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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. He also says that depends on the iron used. New technology much @fatherbushido
  2. Not sure this will be visible at lower res, but the dots are half blue half grey. Something bugs me about that anchor in the midlle.
  3. I wonder if you can fix one part and then rotate it all around the shield. Maybe there is a higher resolution version in the repo ?
  4. Original Border was nicer because I think dots were bigger.
  5. Indeed makes sense. Hit me up when you figure it out.
  6. That's what Iove so much about skhorn's map they are just... Full =D
  7. Stan`

    Render Dump

    Aaah @niektb was faster X)
  8. There is a displayable grid in atlas.
  9. I like the idea. I actually think a resource trickle per house owned would be nice. I actually would like to be able to plant trees too ^^
  10. Stan`

    Render Dump

    sele_agema_helmet.7z
  11. BTW If this isn't the correct logo for it let me know. Also, cap is for new units.
  12. Thanks for reporting, mind to provide a screenshot ?
  13. I'd say Cen as well not sure we have much latin left in the civs for now ^^
  14. Well this one is somewhat up to date
  15. I'm not sure about such roof wall paintings accuracy on a military building. Apart from that looks good. If you have gimp I'd sugest you use clouds layers with Iwarp in order to makecloth wrinkles. it looks quite flat ATM
  16. Well legally speaking he can. Now I dont' hink there is much we can do.
  17. Textures can be done I think sanderd17 made it possible. technically I think with it we could also add fire props that appear depending on health. i have seen at least one other game do it that way Now maybe a third set of uvs allowing transparency over the old image would be nice. Only issue I see right now is texturetiling becomes quite obvious
  18. Cart super dock is probably what you are looking for =)
  19. Can you share the error ? I have been using 3Dsmax quite a bit for this game so I might be able to help you.
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