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Everything posted by Stan`
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
It needs to be hideable for screenies -
Balancing between two versions
Stan` replied to joergdw's topic in Game Development & Technical Discussion
@wow the leader left Also Enrique told me something really true better work on something you want for you are more productive. Now I agree with you that some stuff has more priority. On trac its really clear. Now I think team members should work on priority tasks while contributors should work on whatever they want. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Here http://trac.wildfiregames.com/browser -
We got rid of hard counters, so only spearman against cavalry, the rest can't really say.
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Nah AFK world has been really demanding -
Balancing between two versions
Stan` replied to joergdw's topic in Game Development & Technical Discussion
Just that people are volunteers And work on what they please -
Because this game is fifteen years old and 4:3 display were common at that time. Also I am afraid we can ´t do much for the ratio cause if a vectorial image doesnt exist resizing a small image will make it blurry unlike what you see in movies. And I don ´t think anyone will remake a bcackround in the coming weeks. You might like those though.http://trac.wildfiregames.com/ticket/2993
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I was wondering if we can set obstruction can ´t we set passability ?.
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AFAIK it's a 2D pathfinder so I don't think it support that, don't quote me on this though.
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Graphic Refs ?
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Thanks ! I'll put it into my mod soonish. -
I tried to make my props, (eyecandy mod) be long enough for this not happen however, having a list of bad props would be nice I'd like to see bridge aswell, for gameplay, especially if weather gets implemented, (frozen lakes)(and non freezing ones for the sake of it, with different water color support, and different water heights, In another game, water is tiled and you can raise all the waters of the same type.
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Also see :http://trac.wildfiregames.com/ticket/3135
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
V2 -
Well 0ad is still 32bits on windows for compatibility issues...
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I asked for it in the artist wishlist post
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Will try -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
It's planned, would be nice though, to make it for terrain, with an option like Copy Checkbox terrain Checkbox Entities Checkbox terrain texture. Same for paste. -
And not in the game ?
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
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Just curious, what effects do you use ?
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Love that horn of yours. About that ease out, no idea what goes on... I fixed the movement, but I have some issues to get a correct head bounce.
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[Scenario Designer] application-[Fynn Levy]
Stan` replied to Fynnius66's topic in Applications and Contributions
Oh btw Fynnius66 I'm gathering all stuff mappers can need in my mod http://wildfiregames.com/forum/index.php?showtopic=19560 So if you need something tell me.