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Posts
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Everything posted by Stan`
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You are trying to use Rise of the East Mod. It is currently not compatible with the last version. A new package is coming stay tuned
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I attached some trees. The references are here. As they are merely eyecandy the comments above do not apply. Images are here http://wildfiregames.com/forum/index.php?showtopic=19659 TREES2.7z
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Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
We could go for the simple way. Make the tree fall, by adding one bone and a death anim. Requires manual work, but not that hard. Your point on multiple branches tree still applies though. Then replace all dead trees by a single trunk mesh such as the one used here So no clipping, leaves removed when replacing by the dead actor Who is in charge for those decisions ? -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Well it's damage to structures, and we could extend it to trees too. So it's kinda relevant. And the other is to show that it was planned. I totally get your point though, and will make sure Enrique sees that thread. However making this work will be complex as leaves are invisible seen by under. I guess we could remove them when the tree falls though. And then we'd have to make the tree stumps. -
Falling Trees
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
See the relevant ticket(s): http://trac.wildfiregames.com/ticket/1017 and the well known http://trac.wildfiregames.com/ticket/131 Also it seems like you like slaughtering names. -
Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Not that I know of. -
What do you mean by that ?
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Yup it's disabled by default because it uses some power
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[a19 replays] Can we have a forum for recorded games?
Stan` replied to _RCF_DiAmOnD's topic in Game Replays
Hey Xfs thanks for the review that was a really interesting read. -
You need to enable prefer glsl in the game options
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Would you be interested in doing texture for actual mods ? In theory, If I snipping tool assassin's creed belt and put it into the game I broke at least two laws of the Ubisoft EULA, be careful If you start to make anims, please do some that haven't been done, ie; two handed anim EDIT : The texture will apply to the new meshes too
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well that could be nice -
Flora - Trees · European White Birch · Carob · Generic fir · Baobab · Austrian Black Pine · Nordmann Fir W.I.P. Enrique + Stan · Acacia W.I.P. Enrique · Holly Oak/Oaks W.I.P. Enrique · Aleppo Pine W.I.P. Enrique · Dead Conifer · Maple · Mountain Ash · Pear · Dead Deciduous · Dead Palm · Dead Date Palm · Queen Sago Palm · Pistachio · Pomegranate · Atlantic Cedar · Cedar of Lebanon · Italian Cypress · Maritime Pine · Oleander · Olive · Citron · Fig · Lombardy Poplar · European Larch · White Poplar · Tamarind · Curry (Punjab) · Coral
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I didn't but heh -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Strange IIRC saxons did not mix with locals. They would just butcher them and take the land -
What version does it says ? Naukratis, Rhotodactylos, Syllepsis ?
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It has to do with units being damaged. So once we have that, it's going to be easy.
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Is there a way you could save the stream ?
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
My bad sent -
Each folder is a game
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
We can if you think it's worh it (Part of their culture) EDIT : I'd like to have some refs for swords and spears. Would the celtic sword I made for the 0ad germanics work ? -
You have to select the public mod and save settings and then click continue, but no it shouldn't prompt you the first time, is that an old shortcut ? I have been encountering this as well, atlas basically fails to launch on a19 could you report it on trac ?