good base for a standard tunic texture. Perhaps 2 or 3 more variants?
-
These are really awesome man. My only critique would be to maybe lessen some of the contrast of the diffuse map and allow the normal map to do the work for you. But that is an extremely mild critique, as I think they are already a nice improvement as-is. I see pectorals, Roman and Samnite inspired. I'm wondering if you'd want to go ahead and redo the Samnite tunic textures to go with the awesome new pectorals while you're at it.
-
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
You do you bro. -
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
The end-user is going to expect birds to be lumped with other animals is all I'm saying. We're not just organizing these things for us, or just for Nescio, but for the end-user who isn't anal about template classifications. But perhaps there could be some kind of "eyecandy" or "beautification" folder for templates like birds that don't effect the simulation. Map maker can search for "eye candy" at that stage of map design and see the birds. -
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
Indeed, but you don't need 20 more folders to do that. Case in point: birds/ ↔ template_bird.xml gaia/ ↔ template_gaia.xml What is this? Why can't birds just be part of the gaia/fauna folder? -
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
I thought this restructuring was to reduce the sheer number of entities in each folder and help with organization. lol -
While I agree that it is much simpler for both entities to just have the same obstruction size, I think the code to prevent upgrading if the new structure would be too big for the space would still be necessary.
-
Terrain auras
wowgetoffyourcellphone replied to myou5e's topic in Game Development & Technical Discussion
Hm? Maybe I'm spoiled as I get 100 fps on EA and DE. lol -
==[TASK]== Samnite/Italiote Skins
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Samnites fought in the "manipular" style. In fact, Rome adopted their system when fighting them in the Second Samnite War. -
Yeah, it's why I truncated the descriptions for my mod. Short and sweet. Honestly, some more thought needs to be put into those kinds of things specifically. I think there should be the 'HistoricalDescription' and the 'GameplayDescription'. In DE, I treat the 'Description' as a quick gameplay blurb for the civ. It's much more useful in context.
-
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Probably no new textures per se. Same shapes as the small pelte and aspis. The Roman Parma shields definitely need redone, but that is a task more like the Celtic shield redux (though a smaller challenge). -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
They look great! Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields. -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
You forgot to commit the spec map. Nice quick turnaround regardless. -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Should actually be copper. Cooper is a typo carried over from TM lol -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
The back needs to be a prop mesh like all the other shields, else it just reuses the front texture and we don't want that. celt_round_back.dds could work just fine for the back mesh. And I believe all of the textures on those shields are already in EA. I only edited the "snake" one so that the design was more visible with player color. EDIT: The only non-EA textures is are the normal and spec map from TM, from the "Xiongnu" shields. They give a nice "beat up" look to the shield as a variation. The mesh is from TM as well. pelte_sm_cretan_bronze_01.xml pelte_sm_cretan_bronze.xml xion_shield_round.dae -
Shields for Cretan Archers BTW @Stan` these are the Xiongnu shield models and normal map. Works great for now, except the backs are just mirror images of the front (not very visible though, which is good).
-
Well, the citizen soldier concept is pretty watered down. It just means they can gather resources and construct buildings.
-
Hmm, or they can be trained at Elite rank, not removing their citizen-soldier functionality?
-