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Everything posted by wowgetoffyourcellphone
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Because of the mosh pit combat, the soldiers instantly move out of formation and start ranging across the map. And because of the mosh pit combat paradigm, you need to have very fine granular control of your units. Slapping auto-formations on top of everything now means you have to use hotkeys (which currently have no defaults?) to select individual units or to squad out your soldiers to perform micro-targeting (because even though yours and your enemy units are ostensibly attached to "formations" you can't attack just the abstract formation, you still attack individual targets). This adds an additional level of attention you need to just select and target your units, when formations are supposed to reduce this kind of thing. It's why soft battalions just will not work. It's either hard battalions or no battalions.
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These kinds of videos always use the worst footage for 0 A.D.
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Guys, the Princess Camp is a fantasy element that takes the civ so far removed from the other civs that you jeopardize their inclusion.
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People want battles. People want formations to mean something. People want Delenda Est.
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0AD Memes, jokes
wowgetoffyourcellphone replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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I could see some kind of "Marriage Alliance" diplomacy option in a Grand Campaign. Or even such an option in an expanded Diplomacy settings.
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Frozenheim is how I wanted AOEIV to look. :/
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These kinds of units are super fun, but better for scenarios and campaigns. I'm not sure how much attention players would want to spend on such a specialized unit.
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All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Steal some from Delenda Est. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
The walls conforming to terrain is a definitely improvement 0 A.D. needs. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I like the symbols over the buildings (if they're burning and other states). -
Yeah, a "Weapons Workshop" would work. As Lion said, same basic shape it is now, same props, except no fire or anvil and no smoke stack. "Metal" tech costs could be converted to stone. Or they could use a completely different paradigm, perhaps using the Upgrade feature to change the Workshop over from one version to another, each having unique auras that boost soldier attack or armor.
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Yeah, if no one else objects.
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Get rid of cavalry spearman. The cav halb is more interesting. Same with champion cav spearman and champ cav halb.
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ERROR: CXeromyces: Parse error: simulation/templates/structures/han/farmstead.xml:1: Start tag expected, '<' not found ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/han/farmstead.xml ERROR: Failed to load entity template 'structures/han/farmstead' ERROR: CXeromyces: Parse error: simulation/templates/structures/han/field.xml:1: Start tag expected, '<' not found ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/han/field.xml I would fix this easily, but I don't have push access to this repo.
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I see some potentially either missing or normal-flipped geometry inside the outer wall of the fortress. You see it? (the problem is present in the original Fortress model as well, I don't think you introduced it).
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Updated first post
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We need to find a Scythians expert to help parse all of the reference material. I don't think it has to be super granular, but I would like to separate everything into some categories: Western Scythians Cavalry Infantry Potential Hero References (Ateas and Skilurus) Eastern Scythians Cavalry Infantry Potential Hero References (Tomyris) Support Units Healers Peasants Males Females Structures Specific Buildings Materials Need to try to find era-specific reference materials: 6th-4th centuries BC.