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Everything posted by Stan`
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The further we are going the more I realise why this game is still in alpha stage. The gameplay is going to change radically. While I think about it ; We need an animation list.
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I'll try to fix those. Unless you want to take care of it. I need to find a tutorial on Ik's. Should I split the body in vertex groups ? Edit : Missing two vertexes group (Left thigh rear) (right thigh rear) - Fixed unwelded vertices (Called duplicates in blender. which leaded to holes.)
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Maybe you should use a darker grass texture. It's schwarzwald after all. And also, a fir texture for the forests like this
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I believe for it to be worth the effort it should bring something like a bonus of motivation to the population or else be in a neutral village. not just a unit you put there or there it could be a small theatron with flame throwers and jongleurs. The main problem I see is that it's not like the Settlers where all units are bound to be a city. Every unit is bound to his task doesn't have to eat or anything.
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What would be an issue is the size of the textures I think. They are okay for strategy but so so for TPS or FPS;
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Bringing back to Cesar what belongs to him. 1. Okay I'll try this. 2. Just as it is right now, So i'll move them in the new file 3. Does the donkey have an animation ? 4. Okay. The biggest problem was that blender didn't recognize my armature. It just said that it was a bunch of objects parented, which was wrong. I attached the file here if someone's wants to have a look. http://www.mediafire.com/download/38yfdarl2iyoz8e/Rotary.blend
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Oh by drop sites you mean barricades. Then yes
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Nobody took time to answer So I guess I'll wait until wijitmaker comes back. Or until someone helps me. Those comments should be in the rotary mill though./
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Do you think a jongleur would be a nice adition ? I don't know how to make the balls though
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Hands can't even be closed But you could fake it. It will look bad for very few graphical improvement.
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Oh ? Need to check
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Mythos_Ruler's Playlist
Stan` replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Wanted to share Millennium A.D.'s current theme song. Nice -
Maybe you could start by making it part of the full game so no issue with mods.
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I don't know... I plan to make variations to have different blacksmiths in the same building This one requires coding. And therefore I can't do anything for now Would be nice. But I think it requires coding to If I understand correctly you mean having the same mod as Rome II ? If so, the skeletons won't fit. But you can always add bloody variations on the units. We could have a blood mask like http://www.twcenter.net/forums/downloads.php?do=file&id=2042 But that's 2D
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0 AD Asset License and Practice Project :)
Stan` replied to HeadClot's topic in Game Development & Technical Discussion
Sure. -
Being able to create drop sites would be nice but I'm not sure it would have a game play influence. Maybe for mini factions.
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The zebu model for the Ox cart is now rigged. Animators feel free to animate I also added vertex groups. Don't know if that will help. EDIT : This one is the right one : Zebu Rigged.7z
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0 AD Asset License and Practice Project :)
Stan` replied to HeadClot's topic in Game Development & Technical Discussion
Do you plan to make it mandatory for all artist to give their max and blend files ? -
I could try.
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Motivation maybe. Always remember to do what you like
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Indeed looks better. Thanks for the support lion
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Thanks I did it Next time doing next to a mirror could help. I also watched blacksmith videos to get the feeling. Thanks for the feeback I'm gonna fix the torso.