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Everything posted by wowgetoffyourcellphone
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Zapotecs version 0.1 Based heavily upon the great work being done by the Terra Magna mod team The Zapotec lived in the Valley of Oaxaca, the largest expanse of relatively flat land in southern Mexico. Around 500 B.C.E. they built Monte Albán on the flattened top of a mountain in the center of the valley, the first urban center in Mesoamerica. Monte Albán covered an area of 2.5 square miles and its population grew from 5,000 to 25,000. It boasted the first centralized political system and population divided into social classes. Lasting for about a 1,000 years it became the dominant power in southern Mexico, ruled by nobles and strong military. Lacking in a strong agricultural base, their economy was based on the collection of tribute from surrounding groups. By the 7th century C.E. its power began to wane through competition and unsustainable population growth. Other characteristic features of Zapotec civilization can be found in the periods following Monte Albán's founding, including a characteristic two-chambered temple architecture, a market system, a rubber-ball game, and the human-like funerary vessels called Zapotec urns. Between 200 - 900 C.E. Monte Albán acquired a Classic style representative of Mesoamerican groups, most likely through conquest. Population growth, writing, architecture and art flourished, centering around the noble class and the hierarchy of Zapotec gods. Units Civic Center Zapotec Citizen Male and Female variations. Some textures and meshes by @Lopess Jaguar King (Hero) Nearby Soldiers are stronger and move faster. Nearby Citizens and Slaves gather much faster. Battle Priest (Hero) Reduces the effectiveness of nearby enemy units, due to his terrifying visage (Battle Priests wear the skin of their enemies) Has a healing aura for nearby Zapotec units as well as a strong self-healing ability. Barracks Zapotec Runner Lightly armed Scout unit Can Hunt Can build Outposts Zapotec Spearman Macuahuitl Infantry Archery Range Zapotec Slinger Zapotec Skirmisher Zapotec Archer Archery Tradition tech gives them greater accuracy and -50% xp required for promotion Fortress Zapotec Noble Warrior Champion Macuahuitl Warrior Mercenaries Mixtec Jaguar Warrior Mercenary Champion Spearman Very much like the Gaesetae Naked Fanatic for the Gauls Otomi Maceman Mercenary Maceman A small Crush attack Teotihuacan Warrior Mercenary Multi-purpose Warrior An extra fast ranged unit, similar to a Cavalry Archer or Cavalry Skirmisher in ability Can swap between atlatl-thrown javelins and a (melee) heavy spear Others War Captive Slave class unit, trained from Storehouses and Farmsteads Zapotec Priest Battering Ram War Canoe Fires arrows and can fish for food. Trade Canoe Zapotec Structures Zapotecs have average-strength structures with an average number of structure technologies and upgrades. They have no access to cavalry, so do not have a Cavalry Stable. Their "Cult Statue" glory trickle building is the Ball Court. Only 1 is buildable, but it gives a trickle of glory 4x greater than a regular Cult Statue from a different civ. The Wonder gives a trickle of glory as well and can be praised by units for more glory. They have a greater reliance on stone for technologies, and a less reliance on metal compared to other civs. Lastly, they start each skirmish match with a free extra stone mine nearby. Atlatl can be a special technology. Adds range and accuracy for Javelin infantry. Eventual the Maya will get this special tech too. More References
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Hero and champion for the Zapotecs in Terra Magna
wowgetoffyourcellphone replied to Lopess's topic in Rise of the East
What does @Lopess think? -
Hero and champion for the Zapotecs in Terra Magna
wowgetoffyourcellphone replied to Lopess's topic in Rise of the East
So maybe these mercs? Mixtec Jaguar Warrior Mercenary Champion Spearman Very much like the Gaesetae Naked Fanatic for the Gauls Otomi Maceman Mercenary Maceman A small Crush attack Teotihucano Archer Mercenary Skirmisher An extra fast archer, similar to a Cavalry Archer Can upgrade to fire arrows for a ranged crush attack (to make up for a lack of ranged siege) Atlatl can be a special technology. Adds range and accuracy for Javelin infantry. Eventual Mayas will get this special tech too. -
Only 2 more civs left to make Hero selection graphics: Zapotecs (I recently decided to go ahead and include them and complete them) and Scythians (who I have been working on for the past several months off and on). After that, I have to go through and fill out all the missing Hero bonuses and auras. Some of them currently say "To be determined."
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Hero and champion for the Zapotecs in Terra Magna
wowgetoffyourcellphone replied to Lopess's topic in Rise of the East
These to guys would be great, as well as a version of the first that throws with an atlatl. What ethnicities are these? Definitely their Scout. -
Hero and champion for the Zapotecs in Terra Magna
wowgetoffyourcellphone replied to Lopess's topic in Rise of the East
I would like to add some yeah. Any ideas??? -
Carthage takes over Zapotecs (4K)
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Add a special civilisation tech for Iberian slingers
wowgetoffyourcellphone replied to Alar1k's topic in General Discussion
Yeah, they're a Carthaginian mercenary for now. -
Add a special civilisation tech for Iberian slingers
wowgetoffyourcellphone replied to Alar1k's topic in General Discussion
"Lead Sling Bullets" works for a Forge tech (Slingers +10% pierce and crush ranged attack). And then a "Slinging Tradition" tech (Slingers -50% experience needed for promotion) for both Balearic Slingers and Rhodian Slingers at their respective Barracks. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For eye candy shields, it would be awesome to just place some prop points ("empties") where we can just use the shields already in the game. That way they can have proper actor variation and all that cool stuff. The shapes are looking good. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Trust me, we've wanted to remove them from the CC for years now. The "column" effect is definitely visible in-game and not desirable. Better to future-proof your hard work and just add a nice block foundation now. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
The checkered tiles can be removed since they will float if not on a flat surface. It actually needs a platform under the ground level to deal with slopes. I like the courtyard and corner trees. The corner trees are a motif, as you've noted, that helps weld the structure set together. -
Here's an alternate set of costs for discussion sake: Infantry Hoplite 60 food 50 wood Infantry Pikeman 60 food 50 wood Infantry Spear 60 food 40 wood Cavalry Spear 100 food 40 wood Infantry Sword 70 food 30 metal Cavalry Sword 110 food 30 metal Infantry Javelin & Archer 40 Food 60 Wood Cavalry Javelin & Archer 80 food 60 Wood Infantry Slinger 40 food 20 stone (weak slingers) or metal (strong slingers; Balearic, Rhodian)
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Hero and champion for the Zapotecs in Terra Magna
wowgetoffyourcellphone replied to Lopess's topic in Rise of the East
If you don't mind, in Delenda Est I will go with my original idea for the heroes and make the "Battle Priest" a hero and the "Jaguar King" a hero, just so they can have a choice just like the other civs have a choice. If I do this, do you have any suggestions for the auras? Each hero in Delenda Est has these attributes: Primary Aura (ranged, 20-50 meters) or Bonus The bigger the range, the lower the effect; the shorter the range, the greater the effect "Bonus" could be like Agis, where he has 3x more health than other heroes, or be like Leonidas who has greater attack than other heroes, or Iphicrates who is much faster than other heroes, etc. Secondary Aura (global) or Bonus "Global" means it covers the whole map for as long as the hero is alive. Global auras tend to be weaker in effect because they cover more units/structures. Special Technology Unlocked in Town or City phase. Mount or other personal Upgrade in City Phase. Most heroes can upgrade to a war horse (all of the Roman heroes) or chariot (Cambyses and Xerxes). Leonidas upgrades to a frenzy mode. Socrates upgrades to campaign armor. Since Zapotecs don't have horses, they can maybe upgrade in some other way as Leonidas and Socrates do. -
Also, perhaps experiment with population costs?
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I think the game has too much reliance on wood. What that means for cost adjustments I don't know. But I think historically the most important resource would have been food (and potable water).
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Funny thing is, they used to be more impressive until other buildings were made larger over time. lol I'm talking over the course of years. The original sets of buildings were quite small back in the day and the fortresses looked more impressive then. But now, I don't see a need to make Fortresses look more impressive since they are constantly being nerfed by the dev team. They are essentially just keeps or "strongpoints" now.
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Event Notifications
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
There could easily™ be an option to toggle how often notifications occur. Could be as simple as: Frequent and Infrequent. Yours would be the "Frequent" option, while "Infrequent" would be a few of the items I and others have mentioned.